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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Aug 31, 11:47 PM

Dust II

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

38:15 Scoreboard21 roundsIndexed 8/31/2026

Team A

8

:

Team B

13

Top Frag Rating · Shockplug · 1.29

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

h4rd

4/9

Entries won / attempted

Trade impact

Shockplug

5

Trade kills

Clutches

Bob the Bag Builder

1/3

Clutches won / played

Utility

Frost'

210

13 enemies flashed

Started on CT

Team A

8
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Bob the Bag Builder
CS13,848FACEIT—
181671.1387.844%67%1.08-3882
developer
CS13,891FACEIT 952 Elo · Level 4 at this match4952
181721.0676.339%57%0.98-3983
Shay_Verkouter
CS14,224FACEIT 952 Elo · Level 4 at this match4952
121740.7176.067%57%0.88-4073
W4LT
CS15,731FACEIT 600 Elo · Level 2 at this match2600
111550.7366.255%76%0.91-3950
JP
CS13,856FACEIT 932 Elo · Level 4 at this match4932
91840.5057.844%48%0.71-4060

Started on T

Team B

13
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Shockplug
CS14,717FACEIT—
231541.53110.457%67%1.29+2826
h4rd
CS14,159FACEIT 1,101 Elo · Level 5 at this match51,101
191351.4694.232%76%1.23+3504
Gruffalo
CS14,199FACEIT 946 Elo · Level 4 at this match4946
151381.1587.747%95%1.18+3601
Frost'
CS13,915FACEIT—
121390.9284.342%76%1.04+3610
Musashi
CS13,561FACEIT 956 Elo · Level 4 at this match4956
111440.7947.655%52%0.76+3882

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Shockplug
8383/950/1650
h4rd
064/921/1447
Gruffalo
20531/230/2139
Bob the Bag Builder
14104/621/3240
Frost'
210131/150/4033
developer
2470/110/2338
W4LT
3812/210/7025
Shay_Verkouter
7714/731/2327
Musashi
4580/010/1228
JP
12802/510/1021

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Shockplug
—— / —94ms · 3313.4%—21.1%——2369 mdeg106% / 133% / 120%None
h4rd
—— / —76ms · 3018.8%—15.4%——3545 mdeg59% / 114% / 114%None
Gruffalo
—— / —181ms · 2914.5%—11.7%——3182 mdeg88% / 106% / 90%None
Bob the Bag Builder
—— / —132ms · 2524.6%—16.7%——3622 mdeg83% / 106% / 88%None
Frost'
—— / —90ms · 1712.4%—13.7%——2487 mdeg78% / 102% / 72%None
developer
—— / —79ms · 2017.0%—15.8%——3324 mdeg73% / 92% / 83%None
W4LT
—— / —128ms · 189.8%—14.9%——3754 mdeg102% / 80% / 57%None
Shay_Verkouter
—— / —158ms · 118.9%—23.8%——1522 mdeg125% / 92% / 55%None
Musashi
—— / —156ms · 146.2%—16.7%——3857 mdeg102% / 57% / 61%None
JP
—— / —149ms · 1416.7%—16.2%——2713 mdeg83% / 70% / 39%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2A/CT
  3. 3A/CT
  4. 4A/CT
  5. 5A/CT
  6. 6A/CT
  7. 7B/T
  8. 8A/CT
  9. 9B/T
  10. 10B/T
  11. 11B/T
  12. 12A/CT
  13. 13B/CT
  14. 14B/CT
  15. 15B/CT
  16. 16B/CT
  17. 17B/CT
  18. 18B/CT
  19. 19B/CT
  20. 20B/CT
  21. 21B/CT

Round events

Round 8 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · completeObjective · partialGrenades · partial
  1. +178 ticks

    Gruffalo threw a molotov

  2. +245 ticks

    Musashi threw a smoke

  3. +278 ticks

    Gruffalo detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  4. +560 ticks

    Musashi threw a flashbang

  5. +575 ticks

    developer threw a smoke

  6. +604 ticks

    Musashi detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  7. +658 ticks

    Gruffalo threw a decoy

  8. +677 ticks

    Musashi detonated a flashbang

    0 dmg · 1 enemies · 0 teammates · 1.7s enemy blind · 0.0s team blind

  9. +701 ticks

    developer detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  10. +727 ticks

    Gruffalo molotov expired

  11. +794 ticks

    W4LT eliminated Shockplug with M4A1-S
    OpeningHeadshot
  12. +909 ticks

    Gruffalo detonated a decoy

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  13. +916 ticks

    Frost' threw a flashbang

  14. +1,026 ticks

    Frost' detonated a flashbang

    0 dmg · 2 enemies · 0 teammates · 4.9s enemy blind · 0.0s team blind

  15. +1,107 ticks

    Gruffalo threw a HE grenade

  16. +1,147 ticks

    W4LT threw a incendiary

  17. +1,217 ticks

    Gruffalo detonated a HE grenade

    1 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  18. +1,236 ticks

    W4LT detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  19. +1,252 ticks

    Shay_Verkouter eliminated h4rd with M4A1-S
    Headshot
  20. +1,588 ticks

    W4LT molotov expired

  21. +1,591 ticks

    JP threw a incendiary

  22. +1,645 ticks

    Bob the Bag Builder threw a HE grenade

  23. +1,699 ticks

    JP detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  24. +1,755 ticks

    Bob the Bag Builder detonated a HE grenade

    14 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  25. +1,977 ticks

    Frost' threw a HE grenade

  26. +2,001 ticks

    Gruffalo decoy expired

  27. +2,016 ticks

    Musashi smoke expired

  28. +2,051 ticks

    JP molotov expired

  29. +2,088 ticks

    Frost' detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  30. +2,113 ticks

    developer smoke expired

  31. +2,166 ticks

    Frost' eliminated Bob the Bag Builder with AWP
  32. +2,347 ticks

    developer eliminated Musashi with famas
    Headshot
  33. +4,117 ticks

    JP eliminated Gruffalo with M4A1-S
    Headshot
  34. +4,185 ticks

    Frost' eliminated JP with AWP
    Trade
  35. +4,867 ticks

    Frost' threw a smoke

  36. +5,077 ticks

    Frost' detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  37. +5,221 ticks

    Frost' dropped the bomb

    81.6s clock
  38. +5,221 ticks

    developer eliminated Frost' with Galil AR
    Through smoke

Kill feed

151 exact match events

Objective

53 of unknown events

Grenades

679 of unknown events