Public match receipt
Sep 5, 01:26 AM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
2
Team B
13
Top Frag Rating · -23 · 1.66
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
WoW
6/9
Entries won / attempted
Trade impact
E G O
3
Trade kills
Clutches
2/2
Clutches won / played
Utility
224
2 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
WoW CS5,000FACEIT— | 11 | 14 | 7 | 0.79 | 97.1 | 27% | 73% | 1.05 | -115 | 1 |
E G O CS3,367FACEIT— | 13 | 14 | 5 | 0.93 | 99.9 | 69% | 67% | 1.07 | -106 | 0 |
S O E N CS4,878FACEIT— | 8 | 12 | 1 | 0.67 | 62.7 | 63% | 53% | 0.80 | — | 0 |
WANHEDA CS6,619701 | 6 | 15 | 2 | 0.40 | 60.3 | 50% | 60% | 0.73 | -305 | 0 |
Warrior of Counter Strike CS4,881866 | 6 | 11 | 2 | 0.55 | 55.5 | 33% | 53% | 0.73 | -131 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS4,0471,000 | 19 | 7 | 3 | 2.71 | 97.3 | 32% | 93% | 1.66 | +213 | 3 |
CS4,537FACEIT— | 12 | 7 | 4 | 1.71 | 85.2 | 25% | 80% | 1.28 | +191 | 3 |
Supraman CS4,112FACEIT— | 11 | 9 | 7 | 1.22 | 92.8 | 36% | 87% | 1.20 | +214 | 3 |
(snailpeek)Aggressor CS4,757FACEIT— | 11 | 12 | 6 | 0.92 | 94.3 | 36% | 67% | 1.05 | +216 | 3 |
Kai CS7,439678 | 10 | 12 | 5 | 0.83 | 70.1 | 50% | 93% | 1.01 | +369 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
-23 | 54 | 0 | 1/3 | 2 | 1/1 | 3 | 49 |
| 224 | 2 | 1/2 | 3 | 2/2 | 3 | 31 |
Supraman | 175 | 6 | 1/3 | 0 | 1/1 | 3 | 27 |
E G O | 55 | 2 | 1/1 | 3 | 0/3 | 0 | 28 |
(snailpeek)Aggressor | 186 | 3 | 1/2 | 3 | 0/1 | 3 | 25 |
WoW | 128 | 4 | 6/9 | 1 | 0/0 | 1 | 29 |
Kai | 0 | 0 | 2/5 | 2 | 0/1 | 1 | 25 |
S O E N | 188 | 2 | 1/1 | 2 | 0/6 | 0 | 16 |
WANHEDA | 72 | 0 | 1/4 | 0 | 0/0 | 0 | 13 |
Warrior of Counter Strike | 129 | 3 | 0/0 | 0 | 0/4 | 1 | 11 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
-23 | — | — / — | 97ms · 23 | 21.1% | — | 20.5% | — | — | 8957 mdeg | 59% / 118% / 212% | None |
| — | — / — | 142ms · 16 | 9.5% | — | 7.4% | — | — | 16384 mdeg | 47% / 103% / 134% | None |
Supraman | — | — / — | 66ms · 16 | 28.1% | — | 17.8% | — | — | 2609 mdeg | 68% / 112% / 96% | None |
E G O | — | — / — | 77ms · 10 | 12.2% | — | 28.6% | — | — | 8919 mdeg | 130% / 121% / 73% | None |
(snailpeek)Aggressor | — | — / — | 129ms · 17 | 23.3% | — | 20.5% | — | — | 5313 mdeg | 68% / 114% / 72% | None |
WoW | — | — / — | 234ms · 19 | 10.3% | — | 12.1% | — | — | 5299 mdeg | 51% / 117% / 61% | None |
Kai | — | — / — | 153ms · 13 | 17.1% | — | 28.0% | — | — | 2667 mdeg | 94% / 85% / 65% | None |
S O E N | — | — / — | 263ms · 13 | 4.2% | — | 11.1% | — | — | 3880 mdeg | 117% / 76% / 52% | None |
WANHEDA | — | — / — | 18ms · 18 | 40.0% | — | 10.3% | — | — | 1341 mdeg | 94% / 73% / 31% | None |
Warrior of Counter Strike | — | — / — | 162ms · 8 | 7.1% | — | 7.7% | — | — | 3963 mdeg | 63% / 67% / 43% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+649 ticks
Supraman threw a incendiary
+676 ticks
(snailpeek)Aggressor threw a flashbang
+732 ticks
Supraman detonated a molotov
1 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+786 ticks
(snailpeek)Aggressor detonated a flashbang
0 dmg · 3 enemies · 0 teammates · 6.8s enemy blind · 0.0s team blind
+902 ticks
Supraman threw a smoke
+1,015 ticks
Supraman detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,084 ticks
Supraman molotov expired
+1,112 ticks
Kai eliminated WANHEDA with usp silencer · assisted by Opening+1,169 ticks
Warrior of Counter Strike eliminated (snailpeek)Aggressor with glock · assisted by WoWWallbang+2,427 ticks
Supraman smoke expired
+2,680 ticks
E G O threw a decoy
+2,748 ticks
Warrior of Counter Strike eliminated with glockHeadshot+2,815 ticks
E G O detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,846 ticks
WoW dropped the bomb
44.5s clock+2,846 ticks
-23 eliminated WoW with usp silencer · assisted by +3,102 ticks
Kai eliminated Warrior of Counter Strike with usp silencerHeadshot+3,225 ticks
Kai eliminated S O E N with usp silencerHeadshot+3,757 ticks
E G O decoy expired
+3,864 ticks
Supraman eliminated E G O with usp silencerHeadshot
Kill feed
109 of 113 events
Objective
56 of unknown events
Grenades
495 of unknown events