FL
Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3830747323474903231

Public match receipt

Jul 12, 04:32 AM

Anubis

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

23:43 Scoreboard16 roundsIndexed 7/12/2026

Team A

3

:

Team B

13

Top Frag Rating · zmoney10 · 1.76

Public receipt · demoparser2 0.41.3 · frag-rating-v0.2

Opening duels

Shockplug

3/7

Entries won / attempted

Trade impact

The Snaffs

5

Trade kills

Clutches

Ronnie Coleman

1/1

Clutches won / played

Utility

Ronnie Coleman

215

3 enemies flashed

Started on CT

Team A

3
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
OverratedOperate
CS—FACEIT 1,295 Elo · Level 6 at this match61,295
151421.0799.633%63%1.10—1
Asuka
CS—FACEIT 1,307 Elo · Level 6 at this match61,307
91420.6455.922%56%0.77—1
DaSCHILL
CS23,001FACEIT—
91540.6065.933%50%0.78—1
✯Cara✞
CS—FACEIT 1,074 Elo · Level 5 at this match51,074
71540.4773.80%63%0.82—0
Shockplug
CS17,434FACEIT—
41540.2754.950%50%0.64—0

Started on T

Team B

13
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Ronnie Coleman
CS—FACEIT 1,267 Elo · Level 6 at this match61,267
14891.7590.364%88%1.34—2
zmoney10
CS—FACEIT—
18653.00107.739%88%1.76—5
The Snaffs
CS—FACEIT 1,347 Elo · Level 6 at this match61,347
16832.0093.550%94%1.44—2
kayc
CS—FACEIT—
111350.8586.345%81%1.04—1
Triggerfinger
CS—FACEIT—
14941.5695.243%81%1.28—3

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
zmoney10
16633/421/1545
The Snaffs
11421/350/1240
Ronnie Coleman
21531/141/1248
Triggerfinger
5052/410/0330
OverratedOperate
8500/100/5132
kayc
1932/400/2134
✯Cara✞
050/000/2018
DaSCHILL
002/420/2124
Asuka
222/410/3126
Shockplug
083/700/1013

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
zmoney10
—— / —118ms · 1921.7%—18.9%——4267 mdeg73% / 130% / 234%None
The Snaffs
—— / —104ms · 1820.8%—15.1%——3023 mdeg94% / 113% / 156%None
Ronnie Coleman
—— / —96ms · 2015.3%—15.5%——3769 mdeg121% / 109% / 137%None
Triggerfinger
—— / —82ms · 1323.5%—20.0%——2170 mdeg80% / 115% / 122%None
OverratedOperate
—— / —208ms · 157.1%—12.9%——2679 mdeg63% / 120% / 84%None
kayc
—— / —280ms · 188.1%—12.8%——5096 mdeg85% / 104% / 66%None
✯Cara✞
—— / —116ms · 1417.0%—17.9%——3804 mdeg0% / 89% / 37%None
DaSCHILL
—— / —28ms · 920.6%—22.0%——2598 mdeg63% / 80% / 47%None
Asuka
—— / —120ms · 916.7%—19.4%——3633 mdeg42% / 68% / 50%None
Shockplug
—— / —159ms · 70.0%—7.4%——2927 mdeg94% / 66% / 21%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2B/T
  3. 3B/T
  4. 4B/T
  5. 5A/CT
  6. 6B/T
  7. 7B/T
  8. 8B/T
  9. 9B/T
  10. 10B/T
  11. 11A/CT
  12. 12B/T
  13. 13A/T
  14. 14B/CT
  15. 15B/CT
  16. 16B/CT

Round events

Round 2 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · completeObjective · partialGrenades · partial
  1. +461 ticks

    The Snaffs threw a flashbang

  2. +484 ticks

    Triggerfinger threw a flashbang

  3. +571 ticks

    The Snaffs detonated a flashbang

    0 dmg · 1 enemies · 1 teammates · 0.5s enemy blind · 0.7s team blind

  4. +586 ticks

    Ronnie Coleman threw a HE grenade

  5. +594 ticks

    Triggerfinger detonated a flashbang

    0 dmg · 3 enemies · 2 teammates · 8.2s enemy blind · 1.5s team blind

  6. +609 ticks

    zmoney10 threw a HE grenade

  7. +697 ticks

    Ronnie Coleman detonated a HE grenade

    68 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  8. +719 ticks

    zmoney10 detonated a HE grenade

    56 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  9. +729 ticks

    zmoney10 eliminated Shockplug with mp5sd · assisted by Ronnie Coleman
    Opening
  10. +858 ticks

    zmoney10 eliminated DaSCHILL with mp5sd · flashed by Triggerfinger
  11. +911 ticks

    zmoney10 eliminated Asuka with mp5sd · assisted by Ronnie Coleman
  12. +974 ticks

    Triggerfinger threw a smoke

  13. +1,132 ticks

    Triggerfinger detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  14. +1,276 ticks

    kayc threw a HE grenade

  15. +1,320 ticks

    Ronnie Coleman eliminated ✯Cara✞ with mac10
    Headshot
  16. +1,387 ticks

    kayc detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  17. +1,502 ticks

    zmoney10 eliminated OverratedOperate with mp5sd
    Headshot

Kill feed

117 exact match events

Objective

62 of unknown events

Grenades

481 of unknown events