Public match receipt
Aug 30, 12:48 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
6
Team B
13
Top Frag Rating · Mafia_Game · 1.43
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Joker 71
4/5
Entries won / attempted
Trade impact
FailAgain
3
Trade kills
Clutches
⭕⃤ STALkeR
2/2
Clutches won / played
Utility
Mafia_Game
182
4 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Joker 71 CS6,171968 | 22 | 17 | 2 | 1.29 | 114.4 | 27% | 84% | 1.30 | -409 | 2 |
† 1000_7? † CS—1,000 | 17 | 17 | 10 | 1.00 | 112.7 | 65% | 89% | 1.23 | — | 0 |
-23 CS4,999FACEIT— | 13 | 16 | 6 | 0.81 | 73.4 | 23% | 74% | 0.95 | -109 | 1 |
Ethan CS13,334862 | 10 | 16 | 7 | 0.63 | 80.7 | 80% | 63% | 0.90 | -424 | 0 |
FailAgain CS7,259FACEIT— | 9 | 15 | 1 | 0.60 | 36.7 | 33% | 42% | 0.63 | -478 | 3 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Mafia_Game CS7,709667 | 20 | 13 | 10 | 1.54 | 125.4 | 80% | 89% | 1.43 | +353 | 3 |
⭕⃤ STALkeR CS2,666694 | 20 | 11 | 3 | 1.82 | 84.4 | 50% | 74% | 1.28 | +178 | 4 |
Guvi_UwU CS8,7331,000 | 14 | 19 | 10 | 0.74 | 78.8 | 86% | 79% | 0.97 | +359 | 1 |
Ðåñ†ê CS5,341FACEIT— | 17 | 14 | 1 | 1.21 | 72.5 | 59% | 79% | 1.08 | +277 | 3 |
wiz baba CS8,506857 | 9 | 15 | 7 | 0.60 | 78.6 | 44% | 63% | 0.88 | +372 | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Mafia_Game | 182 | 4 | 2/2 | 2 | 1/4 | 3 | 50 |
Joker 71 | 0 | 7 | 4/5 | 2 | 1/4 | 2 | 47 |
⭕⃤ STALkeR | 56 | 7 | 3/5 | 3 | 2/2 | 4 | 49 |
† 1000_7? † | 48 | 2 | 3/5 | 0 | 0/4 | 0 | 44 |
Ðåñ†ê | 6 | 14 | 0/0 | 1 | 2/2 | 3 | 43 |
Guvi_UwU | 0 | 0 | 0/3 | 3 | 1/2 | 1 | 45 |
-23 | 20 | 4 | 3/4 | 2 | 1/4 | 1 | 35 |
Ethan | 55 | 6 | 1/2 | 2 | 1/2 | 0 | 33 |
wiz baba | 45 | 4 | 2/9 | 3 | 0/2 | 2 | 29 |
FailAgain | 0 | 1 | 1/3 | 3 | 0/2 | 3 | 20 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Mafia_Game | — | — / — | 58ms · 20 | 14.5% | — | 34.9% | — | — | 1276 mdeg | 150% / 152% / 120% | None |
Joker 71 | — | — / — | 128ms · 21 | 17.3% | — | 11.2% | — | — | 3162 mdeg | 51% / 138% / 101% | None |
⭕⃤ STALkeR | — | — / — | 116ms · 27 | 15.1% | — | 16.1% | — | — | 2481 mdeg | 94% / 102% / 142% | None |
† 1000_7? † | — | — / — | 116ms · 15 | 10.2% | — | 18.4% | — | — | 2006 mdeg | 121% / 136% / 78% | None |
Ðåñ†ê | — | — / — | 69ms · 27 | 20.2% | — | 27.1% | — | — | 3359 mdeg | 110% / 88% / 95% | None |
Guvi_UwU | — | — / — | 140ms · 26 | 21.7% | — | 28.9% | — | — | 3569 mdeg | 161% / 95% / 58% | None |
-23 | — | — / — | 188ms · 24 | 7.5% | — | 10.9% | — | — | 4792 mdeg | 43% / 89% / 64% | None |
Ethan | — | — / — | 101ms · 18 | 8.5% | — | 33.3% | — | — | 3915 mdeg | 150% / 98% / 49% | None |
wiz baba | — | — / — | 126ms · 17 | 29.4% | — | 8.9% | — | — | 5662 mdeg | 83% / 95% / 47% | None |
FailAgain | — | — / — | 44ms · 13 | 16.4% | — | 14.3% | — | — | 1311 mdeg | 63% / 44% / 47% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 11 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+644 ticks
wiz baba dropped the bomb
10.1s clock+644 ticks
-23 eliminated wiz baba with M4A1-S · assisted by EthanOpening+650 ticks
Guvi_UwU picked up the bomb
10.2s clock+659 ticks
Guvi_UwU eliminated -23 with AK-47TradeHeadshot+769 ticks
Guvi_UwU dropped the bomb
12.0s clock+769 ticks
Ethan eliminated Guvi_UwU with m4a1TradeHeadshot+950 ticks
Ðåñ†ê eliminated FailAgain with AK-47+1,102 ticks
⭕⃤ STALkeR threw a HE grenade
+1,213 ticks
⭕⃤ STALkeR detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,862 ticks
⭕⃤ STALkeR threw a smoke
+1,987 ticks
⭕⃤ STALkeR detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,189 ticks
⭕⃤ STALkeR picked up the bomb
34.2s clock+2,658 ticks
⭕⃤ STALkeR threw a molotov
+2,716 ticks
⭕⃤ STALkeR detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,087 ticks
Ðåñ†ê eliminated Ethan with AK-47Headshot+3,091 ticks
⭕⃤ STALkeR eliminated Joker 71 with AK-47Headshot+3,165 ticks
⭕⃤ STALkeR molotov expired
+3,399 ticks
⭕⃤ STALkeR smoke expired
+3,594 ticks
Ðåñ†ê threw a smoke
+3,706 ticks
Ðåñ†ê detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,869 ticks
⭕⃤ STALkeR started planting
60.5s clock+4,069 ticks
⭕⃤ STALkeR planted the bomb
63.6s clock+5,118 ticks
Ðåñ†ê smoke expired
+6,693 ticks
Bomb exploded
104.6s clock
Kill feed
151 of 153 events
Objective
65 of unknown events
Grenades
329 of unknown events