Public match receipt
Jul 31, 01:51 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
1
Top Frag Rating · M.Lord · 1.69
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
kouroshh
5/6
Entries won / attempted
Trade impact
sholex:) CS2.ME
2
Trade kills
Clutches
ham07
1/2
Clutches won / played
Utility
ham07
196
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
sholex:) CS2.ME CS3,508FACEIT— | 17 | 10 | 5 | 1.70 | 111.9 | 29% | 79% | 1.38 | +114 | 3 |
MOIED CS3,075FACEIT— | 14 | 8 | 5 | 1.75 | 115.4 | 43% | 79% | 1.41 | +119 | 3 |
ham07 CS—1,000 | 19 | 0 | 4 | — | 135.3 | 37% | 100% | — | — | 4 |
M.Lord CS2,984815 | 10 | 3 | 3 | 3.33 | 64.3 | 60% | 93% | 1.69 | +117 | 0 |
A.K.A (TOM) ツ CS2,795FACEIT— | 7 | 4 | 2 | 1.75 | 56.1 | 29% | 93% | 1.21 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
kouroshh CS4,533FACEIT— | 14 | 14 | 0 | 1.00 | 98.9 | 86% | 64% | 1.08 | — | 1 |
Simon CS2,928FACEIT— | 5 | 13 | 4 | 0.38 | 60.8 | 60% | 50% | 0.70 | -118 | 1 |
TKO CS—1,000 | 3 | 13 | 1 | 0.23 | 27.8 | 33% | 29% | 0.44 | — | 0 |
Negative CS1,921FACEIT— | 2 | 13 | 1 | 0.15 | 13.7 | 50% | 21% | 0.35 | -101 | 0 |
-23 CS3,239FACEIT— | 1 | 14 | 1 | 0.07 | 30.9 | 100% | 21% | 0.39 | -123 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
M.Lord | 148 | 0 | 3/3 | 0 | 0/0 | 0 | 20 |
MOIED | 62 | 6 | 2/7 | 0 | 0/0 | 3 | 34 |
sholex:) CS2.ME | 66 | 8 | 1/1 | 2 | 0/0 | 3 | 39 |
A.K.A (TOM) ツ | 0 | 5 | 0/0 | 1 | 0/0 | 2 | 17 |
kouroshh | 0 | 0 | 5/6 | 1 | 0/4 | 1 | 28 |
Simon | 6 | 2 | 0/1 | 2 | 0/3 | 1 | 16 |
TKO | 0 | 2 | 0/3 | 1 | 0/2 | 0 | 6 |
-23 | 21 | 1 | 0/2 | 0 | 0/2 | 0 | 3 |
Negative | 0 | 1 | 0/2 | 1 | 1/2 | 0 | 6 |
ham07 | 196 | 0 | 3/3 | 2 | 1/2 | 4 | 34 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
M.Lord | — | — / — | 141ms · 9 | 7.5% | — | 25.0% | — | — | 2687 mdeg | 113% / 78% / 260% | None |
MOIED | — | — / — | 69ms · 17 | 19.3% | — | 14.0% | — | — | 4212 mdeg | 80% / 139% / 137% | None |
sholex:) CS2.ME | — | — / — | 193ms · 11 | 8.8% | — | 11.8% | — | — | 4159 mdeg | 55% / 135% / 133% | None |
A.K.A (TOM) ツ | — | — / — | 96ms · 8 | 13.0% | — | 14.3% | — | — | 1479 mdeg | 54% / 68% / 137% | None |
kouroshh | — | — / — | 151ms · 17 | 14.9% | — | 33.3% | — | — | 4116 mdeg | 161% / 120% / 78% | None |
Simon | — | — / — | 111ms · 17 | 15.1% | — | 16.7% | — | — | 827 mdeg | 113% / 73% / 30% | None |
TKO | — | — / — | 66ms · 9 | 12.5% | — | 15.4% | — | — | 1325 mdeg | 63% / 34% / 18% | None |
-23 | — | — / — | 87ms · 7 | 9.7% | — | 13.3% | — | — | 2374 mdeg | 188% / 37% / 6% | None |
Negative | — | — / — | 0ms · 2 | 15.4% | — | 25.0% | — | — | 2224 mdeg | 94% / 17% / 12% | None |
ham07 | — | — / — | 0ms · 18 | 94.7% | — | 36.8% | — | — | 3540 mdeg | 69% / 163% / 1484% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 3 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+1,387 ticks
ham07 eliminated Simon with AWPOpening+1,883 ticks
A.K.A (TOM) ツ eliminated TKO with AWP+2,308 ticks
kouroshh eliminated MOIED with AK-47Headshot+2,403 ticks
A.K.A (TOM) ツ eliminated Negative with AWP+2,405 ticks
kouroshh eliminated sholex:) CS2.ME with AK-47Headshot+3,013 ticks
ham07 eliminated kouroshh with AWPWallbang+3,154 ticks
-23 dropped the bomb
49.3s clock+3,154 ticks
A.K.A (TOM) ツ eliminated -23 with AWP
Kill feed
92 exact match events
Objective
26 of unknown events
Grenades
176 of unknown events