Public match receipt
Aug 26, 05:54 AM
Anubis
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
6
Team B
13
Top Frag Rating · PJ · 1.22
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Ghost:(
7/10
Entries won / attempted
Trade impact
Tired Man
4
Trade kills
Clutches
mhnd
4/6
Clutches won / played
Utility
iimlook77
83
7 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
HASHOOOO CS1,1521,000 | 16 | 15 | 4 | 1.07 | 94.3 | 50% | 74% | 1.11 | -108 | 3 |
Ghost:( CS3,203FACEIT— | 17 | 16 | 2 | 1.06 | 99.7 | 41% | 63% | 1.10 | -175 | 1 |
Mr.Red CS3,476FACEIT— | 10 | 16 | 4 | 0.63 | 70.4 | 60% | 74% | 0.89 | -119 | 0 |
Nightprince CS4,170FACEIT— | 11 | 14 | 2 | 0.79 | 65.3 | 36% | 58% | 0.86 | — | 2 |
-23 CS4,783FACEIT— | 8 | 15 | 1 | 0.53 | 35.3 | 38% | 63% | 0.68 | -235 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Tired Man CS5,000FACEIT— | 18 | 15 | 4 | 1.20 | 98.3 | 28% | 74% | 1.17 | +377 | 4 |
PJ CS4,566FACEIT— | 15 | 14 | 8 | 1.07 | 114.4 | 40% | 79% | 1.22 | +229 | 2 |
M9l7 𒉭 CS2,884FACEIT— | 18 | 12 | 5 | 1.50 | 86.4 | 17% | 68% | 1.18 | +273 | 4 |
mhnd CS2,674FACEIT— | 14 | 8 | 1 | 1.75 | 52.9 | 21% | 79% | 1.15 | — | 1 |
iimlook77 CS3,077FACEIT— | 11 | 15 | 5 | 0.73 | 76.9 | 55% | 63% | 0.91 | +240 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
PJ | 50 | 0 | 0/2 | 1 | 0/2 | 2 | 41 |
M9l7 𒉭 | 7 | 0 | 1/6 | 2 | 0/0 | 4 | 41 |
Tired Man | 0 | 0 | 1/3 | 4 | 1/2 | 4 | 47 |
mhnd | 19 | 0 | 0/0 | 3 | 4/6 | 1 | 39 |
HASHOOOO | 0 | 0 | 1/2 | 3 | 0/2 | 3 | 37 |
Ghost:( | 18 | 4 | 7/10 | 1 | 1/3 | 1 | 36 |
iimlook77 | 83 | 7 | 3/8 | 1 | 0/1 | 1 | 29 |
Mr.Red | 0 | 0 | 4/4 | 2 | 0/1 | 0 | 28 |
Nightprince | 0 | 0 | 1/1 | 2 | 0/3 | 2 | 24 |
-23 | 4 | 2 | 1/2 | 1 | 0/4 | 1 | 19 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
PJ | — | — / — | 130ms · 32 | 34.1% | — | 7.4% | — | — | 4777 mdeg | 75% / 138% / 84% | None |
M9l7 𒉭 | — | — / — | 199ms · 26 | 21.6% | — | 4.5% | — | — | 2137 mdeg | 31% / 104% / 117% | None |
Tired Man | — | — / — | 176ms · 24 | 18.2% | — | 12.4% | — | — | 5904 mdeg | 52% / 119% / 94% | None |
mhnd | — | — / — | 105ms · 16 | 36.0% | — | 7.1% | — | — | 4736 mdeg | 40% / 64% / 137% | None |
HASHOOOO | — | — / — | 153ms · 16 | 18.9% | — | 25.0% | — | — | 1673 mdeg | 94% / 114% / 83% | None |
Ghost:( | — | — / — | 113ms · 15 | 14.6% | — | 20.3% | — | — | 4761 mdeg | 77% / 120% / 83% | None |
iimlook77 | — | — / — | 106ms · 17 | 19.0% | — | 19.6% | — | — | 2537 mdeg | 102% / 93% / 57% | None |
Mr.Red | — | — / — | 84ms · 22 | 30.2% | — | 22.5% | — | — | 1317 mdeg | 113% / 85% / 49% | None |
Nightprince | — | — / — | 218ms · 19 | 19.4% | — | 14.3% | — | — | 3969 mdeg | 68% / 79% / 61% | None |
-23 | — | — / — | 236ms · 17 | 25.9% | — | 8.8% | — | — | 4731 mdeg | 70% / 43% / 42% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 14 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+132 ticks
-23 dropped the bomb
2.1s clock+232 ticks
-23 picked up the bomb
3.6s clock+342 ticks
Nightprince threw a flashbang
+452 ticks
Nightprince detonated a flashbang
0 dmg · 0 enemies · 3 teammates · 0.0s enemy blind · 7.1s team blind
+913 ticks
iimlook77 eliminated Ghost:( with M4A1-SOpeningHeadshot+925 ticks
-23 threw a HE grenade
+979 ticks
PJ threw a smoke
+1,035 ticks
-23 detonated a HE grenade
3 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,104 ticks
PJ detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,730 ticks
M9l7 𒉭 eliminated Mr.Red with aug · assisted by PJ+1,809 ticks
M9l7 𒉭 eliminated HASHOOOO with aug+1,921 ticks
Tired Man eliminated Nightprince with p90Headshot+2,443 ticks
-23 eliminated PJ with mac10 · assisted by Mr.Red+2,493 ticks
-23 dropped the bomb
39.0s clock+2,493 ticks
Tired Man eliminated -23 with p90TradeHeadshot
Kill feed
139 of 140 events
Objective
62 of unknown events
Grenades
165 of unknown events