Public match receipt
Sep 1, 10:45 AM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
13
Top Frag Rating · Madi · 1.54
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
X-mas
4/7
Entries won / attempted
Trade impact
X-mas
3
Trade kills
Clutches
-23
1/7
Clutches won / played
Utility
Madi
300
1 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
X-mas CS5,760FACEIT— | 13 | 16 | 8 | 0.81 | 86.6 | 38% | 71% | 1.00 | — | 2 |
Masoud-007 CS4,841FACEIT— | 12 | 17 | 5 | 0.71 | 62.2 | 50% | 62% | 0.84 | — | 2 |
DR-_-karma CS5,451FACEIT— | 13 | 17 | 2 | 0.76 | 66.2 | 15% | 67% | 0.89 | — | 1 |
Daniyal CS6,241FACEIT— | 12 | 13 | 2 | 0.92 | 70.9 | 33% | 62% | 0.93 | -403 | 2 |
-23 CS5,115FACEIT— | 10 | 17 | 1 | 0.59 | 54.4 | 20% | 52% | 0.74 | -114 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Madi CS5,761FACEIT— | 26 | 12 | 6 | 2.17 | 112.9 | 31% | 86% | 1.54 | +350 | 6 |
Penguin CS5,6181,000 | 14 | 12 | 4 | 1.17 | 70.3 | 7% | 76% | 1.05 | +448 | 2 |
死 CS5,220721 | 16 | 12 | 3 | 1.33 | 77.3 | 44% | 86% | 1.16 | +226 | 1 |
Zebra CS5,988FACEIT— | 15 | 14 | 4 | 1.07 | 82.2 | 40% | 67% | 1.04 | +382 | 4 |
Panda CS3,744FACEIT— | 5 | 13 | 6 | 0.38 | 49.8 | 80% | 57% | 0.68 | +124 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Madi | 300 | 1 | 4/5 | 1 | 0/4 | 6 | 71 |
死 | 41 | 2 | 2/3 | 2 | 0/2 | 1 | 41 |
Penguin | 64 | 0 | 1/3 | 0 | 0/1 | 2 | 49 |
Zebra | 69 | 0 | 4/7 | 0 | 0/1 | 4 | 36 |
X-mas | 142 | 0 | 4/7 | 3 | 1/3 | 2 | 34 |
Daniyal | 101 | 0 | 1/3 | 2 | 1/1 | 2 | 25 |
DR-_-karma | 59 | 1 | 2/6 | 3 | 0/1 | 1 | 26 |
Masoud-007 | 136 | 0 | 1/3 | 1 | 0/1 | 2 | 31 |
-23 | 54 | 0 | 1/2 | 2 | 1/7 | 1 | 25 |
Panda | 0 | 0 | 1/3 | 0 | 0/0 | 0 | 18 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Madi | — | — / — | 155ms · 30 | 11.4% | — | 9.4% | — | — | 4673 mdeg | 58% / 136% / 169% | None |
死 | — | — / — | 67ms · 24 | 30.0% | — | 15.5% | — | — | 4248 mdeg | 82% / 93% / 104% | None |
Penguin | — | — / — | 99ms · 22 | 29.1% | — | 2.4% | — | — | 3124 mdeg | 13% / 85% / 91% | None |
Zebra | — | — / — | 174ms · 20 | 14.0% | — | 13.7% | — | — | 5097 mdeg | 75% / 99% / 84% | None |
X-mas | — | — / — | 147ms · 15 | 14.0% | — | 12.7% | — | — | 2118 mdeg | 72% / 105% / 64% | None |
Daniyal | — | — / — | 120ms · 20 | 18.8% | — | 10.4% | — | — | 17180 mdeg | 63% / 86% / 72% | None |
DR-_-karma | — | — / — | 43ms · 26 | 47.5% | — | 6.3% | — | — | 3067 mdeg | 29% / 80% / 60% | None |
Masoud-007 | — | — / — | 115ms · 19 | 21.4% | — | 13.0% | — | — | 3797 mdeg | 94% / 75% / 55% | None |
-23 | — | — / — | 187ms · 8 | 4.9% | — | 21.2% | — | — | 3852 mdeg | 38% / 66% / 46% | None |
Panda | — | — / — | 50ms · 15 | 29.3% | — | 13.2% | — | — | 1910 mdeg | 150% / 60% / 30% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 21 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+55 ticks
-23 picked up the bomb
0.9s clock+753 ticks
Madi threw a HE grenade
+864 ticks
Madi detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+886 ticks
死 threw a HE grenade
+996 ticks
死 detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,056 ticks
Zebra threw a HE grenade
+1,167 ticks
Zebra detonated a HE grenade
21 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 0.0s team blind
+1,184 ticks
-23 dropped the bomb
18.5s clock+1,184 ticks
Zebra eliminated -23 with m4a1 · assisted by PandaOpening
Kill feed
138 of 143 events
Objective
70 of unknown events
Grenades
499 of unknown events