Public match receipt
Aug 3, 12:10 PM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · PANTHER · 1.46
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
PANTHER
7/10
Entries won / attempted
Trade impact
PANTHER
7
Trade kills
Clutches
behart
1/5
Clutches won / played
Utility
PinnAt
127
3 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
behart CS1,565500 | 21 | 15 | 2 | 1.40 | 93.0 | 14% | 67% | 1.18 | -115 | 4 |
PinnAt CS3,344593 | 18 | 18 | 6 | 1.00 | 93.1 | 22% | 75% | 1.09 | -101 | 3 |
TeNsY.. ( kourosh ) CS1,239600 | 19 | 20 | 2 | 0.95 | 81.6 | 47% | 63% | 0.99 | -102 | 2 |
AGENT 777 CS2,342FACEIT— | 17 | 17 | 3 | 1.00 | 65.3 | 35% | 58% | 0.92 | -109 | 2 |
corton CS2,5341,000 | 9 | 22 | 7 | 0.41 | 59.6 | 33% | 63% | 0.74 | -131 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
PANTHER CS2,623FACEIT— | 33 | 17 | 3 | 1.94 | 114.5 | 21% | 79% | 1.46 | +133 | 5 |
Bad soldier CS1,655FACEIT— | 19 | 17 | 5 | 1.12 | 88.8 | 58% | 71% | 1.09 | +132 | 4 |
CHE CS2,848FACEIT— | 19 | 16 | 4 | 1.19 | 81.1 | 47% | 71% | 1.08 | +107 | 1 |
-23 CS2,717FACEIT— | 14 | 18 | 8 | 0.78 | 85.6 | 57% | 79% | 1.01 | +121 | 2 |
Hadō #90, Kurohitsugi CS2,493FACEIT— | 6 | 17 | 2 | 0.35 | 36.5 | 17% | 46% | 0.57 | +102 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
PANTHER | 0 | 0 | 7/10 | 7 | 0/3 | 5 | 76 |
behart | 49 | 6 | 0/0 | 0 | 1/5 | 4 | 48 |
Bad soldier | 24 | 3 | 1/4 | 1 | 1/3 | 4 | 50 |
PinnAt | 127 | 3 | 1/2 | 3 | 1/5 | 3 | 44 |
CHE | 87 | 7 | 2/4 | 2 | 1/3 | 1 | 39 |
-23 | 37 | 0 | 2/5 | 1 | 1/4 | 2 | 37 |
TeNsY.. ( kourosh ) | 27 | 5 | 7/8 | 0 | 0/2 | 2 | 42 |
AGENT 777 | 52 | 0 | 2/4 | 2 | 1/1 | 2 | 42 |
corton | 102 | 4 | 2/10 | 3 | 0/2 | 0 | 23 |
Hadō #90, Kurohitsugi | 33 | 0 | 0/1 | 1 | 0/1 | 1 | 14 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
PANTHER | — | — / — | 144ms · 42 | 27.0% | — | 9.6% | — | — | 4453 mdeg | 40% / 138% / 152% | None |
behart | — | — / — | 219ms · 36 | 20.6% | — | 2.7% | — | — | 6084 mdeg | 27% / 112% / 109% | None |
Bad soldier | — | — / — | 116ms · 26 | 14.4% | — | 23.0% | — | — | 4735 mdeg | 109% / 107% / 87% | None |
PinnAt | — | — / — | 263ms · 30 | 14.1% | — | 4.1% | — | — | 6489 mdeg | 42% / 113% / 78% | None |
CHE | — | — / — | 90ms · 27 | 36.0% | — | 14.3% | — | — | 7044 mdeg | 89% / 98% / 93% | None |
-23 | — | — / — | 69ms · 25 | 19.0% | — | 16.4% | — | — | 3460 mdeg | 107% / 103% / 61% | None |
TeNsY.. ( kourosh ) | — | — / — | 115ms · 24 | 21.0% | — | 17.8% | — | — | 4712 mdeg | 89% / 99% / 74% | None |
AGENT 777 | — | — / — | 261ms · 25 | 14.3% | — | 16.4% | — | — | 5418 mdeg | 66% / 79% / 78% | None |
corton | — | — / — | 192ms · 22 | 10.3% | — | 14.6% | — | — | 3492 mdeg | 63% / 72% / 32% | None |
Hadō #90, Kurohitsugi | — | — / — | 353ms · 15 | 20.0% | — | 9.1% | — | — | 8778 mdeg | 31% / 44% / 28% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 6 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+37 ticks
-23 picked up the bomb
0.6s clock+258 ticks
-23 dropped the bomb
4.0s clock+502 ticks
Hadō #90, Kurohitsugi picked up the bomb
7.8s clock+575 ticks
behart threw a incendiary
+637 ticks
TeNsY.. ( kourosh ) threw a incendiary
+669 ticks
TeNsY.. ( kourosh ) detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+682 ticks
CHE threw a smoke
+693 ticks
behart threw a smoke
+698 ticks
TeNsY.. ( kourosh ) detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+721 ticks
CHE detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+739 ticks
TeNsY.. ( kourosh ) molotov expired
+856 ticks
behart threw a HE grenade
+866 ticks
behart detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+888 ticks
CHE threw a HE grenade
+936 ticks
corton threw a HE grenade
+966 ticks
behart detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+999 ticks
CHE detonated a HE grenade
9 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,022 ticks
TeNsY.. ( kourosh ) threw a smoke
+1,045 ticks
corton detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,050 ticks
TeNsY.. ( kourosh ) molotov expired
+1,170 ticks
TeNsY.. ( kourosh ) detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,210 ticks
behart threw a flashbang
+1,320 ticks
behart detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 0.8s enemy blind · 3.6s team blind
+1,384 ticks
corton threw a smoke
+1,547 ticks
corton detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,008 ticks
corton threw a flashbang
+2,118 ticks
corton detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 4.9s enemy blind · 0.0s team blind
+2,133 ticks
CHE smoke expired
+2,148 ticks
TeNsY.. ( kourosh ) threw a HE grenade
+2,258 ticks
TeNsY.. ( kourosh ) detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,278 ticks
behart smoke expired
+2,490 ticks
TeNsY.. ( kourosh ) threw a flashbang
+2,582 ticks
TeNsY.. ( kourosh ) smoke expired
+2,600 ticks
TeNsY.. ( kourosh ) detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 1.0s enemy blind · 0.0s team blind
+2,926 ticks
Bad soldier threw a smoke
+2,934 ticks
TeNsY.. ( kourosh ) eliminated PANTHER with mp7Opening+2,959 ticks
corton smoke expired
+2,993 ticks
CHE eliminated behart with mp7Headshot+3,034 ticks
Bad soldier detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,202 ticks
Bad soldier eliminated PinnAt with mp7Headshot+3,222 ticks
Hadō #90, Kurohitsugi dropped the bomb
50.3s clock+3,222 ticks
TeNsY.. ( kourosh ) eliminated Hadō #90, Kurohitsugi with mp7Headshot+3,538 ticks
TeNsY.. ( kourosh ) eliminated CHE with mp7 · assisted by behart+4,446 ticks
Bad soldier smoke expired
+6,026 ticks
Bad soldier eliminated corton with mp7Headshot+6,092 ticks
Bad soldier picked up the bomb
95.2s clock+6,366 ticks
Bad soldier dropped the bomb
99.5s clock+6,366 ticks
AGENT 777 eliminated Bad soldier with AWP · assisted by corton+6,566 ticks
AGENT 777 eliminated -23 with AWP · assisted by PinnAt
Kill feed
177 exact match events
Objective
79 of unknown events
Grenades
663 of unknown events