Public match receipt
Jul 28, 06:11 AM
Mirage
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
11
Top Frag Rating · washingtonwizardsFan · 1.32
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
THE ICON
5/10
Entries won / attempted
Trade impact
feeling cute
6
Trade kills
Clutches
feeling cute
2/3
Clutches won / played
Utility
Prodigious
246
2 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
THE ICON CS8,270FACEIT— | 26 | 19 | 6 | 1.37 | 117.5 | 54% | 75% | 1.30 | +173 | 5 |
feeling cute CS10,277FACEIT— | 20 | 15 | 2 | 1.33 | 79.9 | 45% | 71% | 1.12 | +117 | 4 |
chenny CS8,872950 | 16 | 17 | 0 | 0.94 | 74.2 | 56% | 71% | 0.98 | +235 | 2 |
OffshoreCargo CS9,576FACEIT— | 12 | 17 | 9 | 0.71 | 71.6 | 25% | 79% | 0.93 | +141 | 0 |
WWYCTFITWB CS8,814691 | 15 | 19 | 5 | 0.79 | 68.0 | 33% | 71% | 0.91 | +197 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
washingtonwizardsFan CS17,5771,111 | 26 | 18 | 9 | 1.44 | 112.3 | 23% | 79% | 1.32 | — | 5 |
Auxis CS5,284673 | 19 | 17 | 6 | 1.12 | 78.9 | 37% | 75% | 1.07 | — | 2 |
CP CS—FACEIT— | 16 | 18 | 8 | 0.89 | 74.1 | 19% | 75% | 0.98 | — | 2 |
Prodigious CS—681 | 15 | 16 | 4 | 0.94 | 80.6 | 47% | 75% | 1.02 | — | 2 |
Italk2thewind CS—FACEIT— | 9 | 21 | 3 | 0.43 | 45.9 | 33% | 54% | 0.66 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
washingtonwizardsFan | 25 | 7 | 5/6 | 4 | 1/4 | 5 | 68 |
THE ICON | 12 | 0 | 5/10 | 5 | 1/4 | 5 | 66 |
feeling cute | 27 | 3 | 1/1 | 6 | 2/3 | 4 | 52 |
Auxis | 16 | 0 | 3/5 | 6 | 0/2 | 2 | 51 |
Prodigious | 246 | 2 | 2/5 | 4 | 0/1 | 2 | 33 |
chenny | 20 | 5 | 2/7 | 3 | 0/3 | 2 | 36 |
CP | 98 | 3 | 2/5 | 3 | 0/4 | 2 | 45 |
OffshoreCargo | 35 | 7 | 0/1 | 2 | 0/2 | 0 | 34 |
WWYCTFITWB | 13 | 8 | 2/5 | 1 | 0/2 | 2 | 33 |
Italk2thewind | 0 | 0 | 2/3 | 2 | 0/3 | 0 | 23 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
washingtonwizardsFan | — | — / — | 119ms · 46 | 15.9% | — | 7.9% | — | — | 2321 mdeg | 43% / 136% / 113% | None |
THE ICON | — | — / — | 105ms · 35 | 23.3% | — | 20.9% | — | — | 3101 mdeg | 101% / 142% / 107% | None |
feeling cute | — | — / — | 121ms · 13 | 6.6% | — | 15.3% | — | — | 2640 mdeg | 84% / 97% / 104% | None |
Auxis | — | — / — | 172ms · 15 | 8.2% | — | 12.7% | — | — | 3675 mdeg | 69% / 95% / 87% | None |
Prodigious | — | — / — | 99ms · 22 | 18.8% | — | 9.2% | — | — | 3983 mdeg | 88% / 97% / 73% | None |
chenny | — | — / — | 178ms · 28 | 23.7% | — | 17.7% | — | — | 3115 mdeg | 106% / 90% / 74% | None |
CP | — | — / — | 141ms · 24 | 21.1% | — | 6.0% | — | — | 3829 mdeg | 35% / 90% / 69% | None |
OffshoreCargo | — | — / — | 70ms · 15 | 12.5% | — | 4.2% | — | — | 6298 mdeg | 47% / 87% / 55% | None |
WWYCTFITWB | — | — / — | 64ms · 19 | 16.2% | — | 14.6% | — | — | 3194 mdeg | 63% / 82% / 62% | None |
Italk2thewind | — | — / — | 66ms · 14 | 14.3% | — | 12.5% | — | — | 2291 mdeg | 63% / 55% / 34% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 14 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+283 ticks
feeling cute threw a smoke
+723 ticks
feeling cute detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+953 ticks
washingtonwizardsFan threw a HE grenade
+1,064 ticks
washingtonwizardsFan detonated a HE grenade
17 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,071 ticks
THE ICON eliminated CP with AK-47Opening+1,442 ticks
chenny eliminated Prodigious with mac10Headshot+1,658 ticks
THE ICON eliminated Auxis with AK-47 · assisted by feeling cute+1,712 ticks
washingtonwizardsFan eliminated chenny with fivesevenTradeHeadshot+1,822 ticks
washingtonwizardsFan eliminated OffshoreCargo with fiveseven+1,848 ticks
feeling cute eliminated washingtonwizardsFan with Galil AR · assisted by OffshoreCargoTrade+2,135 ticks
feeling cute smoke expired
+2,234 ticks
feeling cute started planting
34.9s clock+2,434 ticks
feeling cute planted the bomb
38.0s clock+2,448 ticks
THE ICON eliminated Italk2thewind with AK-47
Kill feed
175 of 177 events
Objective
70 of unknown events
Grenades
535 of unknown events