Public match receipt
Aug 19, 01:00 AM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
11
Top Frag Rating · X .RIO⚔ · 1.46
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
-23
5/6
Entries won / attempted
Trade impact
RanGo
4
Trade kills
Clutches
-23
2/4
Clutches won / played
Utility
-23
58
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
X .RIO⚔ CS1,9881,000 | 26 | 12 | 3 | 2.17 | 99.5 | 69% | 79% | 1.46 | +374 | 4 |
Dr P- CS2,148FACEIT— | 22 | 15 | 5 | 1.47 | 97.9 | 32% | 83% | 1.27 | +135 | 3 |
RanGo CS1,331950 | 18 | 17 | 3 | 1.06 | 73.2 | 61% | 63% | 0.98 | +114 | 3 |
SKsimplee CS—FACEIT— | 14 | 15 | 6 | 0.93 | 76.2 | 57% | 71% | 0.99 | — | 2 |
شومبول CS—FACEIT— | 13 | 20 | 7 | 0.65 | 68.9 | 31% | 75% | 0.89 | — | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
mo2mensharaf CS2,745FACEIT— | 25 | 19 | 4 | 1.32 | 101.0 | 44% | 67% | 1.19 | -159 | 5 |
b77 CS1,480924 | 18 | 22 | 6 | 0.82 | 83.7 | 44% | 75% | 1.00 | -116 | 2 |
-23 CS2,708FACEIT— | 17 | 18 | 3 | 0.94 | 81.9 | 29% | 67% | 1.00 | -167 | 2 |
X CS3,300FACEIT— | 8 | 18 | 8 | 0.44 | 55.1 | 25% | 71% | 0.76 | -139 | 2 |
luv game CS—1,000 | 10 | 20 | 0 | 0.50 | 37.4 | 10% | 54% | 0.65 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
X .RIO⚔ | 32 | 8 | 2/5 | 1 | 1/3 | 4 | 62 |
Dr P- | 4 | 1 | 5/5 | 3 | 0/4 | 3 | 51 |
mo2mensharaf | 36 | 1 | 3/6 | 3 | 0/2 | 5 | 57 |
b77 | 2 | 0 | 3/6 | 2 | 0/3 | 2 | 50 |
-23 | 58 | 0 | 5/6 | 0 | 2/4 | 2 | 35 |
SKsimplee | 0 | 2 | 1/3 | 1 | 0/2 | 2 | 38 |
RanGo | 41 | 2 | 2/5 | 4 | 0/1 | 3 | 45 |
شومبول | 0 | 5 | 3/6 | 2 | 0/1 | 1 | 37 |
X | 35 | 4 | 0/4 | 2 | 0/2 | 2 | 35 |
luv game | 0 | 0 | 0/2 | 4 | 0/5 | 0 | 23 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
X .RIO⚔ | — | — / — | 138ms · 35 | 23.3% | — | 33.3% | — | — | 2718 mdeg | 130% / 120% / 169% | None |
Dr P- | — | — / — | 87ms · 26 | 21.5% | — | 12.5% | — | — | 3389 mdeg | 60% / 118% / 115% | None |
mo2mensharaf | — | — / — | 117ms · 16 | 15.8% | — | 12.5% | — | — | 3808 mdeg | 83% / 122% / 103% | None |
b77 | — | — / — | 75ms · 28 | 36.2% | — | 14.8% | — | — | 3297 mdeg | 83% / 101% / 64% | None |
-23 | — | — / — | 96ms · 22 | 22.8% | — | 11.4% | — | — | 4932 mdeg | 55% / 99% / 74% | None |
SKsimplee | — | — / — | 57ms · 27 | 26.8% | — | 20.9% | — | — | 1436 mdeg | 107% / 92% / 73% | None |
RanGo | — | — / — | 157ms · 13 | 19.6% | — | 27.1% | — | — | 3938 mdeg | 115% / 88% / 83% | None |
شومبول | — | — / — | 197ms · 28 | 18.9% | — | 5.7% | — | — | 5381 mdeg | 58% / 83% / 51% | None |
X | — | — / — | 231ms · 17 | 19.0% | — | 7.0% | — | — | 2836 mdeg | 47% / 67% / 35% | None |
luv game | — | — / — | 115ms · 16 | 15.9% | — | 2.6% | — | — | 2754 mdeg | 19% / 45% / 39% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 11 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+610 ticks
RanGo threw a incendiary
+629 ticks
X .RIO⚔ threw a incendiary
+715 ticks
X .RIO⚔ detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+723 ticks
X .RIO⚔ detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+779 ticks
Dr P- eliminated mo2mensharaf with M4A1-SOpening+1,067 ticks
X .RIO⚔ molotov expired
+1,075 ticks
X .RIO⚔ molotov expired
+1,611 ticks
X dropped the bomb
25.2s clock+1,611 ticks
SKsimplee eliminated X with AWPHeadshot+2,449 ticks
SKsimplee eliminated luv game with AWPHeadshot+2,598 ticks
شومبول eliminated -23 with mag7 · assisted by SKsimpleeHeadshot+3,296 ticks
b77 eliminated X .RIO⚔ with mp7+3,559 ticks
RanGo eliminated b77 with M4A1-STrade
Kill feed
171 of 176 events
Objective
59 of unknown events
Grenades
468 of unknown events