Public match receipt
Aug 11, 06:58 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
8
Top Frag Rating · washingtonwizardsFan · 1.63
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Boggy
3/6
Entries won / attempted
Trade impact
trippysoap
3
Trade kills
Clutches
Gooning Enterprises
1/4
Clutches won / played
Utility
Gooning Enterprises
192
10 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Boggy CS—1,555 | 22 | 15 | 7 | 1.47 | 134.1 | 55% | 76% | 1.40 | — | 4 |
cool CS—922 | 17 | 16 | 4 | 1.06 | 93.0 | 18% | 67% | 1.08 | — | 6 |
Gooning Enterprises CS—FACEIT— | 16 | 13 | 7 | 1.23 | 69.3 | 31% | 76% | 1.06 | — | 2 |
trippysoap CS—927 | 13 | 15 | 5 | 0.87 | 72.4 | 38% | 67% | 0.94 | — | 1 |
alto CS—FACEIT— | 10 | 15 | 1 | 0.67 | 44.2 | 60% | 52% | 0.71 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
washingtonwizardsFan CS17,5661,111 | 31 | 14 | 8 | 2.21 | 134.4 | 32% | 81% | 1.63 | — | 4 |
Prodigious CS—681 | 19 | 13 | 5 | 1.46 | 94.2 | 47% | 90% | 1.28 | — | 3 |
CP CS—FACEIT— | 11 | 18 | 5 | 0.61 | 65.1 | 64% | 62% | 0.82 | — | 0 |
plakasc CS—FACEIT— | 6 | 17 | 1 | 0.35 | 24.9 | 17% | 38% | 0.50 | — | 1 |
chris4324242543534 CS4,6211,000 | 5 | 17 | 5 | 0.29 | 47.0 | 40% | 57% | 0.64 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
washingtonwizardsFan | 137 | 17 | 3/6 | 3 | 0/1 | 4 | 69 |
Boggy | 48 | 9 | 3/6 | 2 | 0/1 | 4 | 50 |
Prodigious | 29 | 5 | 1/1 | 3 | 0/4 | 3 | 43 |
cool | 155 | 5 | 3/5 | 1 | 0/3 | 6 | 39 |
Gooning Enterprises | 192 | 10 | 2/2 | 2 | 1/4 | 2 | 35 |
trippysoap | 78 | 4 | 3/3 | 3 | 1/3 | 1 | 28 |
CP | 54 | 7 | 2/4 | 1 | 0/1 | 0 | 31 |
alto | 29 | 4 | 1/5 | 0 | 0/0 | 0 | 27 |
chris4324242543534 | 148 | 5 | 1/5 | 1 | 0/2 | 0 | 14 |
plakasc | 0 | 1 | 2/5 | 2 | 0/5 | 1 | 15 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
washingtonwizardsFan | — | — / — | 102ms · 36 | 23.9% | — | 13.0% | — | — | 3242 mdeg | 61% / 162% / 173% | None |
Boggy | — | — / — | 30ms · 35 | 28.7% | — | 16.7% | — | — | 2208 mdeg | 102% / 162% / 115% | None |
Prodigious | — | — / — | 170ms · 31 | 21.1% | — | 14.1% | — | — | 3653 mdeg | 89% / 114% / 114% | None |
cool | — | — / — | 158ms · 20 | 13.3% | — | 6.8% | — | — | 5413 mdeg | 33% / 112% / 83% | None |
Gooning Enterprises | — | — / — | 59ms · 13 | 12.5% | — | 14.0% | — | — | 3138 mdeg | 59% / 84% / 96% | None |
trippysoap | — | — / — | 100ms · 21 | 11.5% | — | 14.8% | — | — | 2814 mdeg | 72% / 87% / 68% | None |
CP | — | — / — | 174ms · 20 | 16.1% | — | 14.6% | — | — | 3035 mdeg | 119% / 79% / 48% | None |
alto | — | — / — | 66ms · 16 | 17.2% | — | 18.2% | — | — | 2120 mdeg | 113% / 53% / 52% | None |
chris4324242543534 | — | — / — | 228ms · 16 | 4.8% | — | 7.0% | — | — | 6946 mdeg | 75% / 57% / 23% | None |
plakasc | — | — / — | 108ms · 13 | 27.8% | — | 10.5% | — | — | 1571 mdeg | 31% / 30% / 28% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 17 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+416 ticks
washingtonwizardsFan threw a flashbang
+527 ticks
washingtonwizardsFan detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 2.7s team blind
+588 ticks
washingtonwizardsFan threw a flashbang
+698 ticks
washingtonwizardsFan detonated a flashbang
0 dmg · 0 enemies · 3 teammates · 0.0s enemy blind · 4.5s team blind
+810 ticks
cool threw a smoke
+1,033 ticks
Gooning Enterprises threw a HE grenade
+1,095 ticks
cool detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,144 ticks
Gooning Enterprises detonated a HE grenade
11 dmg · 1 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+1,168 ticks
cool threw a flashbang
+1,192 ticks
chris4324242543534 threw a HE grenade
+1,278 ticks
cool detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 0.7s enemy blind · 0.0s team blind
+1,302 ticks
chris4324242543534 detonated a HE grenade
93 dmg · 4 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,371 ticks
CP threw a HE grenade
+1,481 ticks
CP detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,677 ticks
CP threw a incendiary
+1,773 ticks
CP detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,125 ticks
CP molotov expired
+2,145 ticks
Prodigious eliminated alto with M4A1-SOpeningHeadshot+2,341 ticks
cool threw a HE grenade
+2,436 ticks
cool threw a molotov
+2,451 ticks
cool detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,507 ticks
cool smoke expired
+2,555 ticks
cool detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,800 ticks
Gooning Enterprises threw a flashbang
+2,886 ticks
washingtonwizardsFan eliminated cool with m4a1+2,911 ticks
Gooning Enterprises detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 1.7s team blind
+3,004 ticks
cool molotov expired
+3,204 ticks
Gooning Enterprises threw a flashbang
+3,216 ticks
trippysoap dropped the bomb
50.3s clock+3,216 ticks
CP eliminated trippysoap with famas · assisted by chris4324242543534+3,314 ticks
Gooning Enterprises detonated a flashbang
0 dmg · 1 enemies · 3 teammates · 0.7s enemy blind · 6.6s team blind
+3,330 ticks
Boggy eliminated CP with AK-47 · flashed by Gooning EnterprisesTradeHeadshot+3,427 ticks
Boggy picked up the bomb
53.5s clock+3,479 ticks
Gooning Enterprises eliminated washingtonwizardsFan with AK-47 · assisted by BoggyHeadshot+3,791 ticks
Gooning Enterprises threw a smoke
+3,963 ticks
Gooning Enterprises detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,993 ticks
Boggy dropped the bomb
62.4s clock+3,993 ticks
plakasc eliminated Boggy with ssg08 · assisted by washingtonwizardsFanHeadshot+4,072 ticks
chris4324242543534 eliminated Gooning Enterprises with ssg08
Kill feed
152 of 153 events
Objective
48 of unknown events
Grenades
605 of unknown events