Public match receipt
Sep 24, 12:59 AM
Mirage
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
10
Top Frag Rating · DaSCHILL · 1.50
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Shockplug
4/11
Entries won / attempted
Trade impact
DaSCHILL
10
Trade kills
Clutches
Cata
2/3
Clutches won / played
Utility
Cordell
234
7 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Cordell CS19,573942 | 19 | 18 | 13 | 1.06 | 98.5 | 63% | 87% | 1.17 | +322 | 3 |
toine CS—1,414 | 23 | 14 | 4 | 1.64 | 95.3 | 35% | 87% | 1.32 | — | 2 |
strawbee CS18,7001,244 | 19 | 16 | 7 | 1.19 | 77.2 | 32% | 87% | 1.12 | +460 | 5 |
Cata CS—1,828 | 15 | 17 | 10 | 0.88 | 69.1 | 40% | 78% | 0.97 | — | 2 |
cnvx CS14,704910 | 15 | 17 | 5 | 0.88 | 65.0 | 67% | 87% | 0.98 | +295 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS21,6901,490 | 31 | 16 | 4 | 1.94 | 120.7 | 35% | 83% | 1.50 | -398 | 4 |
Shockplug CS15,0001,204 | 19 | 20 | 2 | 0.95 | 89.9 | 47% | 65% | 1.03 | -122 | 2 |
Stoo CS—1,275 | 15 | 17 | 5 | 0.88 | 75.6 | 47% | 74% | 0.98 | — | 2 |
Looney CS18,349967 | 13 | 20 | 11 | 0.65 | 77.3 | 38% | 65% | 0.90 | -324 | 2 |
Ben Quadinaros CS18,283FACEIT— | 4 | 18 | 5 | 0.22 | 31.7 | 25% | 61% | 0.57 | -322 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
DaSCHILL | 104 | 1 | 3/3 | 10 | 0/1 | 4 | 71 |
toine | 22 | 1 | 3/5 | 3 | 0/4 | 2 | 52 |
Cordell | 234 | 7 | 4/5 | 5 | 0/1 | 3 | 54 |
strawbee | 1 | 6 | 2/3 | 5 | 1/4 | 5 | 46 |
Shockplug | 12 | 22 | 4/11 | 8 | 1/4 | 2 | 40 |
Stoo | 133 | 1 | 2/3 | 4 | 1/7 | 2 | 40 |
cnvx | 9 | 9 | 1/4 | 2 | 1/2 | 1 | 38 |
Cata | 140 | 14 | 3/6 | 6 | 2/3 | 2 | 42 |
Looney | 200 | 2 | 1/6 | 3 | 0/1 | 2 | 35 |
Ben Quadinaros | 0 | 0 | 0/0 | 0 | 0/2 | 0 | 14 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL | — | — / — | 84ms · 29 | 17.4% | — | 18.3% | — | — | 3675 mdeg | 67% / 146% / 151% | None |
toine | — | — / — | 42ms · 29 | 32.4% | — | 22.5% | — | — | 1745 mdeg | 65% / 115% / 128% | None |
Cordell | — | — / — | 94ms · 32 | 23.3% | — | 20.3% | — | — | 1841 mdeg | 119% / 119% / 83% | None |
strawbee | — | — / — | 88ms · 18 | 8.6% | — | 16.4% | — | — | 3977 mdeg | 59% / 93% / 93% | None |
Shockplug | — | — / — | 55ms · 31 | 30.1% | — | 16.9% | — | — | 3348 mdeg | 89% / 109% / 74% | None |
Stoo | — | — / — | 94ms · 25 | 14.0% | — | 12.3% | — | — | 6755 mdeg | 88% / 91% / 69% | None |
cnvx | — | — / — | 119ms · 15 | 9.4% | — | 23.4% | — | — | 2062 mdeg | 125% / 79% / 69% | None |
Cata | — | — / — | 107ms · 22 | 13.1% | — | 10.0% | — | — | 2977 mdeg | 75% / 84% / 69% | None |
Looney | — | — / — | 131ms · 24 | 15.0% | — | 10.3% | — | — | 3952 mdeg | 72% / 93% / 51% | None |
Ben Quadinaros | — | — / — | 84ms · 14 | 14.0% | — | 4.3% | — | — | 1633 mdeg | 47% / 38% / 17% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 17 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+332 ticks
Looney threw a incendiary
+453 ticks
Looney detonated a molotov
60 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+547 ticks
Stoo threw a molotov
+578 ticks
Looney threw a flashbang
+661 ticks
Stoo detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+695 ticks
Looney detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 1.6s team blind
+775 ticks
Looney threw a HE grenade
+805 ticks
Looney molotov expired
+860 ticks
DaSCHILL eliminated Cata with AK-47OpeningHeadshot+885 ticks
Looney detonated a HE grenade
3 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+944 ticks
cnvx dropped the bomb
14.8s clock+944 ticks
Shockplug eliminated cnvx with M4A1-SHeadshot+983 ticks
Cordell eliminated Shockplug with Desert EagleTradeHeadshot+986 ticks
Looney eliminated toine with AK-47+1,110 ticks
Stoo molotov expired
+1,182 ticks
DaSCHILL eliminated Cordell with AK-47Trade+1,321 ticks
Looney eliminated strawbee with AK-47 · assisted by Stoo
Kill feed
172 of 173 events
Objective
50 of unknown events
Grenades
718 of unknown events