Public match receipt
Aug 28, 11:42 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
7
Team B
13
Top Frag Rating · $ٌٌٌَWANTED$ · 1.56
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Squid1X-
4/8
Entries won / attempted
Trade impact
$ٌٌٌَWANTED$
5
Trade kills
Clutches
$ٌٌٌَWANTED$
2/4
Clutches won / played
Utility
☠️DEMON☠
111
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Squid1X- CS3,7641,000 | 15 | 16 | 6 | 0.94 | 85.7 | 33% | 75% | 1.05 | -117 | 1 |
-23 CS4,838FACEIT— | 14 | 16 | 5 | 0.88 | 78.6 | 21% | 60% | 0.95 | -122 | 3 |
AMJAD CS3,563300 | 15 | 17 | 4 | 0.88 | 84.6 | 40% | 70% | 1.01 | -129 | 2 |
DyNo_ABOLi CS4,126440 | 13 | 17 | 6 | 0.76 | 74.8 | 46% | 75% | 0.95 | — | 1 |
mr_eizadi CS—FACEIT— | 12 | 14 | 1 | 0.86 | 53.5 | 33% | 60% | 0.83 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
$ٌٌٌَWANTED$ CS5,394FACEIT— | 27 | 12 | 6 | 2.25 | 113.2 | 41% | 85% | 1.56 | +285 | 5 |
MAHDI CS5,497FACEIT— | 22 | 13 | 4 | 1.69 | 115.8 | 36% | 65% | 1.35 | +306 | 4 |
FeraL CS3,3971,000 | 10 | 15 | 11 | 0.67 | 65.7 | 40% | 90% | 0.94 | +341 | 3 |
#head_shot CS3,610FACEIT— | 12 | 14 | 8 | 0.86 | 69.9 | 67% | 80% | 0.97 | +194 | 1 |
☠️DEMON☠ CS4,202FACEIT— | 7 | 15 | 7 | 0.47 | 75.3 | 14% | 75% | 0.87 | +216 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
$ٌٌٌَWANTED$ | 7 | 11 | 4/6 | 5 | 2/4 | 5 | 66 |
MAHDI | 0 | 0 | 4/8 | 1 | 0/1 | 4 | 51 |
Squid1X- | 73 | 6 | 4/8 | 0 | 0/2 | 1 | 40 |
AMJAD | 0 | 0 | 2/7 | 2 | 0/2 | 2 | 34 |
#head_shot | 68 | 8 | 2/3 | 2 | 0/2 | 1 | 38 |
DyNo_ABOLi | 11 | 0 | 1/1 | 3 | 0/4 | 1 | 30 |
-23 | 0 | 2 | 0/1 | 2 | 1/2 | 3 | 38 |
FeraL | 32 | 20 | 1/1 | 2 | 1/1 | 3 | 39 |
☠️DEMON☠ | 111 | 0 | 1/2 | 0 | 0/2 | 0 | 18 |
mr_eizadi | 0 | 9 | 1/3 | 4 | 0/2 | 0 | 26 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
$ٌٌٌَWANTED$ | — | — / — | 102ms · 42 | 22.3% | — | 21.9% | — | — | 4560 mdeg | 76% / 137% / 176% | None |
MAHDI | — | — / — | 74ms · 44 | 29.5% | — | 16.7% | — | — | 3486 mdeg | 68% / 140% / 132% | None |
Squid1X- | — | — / — | 118ms · 29 | 24.2% | — | 11.9% | — | — | 6431 mdeg | 63% / 103% / 73% | None |
AMJAD | — | — / — | 111ms · 31 | 26.2% | — | 14.7% | — | — | 7249 mdeg | 75% / 102% / 69% | None |
#head_shot | — | — / — | 122ms · 25 | 11.3% | — | 25.5% | — | — | 5421 mdeg | 125% / 84% / 67% | None |
DyNo_ABOLi | — | — / — | 108ms · 20 | 8.5% | — | 18.4% | — | — | 2877 mdeg | 87% / 90% / 60% | None |
-23 | — | — / — | 150ms · 19 | 11.1% | — | 9.9% | — | — | 4504 mdeg | 40% / 95% / 68% | None |
FeraL | — | — / — | 28ms · 26 | 24.1% | — | 15.0% | — | — | 19076 mdeg | 75% / 79% / 52% | None |
☠️DEMON☠ | — | — / — | 188ms · 15 | 13.7% | — | 2.9% | — | — | 4093 mdeg | 27% / 91% / 37% | None |
mr_eizadi | — | — / — | 46ms · 14 | 17.7% | — | 11.8% | — | — | 2726 mdeg | 63% / 65% / 67% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+229 ticks
mr_eizadi threw a decoy
+389 ticks
mr_eizadi detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+517 ticks
mr_eizadi dropped the bomb
8.1s clock+517 ticks
$ٌٌٌَWANTED$ eliminated mr_eizadi with usp silencerOpeningHeadshot+784 ticks
FeraL eliminated -23 with usp silencerHeadshot+827 ticks
DyNo_ABOLi eliminated FeraL with glockTradeHeadshot+875 ticks
Squid1X- eliminated #head_shot with glock+1,332 ticks
mr_eizadi decoy expired
+1,645 ticks
DyNo_ABOLi picked up the bomb
25.7s clock+1,732 ticks
AMJAD eliminated ☠️DEMON☠ with glockHeadshot+2,203 ticks
$ٌٌٌَWANTED$ eliminated Squid1X- with usp silencer · assisted by #head_shotHeadshot+3,478 ticks
DyNo_ABOLi started planting
54.3s clock+3,536 ticks
AMJAD eliminated $ٌٌٌَWANTED$ with glockHeadshot+3,678 ticks
DyNo_ABOLi planted the bomb
57.5s clock+4,202 ticks
AMJAD eliminated MAHDI with glockWallbang
Kill feed
147 of 149 events
Objective
67 of unknown events
Grenades
496 of unknown events