Public match receipt
Aug 31, 01:11 AM
Ancient
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
5
Team B
13
Top Frag Rating · lord donk · 1.42
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Junkie
5/10
Entries won / attempted
Trade impact
Shockplug
7
Trade kills
Clutches
lord donk
2/2
Clutches won / played
Utility
lord donk
142
18 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
SeedZ CS20,0001,044 | 19 | 16 | 5 | 1.19 | 108.7 | 26% | 78% | 1.22 | -118 | 2 |
gajeeL- CS—1,103 | 20 | 15 | 3 | 1.33 | 105.8 | 50% | 89% | 1.29 | — | 3 |
Gazelle CS—1,270 | 7 | 17 | 7 | 0.41 | 61.8 | 43% | 72% | 0.79 | — | 0 |
Junkie CS—1,340 | 9 | 17 | 5 | 0.53 | 64.8 | 33% | 56% | 0.78 | — | 0 |
Squalo CS19,137FACEIT— | 9 | 15 | 2 | 0.60 | 45.2 | 44% | 67% | 0.75 | -383 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
lord donk CS19,250FACEIT— | 19 | 11 | 8 | 1.73 | 109.9 | 42% | 89% | 1.42 | +371 | 5 |
DaSCHILL CS22,567FACEIT— | 19 | 16 | 9 | 1.19 | 126.2 | 63% | 83% | 1.32 | +362 | 3 |
Shockplug CS14,736FACEIT— | 17 | 13 | 6 | 1.31 | 105.5 | 47% | 83% | 1.26 | +263 | 4 |
bronson CS—1,243 | 14 | 10 | 3 | 1.40 | 75.2 | 50% | 89% | 1.18 | — | 1 |
Lion of God CS19,800910 | 10 | 14 | 3 | 0.71 | 48.7 | 60% | 83% | 0.85 | +199 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
lord donk | 142 | 18 | 2/7 | 6 | 2/2 | 5 | 52 |
DaSCHILL | 0 | 0 | 4/4 | 3 | 1/1 | 3 | 47 |
gajeeL- | 0 | 6 | 1/1 | 6 | 1/5 | 3 | 45 |
Shockplug | 38 | 11 | 2/3 | 7 | 0/1 | 4 | 45 |
SeedZ | 79 | 0 | 1/3 | 6 | 1/3 | 2 | 46 |
bronson | 50 | 13 | 2/3 | 1 | 1/3 | 1 | 35 |
Lion of God | 30 | 5 | 0/1 | 1 | 0/2 | 0 | 27 |
Gazelle | 1 | 0 | 0/2 | 3 | 0/5 | 0 | 24 |
Junkie | 20 | 0 | 5/10 | 1 | 0/0 | 0 | 23 |
Squalo | 62 | 10 | 1/2 | 1 | 0/2 | 0 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
lord donk | — | — / — | 113ms · 28 | 20.0% | — | 13.0% | — | — | 3263 mdeg | 79% / 133% / 135% | None |
DaSCHILL | — | — / — | 70ms · 28 | 29.2% | — | 16.9% | — | — | 3426 mdeg | 119% / 152% / 93% | None |
gajeeL- | — | — / — | 71ms · 35 | 31.8% | — | 21.1% | — | — | 2726 mdeg | 94% / 128% / 104% | None |
Shockplug | — | — / — | 142ms · 22 | 6.1% | — | 20.4% | — | — | 5561 mdeg | 88% / 127% / 102% | None |
SeedZ | — | — / — | 116ms · 14 | 10.4% | — | 10.1% | — | — | 4345 mdeg | 49% / 131% / 93% | None |
bronson | — | — / — | 83ms · 25 | 43.9% | — | 17.3% | — | — | 2771 mdeg | 94% / 91% / 109% | None |
Lion of God | — | — / — | 140ms · 14 | 13.6% | — | 20.0% | — | — | 3272 mdeg | 113% / 59% / 56% | None |
Gazelle | — | — / — | 45ms · 17 | 34.3% | — | 6.7% | — | — | 2904 mdeg | 80% / 75% / 32% | None |
Junkie | — | — / — | 250ms · 8 | 4.0% | — | 14.3% | — | — | 5121 mdeg | 63% / 78% / 41% | None |
Squalo | — | — / — | 128ms · 11 | 10.0% | — | 17.2% | — | — | 4217 mdeg | 83% / 55% / 47% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 5 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+14 ticks
Shockplug threw a smoke
+224 ticks
Lion of God threw a smoke
+228 ticks
Shockplug threw a flashbang
+339 ticks
Shockplug detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 0.1s enemy blind · 3.1s team blind
+351 ticks
Shockplug detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+385 ticks
Junkie threw a flashbang
+405 ticks
SeedZ threw a HE grenade
+495 ticks
Junkie detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 0.8s team blind
+500 ticks
gajeeL- threw a smoke
+502 ticks
Shockplug threw a flashbang
+516 ticks
SeedZ detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+565 ticks
Squalo threw a incendiary
+578 ticks
Lion of God threw a flashbang
+586 ticks
lord donk threw a smoke
+601 ticks
bronson threw a flashbang
+602 ticks
gajeeL- detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+613 ticks
Shockplug detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 9.0s enemy blind · 0.0s team blind
+614 ticks
Lion of God detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+675 ticks
Squalo detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+684 ticks
lord donk threw a flashbang
+689 ticks
Lion of God detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 1.2s team blind
+712 ticks
bronson detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 3.1s enemy blind · 0.0s team blind
+720 ticks
Shockplug eliminated Junkie with AK-47OpeningThrough smoke+744 ticks
Squalo threw a HE grenade
+801 ticks
lord donk detonated a flashbang
0 dmg · 2 enemies · 2 teammates · 4.4s enemy blind · 6.4s team blind
+835 ticks
lord donk threw a molotov
+855 ticks
Squalo detonated a HE grenade
43 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+856 ticks
SeedZ eliminated Lion of God with M4A1-S+916 ticks
Shockplug eliminated SeedZ with AK-47TradeThrough smoke+943 ticks
lord donk detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+970 ticks
lord donk detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,027 ticks
Squalo molotov expired
+1,135 ticks
Squalo eliminated bronson with m4a1+1,272 ticks
Squalo eliminated lord donk with m4a1+1,420 ticks
lord donk molotov expired
+1,763 ticks
Shockplug smoke expired
+1,989 ticks
DaSCHILL eliminated Squalo with AK-47 · assisted by lord donk+2,014 ticks
gajeeL- smoke expired
+2,026 ticks
Lion of God smoke expired
+2,355 ticks
lord donk smoke expired
+2,946 ticks
DaSCHILL eliminated gajeeL- with AK-47Headshot+4,059 ticks
DaSCHILL threw a flashbang
+4,169 ticks
DaSCHILL detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.3s team blind
+4,991 ticks
Shockplug eliminated Gazelle with AK-47
Kill feed
144 exact match events
Objective
71 of unknown events
Grenades
530 of unknown events