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Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3834546859850859120

Public match receipt

Aug 1, 04:00 PM

Inferno

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

12:14 Scoreboard16 roundsIndexed 8/1/2026

Team A

8

:

Team B

8

Top Frag Rating · Dig Bick · 1.20

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

Dig Bick

5/9

Entries won / attempted

Trade impact

-23

2

Trade kills

Clutches

Max Verstappen

2/8

Clutches won / played

Utility

Max Verstappen

168

1 enemies flashed

Started on CT

Team A

8
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Dig Bick
CS—FACEIT—
13921.4483.754%81%1.20—4
-23
CS3,136FACEIT—
11811.3879.136%75%1.14—5

Started on T

Team B

8
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Max Verstappen
CS—FACEIT—
91110.8261.122%44%0.80—4
AM1R.ACE | Easyskins com
CS—FACEIT 723 Elo · Level 2 at this match2723
61310.4654.517%50%0.69—3

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Dig Bick
035/900/2425
-23
015/721/6523
Max Verstappen
16812/722/8416
AM1R.ACE | Easyskins com
3204/902/7315

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Dig Bick
—— / —135ms · 1616.7%—19.6%——4414 mdeg101% / 101% / 113%None
-23
—— / —160ms · 1920.5%—15.6%——4769 mdeg68% / 96% / 107%None
Max Verstappen
—— / —195ms · 1411.5%—6.1%——4409 mdeg42% / 74% / 64%None
AM1R.ACE | Easyskins com
—— / —181ms · 1726.8%—4.2%——4291 mdeg31% / 66% / 36%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2A/CT
  3. 3A/CT
  4. 4A/CT
  5. 5A/CT
  6. 6A/CT
  7. 7A/CT
  8. 8B/T
  9. 9B/CT
  10. 10B/CT
  11. 11B/CT
  12. 12B/CT
  13. 13B/CT
  14. 14B/CT
  15. 15A/T
  16. 16B/CT

Round events

Event timeline unavailable

We could not verify the round events, so the timeline is unavailable. The scoreboard above is still available.