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Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3828822228938523097

Public match receipt

Jul 1, 07:31 PM

Mirage

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

36:57 Scoreboard24 roundsIndexed 7/1/2026

Team A

12

:

Team B

12

Top Frag Rating · washingtonwizardsFan · 1.38

Public receipt · demoparser2 0.41.3 · frag-rating-v0.2

Opening duels

washingtonwizardsFan

5/8

Entries won / attempted

Trade impact

washingtonwizardsFan

5

Trade kills

Clutches

washingtonwizardsFan

2/5

Clutches won / played

Utility

Lala Deviluke

160

6 enemies flashed

Started on CT

Team A

12
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
washingtonwizardsFan
CS17,577FACEIT 1,111 Elo · Level 5 at this match51,111
261541.73104.631%83%1.38—3
Auxis
CS5,284FACEIT 673 Elo · Level 2 at this match2673
2316111.44112.443%79%1.31—5
chris4324242543534
CS4,621FACEIT 1,000 Elo · Level 4 at this match41,000
221551.4792.314%88%1.26—3
HurryMakesCurry
CS—FACEIT—
161750.9476.056%71%0.99—1
xcurry156
CS2,154FACEIT—
31630.1917.333%54%0.47—0

Started on T

Team B

12
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Elver Galindo
CS—FACEIT—
211831.1781.524%75%1.09—3
Lala Deviluke
CS—FACEIT—
171791.0087.635%63%1.03—5
DonChimbo
CS—FACEIT—
142060.7068.029%71%0.89—0
Mr. Boss
CS—FACEIT—
141830.7864.114%63%0.87—3
Yuta Okkotsu
CS—FACEIT—
122060.6063.317%63%0.81—1

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
washingtonwizardsFan
1335/852/5362
Auxis
9454/540/0557
chris4324242543534
12714/640/4349
Elver Galindo
102170/141/2356
Lala Deviluke
16062/711/1542
HurryMakesCurry
033/330/2139
DonChimbo
2903/420/5035
Mr. Boss
11410/330/4332
Yuta Okkotsu
4663/910/3130
xcurry156
000/210/205

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
washingtonwizardsFan
—— / —78ms · 3321.3%—11.7%——3267 mdeg58% / 126% / 135%None
Auxis
—— / —181ms · 4110.9%—9.2%——3976 mdeg82% / 136% / 112%None
chris4324242543534
—— / —132ms · 3117.6%—6.3%——6350 mdeg26% / 111% / 115%None
Elver Galindo
—— / —120ms · 2122.6%—9.1%——4179 mdeg45% / 98% / 91%None
Lala Deviluke
—— / —66ms · 2521.2%—14.8%——3267 mdeg66% / 106% / 78%None
HurryMakesCurry
—— / —171ms · 1815.2%—20.0%——4141 mdeg106% / 92% / 74%None
DonChimbo
—— / —142ms · 2715.6%—10.1%——4804 mdeg54% / 82% / 55%None
Mr. Boss
—— / —58ms · 2828.8%—4.0%——6898 mdeg27% / 77% / 61%None
Yuta Okkotsu
—— / —60ms · 1513.0%—10.6%——3636 mdeg31% / 77% / 47%None
xcurry156
—— / —63ms · 32.2%—6.3%——2050 mdeg63% / 21% / 15%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2A/CT
  3. 3A/CT
  4. 4B/T
  5. 5A/CT
  6. 6B/T
  7. 7B/T
  8. 8B/T
  9. 9B/T
  10. 10A/CT
  11. 11B/T
  12. 12B/T
  13. 13B/CT
  14. 14B/CT
  15. 15B/CT
  16. 16A/T
  17. 17B/CT
  18. 18B/CT
  19. 19A/T
  20. 20A/T
  21. 21A/T
  22. 22A/T
  23. 23A/T
  24. 24A/T

Round events

Round 24 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +39 ticks

    Lala Deviluke threw a incendiary

  2. +67 ticks

    Lala Deviluke detonated a molotov

    96 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind

  3. +184 ticks

    Lala Deviluke threw a HE grenade

  4. +206 ticks

    washingtonwizardsFan threw a smoke

  5. +294 ticks

    Lala Deviluke detonated a HE grenade

    86 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind

  6. +294 ticks

    Lala Deviluke eliminated Lala Deviluke with hegrenade
    Suicide
  7. +348 ticks

    Yuta Okkotsu threw a decoy

  8. +419 ticks

    Lala Deviluke molotov expired

  9. +444 ticks

    DonChimbo threw a incendiary

  10. +544 ticks

    DonChimbo detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  11. +573 ticks

    Yuta Okkotsu detonated a decoy

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  12. +647 ticks

    washingtonwizardsFan detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  13. +698 ticks

    washingtonwizardsFan threw a flashbang

  14. +706 ticks

    Mr. Boss threw a smoke

  15. +790 ticks

    Auxis threw a smoke

  16. +799 ticks

    Mr. Boss threw a incendiary

  17. +808 ticks

    washingtonwizardsFan detonated a flashbang

    0 dmg · 0 enemies · 4 teammates · 0.0s enemy blind · 3.5s team blind

  18. +887 ticks

    HurryMakesCurry eliminated Yuta Okkotsu with AK-47
    OpeningHeadshot
  19. +889 ticks

    Mr. Boss detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  20. +896 ticks

    DonChimbo molotov expired

  21. +904 ticks

    Mr. Boss detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  22. +908 ticks

    Mr. Boss threw a HE grenade

  23. +946 ticks

    Auxis detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  24. +959 ticks

    washingtonwizardsFan threw a molotov

  25. +960 ticks

    Mr. Boss molotov expired

  26. +1,019 ticks

    Mr. Boss detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  27. +1,069 ticks

    washingtonwizardsFan threw a HE grenade

  28. +1,179 ticks

    washingtonwizardsFan detonated a HE grenade

    58 dmg · 0 enemies · 3 teammates · 0.0s enemy blind · 0.0s team blind

  29. +1,301 ticks

    Elver Galindo threw a flashbang

  30. +1,313 ticks

    Auxis threw a HE grenade

  31. +1,411 ticks

    Elver Galindo detonated a flashbang

    0 dmg · 3 enemies · 0 teammates · 10.7s enemy blind · 0.0s team blind

  32. +1,423 ticks

    Auxis detonated a HE grenade

    1 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  33. +1,480 ticks

    Yuta Okkotsu decoy expired

  34. +1,562 ticks

    chris4324242543534 eliminated Elver Galindo with AK-47 · assisted by Auxis
  35. +1,825 ticks

    chris4324242543534 dropped the bomb

    28.5s clock
  36. +1,825 ticks

    DonChimbo eliminated chris4324242543534 with m4a1 · assisted by washingtonwizardsFan
    Trade
  37. +1,900 ticks

    Auxis eliminated DonChimbo with AK-47 · assisted by chris4324242543534
    Trade
  38. +2,059 ticks

    washingtonwizardsFan smoke expired

  39. +2,236 ticks

    washingtonwizardsFan eliminated Mr. Boss with AWP

Kill feed

170 of 172 events

Objective

80 of unknown events

Grenades

599 of unknown events