Public match receipt
Sep 4, 04:23 AM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
3
Top Frag Rating · Win3toN · 1.68
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
ÃLi ShAiR
6/8
Entries won / attempted
Trade impact
★ MARSHAL FARIS ★
4
Trade kills
Clutches
-23
1/3
Clutches won / played
Utility
HaMeD:) ShieldShop.ir
106
3 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Win3toN CS—403 | 18 | 7 | 6 | 2.57 | 111.7 | 44% | 94% | 1.68 | — | 4 |
rZw CS2,953499 | 16 | 7 | 5 | 2.29 | 104.0 | 38% | 81% | 1.52 | +431 | 3 |
ÃLi ShAiR CS5,560650 | 16 | 10 | 3 | 1.60 | 101.9 | 31% | 94% | 1.36 | +361 | 3 |
HaMeD:) ShieldShop.ir CS4,802FACEIT— | 15 | 7 | 4 | 2.14 | 90.1 | 27% | 88% | 1.44 | +197 | 1 |
sapnu puas CS4,757FACEIT— | 12 | 9 | 5 | 1.33 | 80.1 | 42% | 88% | 1.17 | +177 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
★ MARSHAL FARIS ★ CS5,129FACEIT— | 11 | 15 | 3 | 0.73 | 91.1 | 36% | 69% | 0.99 | -129 | 1 |
-23 CS2,821FACEIT— | 9 | 15 | 2 | 0.60 | 52.4 | 44% | 63% | 0.77 | -116 | 0 |
?. CS5,329FACEIT— | 7 | 15 | 4 | 0.47 | 56.8 | 57% | 56% | 0.73 | -204 | 2 |
Sheikhu CS4,7311,011 | 7 | 16 | 4 | 0.44 | 68.4 | 43% | 56% | 0.77 | -208 | 0 |
? CS3,895FACEIT— | 5 | 16 | 2 | 0.31 | 43.6 | 60% | 56% | 0.63 | -139 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Win3toN | 0 | 8 | 2/4 | 2 | 1/1 | 4 | 43 |
rZw | 33 | 2 | 1/1 | 2 | 0/0 | 3 | 40 |
HaMeD:) ShieldShop.ir | 106 | 3 | 3/3 | 1 | 0/2 | 1 | 34 |
ÃLi ShAiR | 0 | 0 | 6/8 | 2 | 0/0 | 3 | 39 |
sapnu puas | 0 | 0 | 0/0 | 1 | 0/1 | 2 | 30 |
★ MARSHAL FARIS ★ | 106 | 2 | 1/4 | 4 | 0/4 | 1 | 35 |
Sheikhu | 61 | 1 | 1/3 | 0 | 0/2 | 0 | 18 |
-23 | 33 | 0 | 1/3 | 4 | 1/3 | 0 | 22 |
?. | 0 | 0 | 1/4 | 1 | 0/3 | 2 | 21 |
? | 0 | 0 | 0/2 | 2 | 0/3 | 0 | 12 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Win3toN | — | — / — | 73ms · 20 | 23.7% | — | 18.6% | — | — | 1775 mdeg | 83% / 135% / 201% | None |
rZw | — | — / — | 73ms · 16 | 20.8% | — | 11.3% | — | — | 3512 mdeg | 70% / 126% / 179% | None |
HaMeD:) ShieldShop.ir | — | — / — | 148ms · 15 | 13.8% | — | 16.4% | — | — | 3238 mdeg | 50% / 109% / 167% | None |
ÃLi ShAiR | — | — / — | 131ms · 19 | 16.7% | — | 9.1% | — | — | 2755 mdeg | 59% / 123% / 125% | None |
sapnu puas | — | — / — | 29ms · 26 | 35.7% | — | 14.6% | — | — | 2808 mdeg | 78% / 97% / 104% | None |
★ MARSHAL FARIS ★ | — | — / — | 115ms · 21 | 23.5% | — | 5.9% | — | — | 4834 mdeg | 68% / 110% / 57% | None |
Sheikhu | — | — / — | 127ms · 14 | 20.7% | — | 11.1% | — | — | 11434 mdeg | 80% / 83% / 34% | None |
-23 | — | — / — | 237ms · 19 | 18.6% | — | 15.4% | — | — | 2131 mdeg | 83% / 63% / 47% | None |
?. | — | — / — | 40ms · 21 | 27.9% | — | 16.7% | — | — | 1730 mdeg | 107% / 69% / 37% | None |
? | — | — / — | 44ms · 11 | 17.8% | — | 9.1% | — | — | 5848 mdeg | 113% / 53% / 24% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+506 ticks
-23 threw a smoke
+632 ticks
?. threw a decoy
+668 ticks
-23 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+718 ticks
Sheikhu threw a smoke
+764 ticks
★ MARSHAL FARIS ★ threw a incendiary
+806 ticks
★ MARSHAL FARIS ★ detonated a molotov
34 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+828 ticks
Sheikhu detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+871 ticks
?. detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,010 ticks
HaMeD:) ShieldShop.ir eliminated ★ MARSHAL FARIS ★ with glock · assisted by ÃLi ShAiROpening+1,112 ticks
rZw eliminated Sheikhu with glockHeadshot+1,158 ticks
★ MARSHAL FARIS ★ molotov expired
+1,526 ticks
rZw started planting
23.8s clock+1,726 ticks
rZw planted the bomb
27.0s clock+1,887 ticks
?. decoy expired
+1,909 ticks
Win3toN eliminated -23 with glock+1,938 ticks
? eliminated Win3toN with usp silencer · assisted by -23TradeHeadshotWallbang+1,954 ticks
ÃLi ShAiR eliminated ? with glockTrade+2,080 ticks
-23 smoke expired
+2,240 ticks
Sheikhu smoke expired
+2,243 ticks
ÃLi ShAiR eliminated ?. with glock · assisted by HaMeD:) ShieldShop.ir
Kill feed
116 of 117 events
Objective
46 of unknown events
Grenades
297 of unknown events