Public match receipt
Jul 2, 12:31 AM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · Auxis · 1.51
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
april (˶˃ ᴗ ˂˶)
6/13
Entries won / attempted
Trade impact
JackerChu
7
Trade kills
Clutches
ɯıʇ
2/6
Clutches won / played
Utility
Auxis
201
5 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
ɯıʇ CS—FACEIT— | 31 | 19 | 4 | 1.63 | 120.5 | 32% | 83% | 1.42 | — | 6 |
april (˶˃ ᴗ ˂˶) CS—FACEIT— | 12 | 24 | 9 | 0.50 | 83.3 | 50% | 63% | 0.87 | — | 4 |
Golden K. Solden Holden K. Pow CS—FACEIT— | 14 | 22 | 6 | 0.64 | 76.0 | 29% | 58% | 0.86 | — | 1 |
Trapmaster CS—FACEIT— | 13 | 22 | 5 | 0.59 | 71.9 | 38% | 63% | 0.85 | — | 0 |
claire CS—1,000 | 16 | 18 | 1 | 0.89 | 60.8 | 38% | 71% | 0.91 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Auxis CS5,284673 | 27 | 16 | 9 | 1.69 | 131.6 | 48% | 92% | 1.51 | — | 5 |
washingtonwizardsFan CS17,5771,111 | 28 | 19 | 9 | 1.47 | 136.7 | 50% | 96% | 1.48 | — | 4 |
JackerChu CS—FACEIT— | 21 | 16 | 4 | 1.31 | 73.3 | 43% | 75% | 1.10 | — | 2 |
Ms Chief CS—FACEIT— | 14 | 17 | 4 | 0.82 | 62.9 | 36% | 71% | 0.90 | — | 1 |
xcurry156 CS2,154FACEIT— | 9 | 20 | 3 | 0.45 | 34.4 | 22% | 75% | 0.69 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Auxis | 201 | 5 | 4/7 | 4 | 0/0 | 5 | 66 |
washingtonwizardsFan | 48 | 4 | 6/8 | 5 | 0/5 | 4 | 65 |
ɯıʇ | 2 | 2 | 1/1 | 6 | 2/6 | 6 | 76 |
JackerChu | 15 | 1 | 0/3 | 7 | 0/2 | 2 | 48 |
claire | 83 | 3 | 0/0 | 2 | 2/4 | 0 | 32 |
Ms Chief | 0 | 2 | 1/2 | 2 | 1/4 | 1 | 38 |
april (˶˃ ᴗ ˂˶) | 0 | 0 | 6/13 | 1 | 0/2 | 4 | 42 |
Golden K. Solden Holden K. Pow | 0 | 0 | 2/7 | 1 | 0/0 | 1 | 34 |
Trapmaster | 22 | 0 | 1/3 | 1 | 0/7 | 0 | 33 |
xcurry156 | 0 | 0 | 3/4 | 2 | 0/1 | 1 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Auxis | — | — / — | 174ms · 42 | 14.7% | — | 12.3% | — | — | 3291 mdeg | 90% / 159% / 132% | None |
washingtonwizardsFan | — | — / — | 113ms · 41 | 25.0% | — | 14.2% | — | — | 3363 mdeg | 94% / 165% / 115% | None |
ɯıʇ | — | — / — | 65ms · 37 | 20.2% | — | 8.9% | — | — | 2288 mdeg | 61% / 146% / 127% | None |
JackerChu | — | — / — | 215ms · 25 | 15.7% | — | 15.0% | — | — | 3148 mdeg | 80% / 89% / 102% | None |
claire | — | — / — | 36ms · 22 | 31.0% | — | 14.0% | — | — | 4112 mdeg | 70% / 74% / 69% | None |
Ms Chief | — | — / — | 72ms · 19 | 16.0% | — | 13.2% | — | — | 4080 mdeg | 67% / 76% / 64% | None |
april (˶˃ ᴗ ˂˶) | — | — / — | 151ms · 17 | 15.8% | — | 13.0% | — | — | 4027 mdeg | 94% / 100% / 39% | None |
Golden K. Solden Holden K. Pow | — | — / — | 106ms · 26 | 25.0% | — | 7.5% | — | — | 3762 mdeg | 54% / 92% / 50% | None |
Trapmaster | — | — / — | 118ms · 18 | 14.0% | — | 15.6% | — | — | 4975 mdeg | 72% / 87% / 46% | None |
xcurry156 | — | — / — | 195ms · 14 | 6.9% | — | 9.4% | — | — | 4754 mdeg | 42% / 42% / 35% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 24 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+619 ticks
Trapmaster threw a smoke
+858 ticks
Trapmaster detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+890 ticks
JackerChu threw a HE grenade
+962 ticks
washingtonwizardsFan eliminated Golden K. Solden Holden K. Pow with fivesevenOpeningHeadshot+1,001 ticks
JackerChu detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,073 ticks
ɯıʇ threw a smoke
+1,197 ticks
Auxis eliminated april (˶˃ ᴗ ˂˶) with Desert EagleHeadshot+1,359 ticks
ɯıʇ detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,902 ticks
Trapmaster eliminated Ms Chief with AK-47+1,974 ticks
ɯıʇ dropped the bomb
30.8s clock+1,974 ticks
Auxis eliminated ɯıʇ with Desert EagleHeadshot+2,050 ticks
claire eliminated xcurry156 with ssg08WallbangNo-scope+2,270 ticks
Trapmaster smoke expired
+2,771 ticks
ɯıʇ smoke expired
+2,905 ticks
JackerChu eliminated claire with Desert Eagle+4,620 ticks
JackerChu eliminated Trapmaster with M4A1-S
Kill feed
192 of 193 events
Objective
67 of unknown events
Grenades
364 of unknown events