Public match receipt
Jul 21, 03:49 AM
Mirage
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
5
Team B
13
Top Frag Rating · trollmugs · 1.68
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
washingtonwizardsFan
3/6
Entries won / attempted
Trade impact
trollmugs
9
Trade kills
Clutches
Auxis
1/5
Clutches won / played
Utility
trollmugs
250
21 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
washingtonwizardsFan CS17,5771,111 | 25 | 14 | 2 | 1.79 | 132.6 | 28% | 72% | 1.47 | — | 3 |
Auxis CS5,284673 | 16 | 13 | 6 | 1.23 | 94.6 | 25% | 78% | 1.17 | — | 1 |
CP CS—FACEIT— | 8 | 14 | 4 | 0.57 | 59.6 | 38% | 72% | 0.82 | — | 1 |
rex CS8,873726 | 5 | 17 | 5 | 0.29 | 45.1 | 0% | 61% | 0.64 | — | 0 |
xcurry156 CS2,154FACEIT— | 4 | 16 | 6 | 0.25 | 38.2 | 50% | 50% | 0.56 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
SPYNE CS9,6161,034 | 19 | 12 | 5 | 1.58 | 78.1 | 11% | 89% | 1.24 | +217 | 1 |
trollmugs CS9,0491,011 | 19 | 7 | 6 | 2.71 | 111.2 | 32% | 83% | 1.68 | +407 | 3 |
BEX CS9,999381 | 15 | 13 | 8 | 1.15 | 95.2 | 13% | 83% | 1.17 | +121 | 3 |
Stack CS9,670383 | 10 | 15 | 11 | 0.67 | 85.6 | 50% | 72% | 0.96 | +172 | 4 |
Matheo CS9,654826 | 10 | 12 | 5 | 0.83 | 70.4 | 50% | 78% | 0.96 | +178 | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
trollmugs | 250 | 21 | 1/1 | 9 | 1/1 | 3 | 43 |
washingtonwizardsFan | 130 | 8 | 3/6 | 5 | 0/2 | 3 | 53 |
SPYNE | 17 | 6 | 3/3 | 1 | 0/2 | 1 | 51 |
Auxis | 48 | 1 | 0/0 | 3 | 1/5 | 1 | 43 |
BEX | 35 | 10 | 2/5 | 3 | 0/0 | 3 | 38 |
Matheo | 35 | 2 | 2/4 | 2 | 0/2 | 2 | 27 |
Stack | 7 | 6 | 2/5 | 3 | 0/1 | 4 | 29 |
CP | 53 | 2 | 2/7 | 0 | 0/1 | 1 | 20 |
rex | 0 | 0 | 3/5 | 0 | 0/1 | 0 | 15 |
xcurry156 | 0 | 0 | 0/0 | 0 | 0/5 | 0 | 14 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- 515ms · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
trollmugs | 515ms · 21 | — / 100% | 144ms · 24 | 21.2% | — | 6.5% | — | — | 3618 mdeg | 59% / 134% / 212% | None |
washingtonwizardsFan | 416ms · 28 | — / 81% | 122ms · 37 | 15.2% | — | 13.8% | — | — | 3215 mdeg | 53% / 160% / 140% | None |
SPYNE | 544ms · 25 | — / 106% | 163ms · 24 | 12.5% | — | 3.4% | — | — | 5049 mdeg | 20% / 94% / 124% | None |
Auxis | 396ms · 22 | — / 77% | 164ms · 17 | 5.3% | — | 7.4% | — | — | 5278 mdeg | 47% / 114% / 96% | None |
BEX | 515ms · 19 | — / 100% | 97ms · 21 | 21.8% | — | 2.8% | — | — | 4841 mdeg | 25% / 115% / 90% | None |
Matheo | 561ms · 17 | — / 109% | 75ms · 17 | 14.1% | — | 11.4% | — | — | 3475 mdeg | 94% / 85% / 65% | None |
Stack | 482ms · 22 | — / 94% | 187ms · 31 | 17.7% | — | 10.8% | — | — | 2276 mdeg | 94% / 103% / 52% | None |
CP | 496ms · 15 | — / 96% | 170ms · 15 | 9.1% | — | 10.6% | — | — | 14656 mdeg | 70% / 72% / 45% | None |
rex | 617ms · 11 | — / 120% | 189ms · 11 | 20.8% | — | 0.0% | — | — | 2034 mdeg | 0% / 55% / 23% | None |
xcurry156 | 604ms · 15 | — / 117% | 94ms · 6 | 5.6% | — | 6.7% | — | — | 4870 mdeg | 94% / 46% / 20% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+654 ticks
washingtonwizardsFan eliminated Matheo with glockOpeningHeadshotWallbang+866 ticks
washingtonwizardsFan eliminated SPYNE with glock · assisted by Auxis+1,026 ticks
washingtonwizardsFan eliminated trollmugs with glock+1,127 ticks
Auxis started planting
17.6s clock+1,282 ticks
BEX threw a incendiary
+1,327 ticks
Auxis planted the bomb
20.7s clock+1,373 ticks
BEX detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,523 ticks
washingtonwizardsFan eliminated BEX with glockHeadshot+1,725 ticks
BEX molotov expired
+2,350 ticks
washingtonwizardsFan eliminated Stack with glockWallbang
Kill feed
132 of 133 events
Objective
41 of unknown events
Grenades
533 of unknown events