Public match receipt
Aug 30, 01:12 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · MeYSam RMK · 1.85
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
ⱤꝊG
4/6
Entries won / attempted
Trade impact
MeYSam RMK
8
Trade kills
Clutches
ⱤꝊG
3/8
Clutches won / played
Utility
Lyes
263
12 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
ⱤꝊG CS4,002FACEIT— | 20 | 17 | 7 | 1.18 | 76.8 | 30% | 75% | 1.07 | -150 | 3 |
-23 CS4,329FACEIT— | 14 | 19 | 4 | 0.74 | 60.0 | 21% | 54% | 0.81 | -108 | 1 |
Lyes CS4,268FACEIT— | 13 | 19 | 7 | 0.68 | 71.2 | 23% | 67% | 0.88 | -292 | 0 |
silhouette CS4,999828 | 15 | 22 | 2 | 0.68 | 55.5 | 27% | 46% | 0.74 | -151 | 3 |
ZORO CS5,682FACEIT— | 19 | 22 | 6 | 0.86 | 81.5 | 53% | 67% | 0.98 | — | 4 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
MeYSam RMK CS7,183FACEIT— | 39 | 12 | 6 | 3.25 | 166.6 | 21% | 88% | 1.85 | +370 | 8 |
N1KA CS4,999806 | 22 | 14 | 6 | 1.57 | 88.5 | 64% | 96% | 1.31 | +102 | 3 |
Gladiator CS2,534FACEIT— | 19 | 16 | 2 | 1.19 | 74.0 | 42% | 83% | 1.09 | +201 | 1 |
Akagami No Shanks CS2,409FACEIT— | 14 | 22 | 10 | 0.64 | 66.8 | 21% | 67% | 0.85 | +368 | 1 |
Mamadii CS4,076FACEIT— | 5 | 18 | 8 | 0.28 | 44.8 | 40% | 67% | 0.66 | +252 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
MeYSam RMK | 194 | 9 | 4/5 | 8 | 1/3 | 8 | 82 |
N1KA | 206 | 4 | 1/2 | 8 | 0/4 | 3 | 53 |
Gladiator | 47 | 5 | 2/4 | 4 | 0/3 | 1 | 45 |
ⱤꝊG | 155 | 12 | 4/6 | 1 | 3/8 | 3 | 46 |
ZORO | 210 | 2 | 2/3 | 0 | 0/4 | 4 | 0 |
Lyes | 263 | 12 | 1/3 | 5 | 1/2 | 0 | 35 |
Akagami No Shanks | 0 | 7 | 3/9 | 3 | 0/0 | 1 | 37 |
-23 | 7 | 1 | 3/6 | 2 | 2/3 | 1 | 36 |
silhouette | 0 | 2 | 4/6 | 1 | 0/2 | 3 | 32 |
Mamadii | 97 | 1 | 0/4 | 0 | 0/2 | 0 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
MeYSam RMK | — | — / — | 43ms · 49 | 34.9% | — | 12.9% | — | — | 1517 mdeg | 39% / 201% / 254% | None |
N1KA | — | — / — | 194ms · 31 | 14.9% | — | 20.5% | — | — | 3323 mdeg | 119% / 107% / 123% | None |
Gladiator | — | — / — | 157ms · 29 | 17.7% | — | 14.5% | — | — | 5483 mdeg | 79% / 89% / 93% | None |
ⱤꝊG | — | — / — | 291ms · 25 | 11.3% | — | 7.5% | — | — | 8040 mdeg | 56% / 93% / 92% | None |
ZORO | — | — / — | 91ms · 29 | 25.7% | — | 22.4% | — | — | 2240 mdeg | 99% / 99% / 68% | None |
Lyes | — | — / — | 339ms · 20 | 3.6% | — | 6.7% | — | — | 8064 mdeg | 43% / 86% / 54% | None |
Akagami No Shanks | — | — / — | 181ms · 23 | 11.6% | — | 7.8% | — | — | 5369 mdeg | 40% / 81% / 50% | None |
-23 | — | — / — | 138ms · 16 | 10.5% | — | 6.9% | — | — | 4414 mdeg | 40% / 72% / 58% | None |
silhouette | — | — / — | 154ms · 23 | 19.6% | — | 10.0% | — | — | 5482 mdeg | 50% / 67% / 53% | None |
Mamadii | — | — / — | 194ms · 18 | 16.0% | — | 5.9% | — | — | 1648 mdeg | 75% / 54% / 22% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 16 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+499 ticks
Gladiator threw a smoke
+644 ticks
MeYSam RMK threw a HE grenade
+646 ticks
Gladiator detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+726 ticks
Mamadii threw a smoke
+754 ticks
MeYSam RMK detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+865 ticks
Mamadii detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+923 ticks
silhouette eliminated Mamadii with mac10OpeningHeadshot+1,053 ticks
N1KA threw a incendiary
+1,143 ticks
Gladiator eliminated ZORO with mp7+1,145 ticks
-23 dropped the bomb
17.9s clock+1,145 ticks
MeYSam RMK eliminated -23 with AK-47HeadshotThrough smoke+1,158 ticks
ⱤꝊG threw a flashbang
+1,188 ticks
N1KA detonated a molotov
19 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,236 ticks
N1KA threw a HE grenade
+1,269 ticks
ⱤꝊG detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,346 ticks
N1KA detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,384 ticks
MeYSam RMK eliminated Lyes with AK-47Headshot+1,484 ticks
Gladiator eliminated ⱤꝊG with mp7+1,540 ticks
N1KA molotov expired
+2,058 ticks
Gladiator smoke expired
+2,277 ticks
Mamadii smoke expired
+2,438 ticks
Gladiator eliminated silhouette with mp7 · assisted by MamadiiHeadshot
Kill feed
181 exact match events
Objective
66 of unknown events
Grenades
663 of unknown events