Public match receipt
Jul 13, 04:48 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
6
Top Frag Rating · carcosa · 1.68
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
washingtonwizardsFan
4/4
Entries won / attempted
Trade impact
Quagmire
6
Trade kills
Clutches
carcosa
4/5
Clutches won / played
Utility
carcosa
312
6 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
carcosa CS—FACEIT— | 24 | 10 | 6 | 2.40 | 123.4 | 58% | 95% | 1.68 | — | 2 |
SGT.BOMBACLEEZY CS—FACEIT— | 20 | 14 | 4 | 1.43 | 98.5 | 50% | 74% | 1.23 | — | 4 |
Quagmire CS—FACEIT— | 16 | 15 | 8 | 1.07 | 91.1 | 25% | 84% | 1.14 | — | 3 |
SneakyBean CS—FACEIT— | 12 | 13 | 5 | 0.92 | 82.6 | 42% | 68% | 1.01 | — | 3 |
Snake CS—810 | 8 | 15 | 6 | 0.53 | 49.5 | 50% | 68% | 0.76 | — | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
washingtonwizardsFan CS17,5771,111 | 19 | 15 | 3 | 1.27 | 103.8 | 37% | 68% | 1.19 | — | 3 |
CP CS—FACEIT— | 16 | 17 | 4 | 0.94 | 80.4 | 19% | 74% | 1.02 | — | 1 |
chris4324242543534 CS4,6211,000 | 14 | 16 | 4 | 0.88 | 88.3 | 29% | 68% | 1.02 | — | 1 |
DIOR CS—FACEIT— | 12 | 16 | 3 | 0.75 | 64.5 | 42% | 58% | 0.84 | — | 1 |
xcurry156 CS2,154FACEIT— | 3 | 16 | 3 | 0.19 | 33.4 | 67% | 47% | 0.52 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
carcosa | 312 | 6 | 2/2 | 3 | 4/5 | 2 | 52 |
SGT.BOMBACLEEZY | 11 | 0 | 2/6 | 1 | 1/3 | 4 | 47 |
washingtonwizardsFan | 76 | 3 | 4/4 | 0 | 0/1 | 3 | 43 |
Quagmire | 28 | 13 | 0/2 | 6 | 0/1 | 3 | 41 |
CP | 120 | 0 | 2/5 | 2 | 1/5 | 1 | 41 |
chris4324242543534 | 0 | 0 | 2/2 | 2 | 1/4 | 1 | 36 |
SneakyBean | 189 | 0 | 1/3 | 0 | 1/2 | 3 | 35 |
DIOR | 31 | 0 | 3/3 | 2 | 0/2 | 1 | 29 |
Snake | 70 | 4 | 1/6 | 0 | 0/1 | 1 | 17 |
xcurry156 | 0 | 0 | 2/5 | 0 | 0/2 | 0 | 9 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
carcosa | — | — / — | 134ms · 29 | 11.0% | — | 22.1% | — | — | 4266 mdeg | 109% / 149% / 188% | None |
SGT.BOMBACLEEZY | — | — / — | 62ms · 17 | 16.5% | — | 15.2% | — | — | 2486 mdeg | 94% / 119% / 112% | None |
washingtonwizardsFan | — | — / — | 92ms · 22 | 17.0% | — | 15.5% | — | — | 2136 mdeg | 69% / 125% / 99% | None |
Quagmire | — | — / — | 35ms · 26 | 33.3% | — | 11.4% | — | — | 5867 mdeg | 47% / 110% / 83% | None |
CP | — | — / — | 119ms · 18 | 15.4% | — | 12.7% | — | — | 3791 mdeg | 35% / 97% / 74% | None |
chris4324242543534 | — | — / — | 160ms · 25 | 17.2% | — | 12.3% | — | — | 5945 mdeg | 54% / 107% / 68% | None |
SneakyBean | — | — / — | 81ms · 19 | 17.8% | — | 22.5% | — | — | 2194 mdeg | 78% / 100% / 72% | None |
DIOR | — | — / — | 102ms · 23 | 32.6% | — | 14.3% | — | — | 1964 mdeg | 78% / 78% / 59% | None |
Snake | — | — / — | 364ms · 11 | 5.9% | — | 15.4% | — | — | 29302 mdeg | 94% / 60% / 42% | None |
xcurry156 | — | — / — | 94ms · 9 | 4.2% | — | 15.0% | — | — | 5047 mdeg | 125% / 40% / 15% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 14 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+95 ticks
Snake dropped the bomb
1.5s clock+444 ticks
Quagmire picked up the bomb
6.9s clock+632 ticks
washingtonwizardsFan threw a incendiary
+633 ticks
Quagmire threw a decoy
+714 ticks
washingtonwizardsFan detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,001 ticks
Quagmire detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,066 ticks
washingtonwizardsFan molotov expired
+1,146 ticks
SGT.BOMBACLEEZY eliminated xcurry156 with Desert EagleOpening+1,201 ticks
DIOR eliminated SneakyBean with m4a1Headshot+1,678 ticks
DIOR eliminated carcosa with m4a1Headshot+1,713 ticks
Quagmire started planting
26.8s clock+1,742 ticks
washingtonwizardsFan eliminated Snake with m4a1+1,913 ticks
Quagmire planted the bomb
29.9s clock+2,070 ticks
Quagmire decoy expired
+2,226 ticks
SGT.BOMBACLEEZY eliminated washingtonwizardsFan with Desert Eagle · assisted by SnakeHeadshot+2,614 ticks
chris4324242543534 threw a HE grenade
+2,725 ticks
chris4324242543534 detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,819 ticks
SGT.BOMBACLEEZY eliminated DIOR with m4a1 · assisted by carcosa+2,866 ticks
chris4324242543534 eliminated Quagmire with p90Headshot+2,910 ticks
SGT.BOMBACLEEZY eliminated chris4324242543534 with m4a1 · assisted by QuagmireTrade+3,365 ticks
CP eliminated SGT.BOMBACLEEZY with MP9Headshot+3,439 ticks
CP started defusing
No kit53.7s clock+4,079 ticks
CP defused the bomb
63.7s clock
Kill feed
145 of 147 events
Objective
57 of unknown events
Grenades
321 of unknown events