Public match receipt
Aug 16, 04:58 AM
Mirage
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
10
Top Frag Rating · IbnDaoud · 1.42
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
J*
6/9
Entries won / attempted
Trade impact
IbnDaoud
6
Trade kills
Clutches
N I X V I P
2/4
Clutches won / played
Utility
J*
261
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS2,549FACEIT— | 24 | 15 | 7 | 1.60 | 116.7 | 50% | 83% | 1.39 | +150 | 5 |
IbnDaoud CS5,751FACEIT— | 27 | 15 | 5 | 1.80 | 117.7 | 44% | 74% | 1.42 | +362 | 4 |
N I X V I P CS—1,000 | 17 | 15 | 5 | 1.13 | 69.6 | 41% | 74% | 1.03 | — | 2 |
༒VIENO༒ CS4,2601,000 | 11 | 17 | 8 | 0.65 | 64.5 | 82% | 78% | 0.88 | +289 | 1 |
BlueLabel CS3,024894 | 11 | 19 | 1 | 0.58 | 52.9 | 45% | 48% | 0.71 | +171 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
HellB0y CS3,8121,000 | 29 | 18 | 4 | 1.61 | 124.4 | 45% | 78% | 1.41 | -172 | 3 |
J* CS8,645853 | 17 | 18 | 6 | 0.94 | 89.2 | 41% | 65% | 1.03 | -487 | 2 |
IBST4R CS4,5361,000 | 16 | 18 | 5 | 0.89 | 73.6 | 13% | 65% | 0.95 | -284 | 2 |
DONALD^ CS3,806FACEIT— | 11 | 17 | 3 | 0.65 | 50.0 | 18% | 61% | 0.76 | -178 | 1 |
FinalRoundCS2 CS—FACEIT— | 7 | 19 | 6 | 0.37 | 46.6 | 29% | 57% | 0.66 | — | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
IbnDaoud | 161 | 2 | 4/4 | 6 | 0/1 | 4 | 56 |
HellB0y | 45 | 5 | 4/5 | 3 | 0/6 | 3 | 64 |
-23 | 41 | 1 | 1/2 | 4 | 1/3 | 5 | 57 |
J* | 261 | 0 | 6/9 | 0 | 0/2 | 2 | 41 |
N I X V I P | 0 | 0 | 2/5 | 1 | 2/4 | 2 | 45 |
IBST4R | 50 | 7 | 2/6 | 1 | 1/2 | 2 | 37 |
༒VIENO༒ | 31 | 0 | 1/5 | 0 | 1/2 | 1 | 38 |
DONALD^ | 62 | 10 | 0/2 | 5 | 0/3 | 1 | 30 |
BlueLabel | 12 | 2 | 3/7 | 0 | 0/4 | 1 | 24 |
FinalRoundCS2 | 0 | 2 | 0/1 | 2 | 0/1 | 2 | 24 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
IbnDaoud | — | — / — | 95ms · 22 | 17.1% | — | 17.1% | — | — | 4249 mdeg | 83% / 142% / 141% | None |
HellB0y | — | — / — | 114ms · 38 | 32.4% | — | 17.7% | — | — | 5921 mdeg | 84% / 150% / 126% | None |
-23 | — | — / — | 142ms · 29 | 9.9% | — | 15.2% | — | — | 5024 mdeg | 94% / 141% / 125% | None |
J* | — | — / — | 191ms · 25 | 11.1% | — | 15.2% | — | — | 3233 mdeg | 77% / 108% / 74% | None |
N I X V I P | — | — / — | 131ms · 24 | 20.8% | — | 15.9% | — | — | 3891 mdeg | 77% / 84% / 89% | None |
IBST4R | — | — / — | 124ms · 24 | 19.7% | — | 4.8% | — | — | 3784 mdeg | 24% / 89% / 69% | None |
༒VIENO༒ | — | — / — | 103ms · 14 | 13.0% | — | 27.8% | — | — | 576 mdeg | 154% / 78% / 51% | None |
DONALD^ | — | — / — | 0ms · 12 | 30.8% | — | 4.4% | — | — | 4706 mdeg | 34% / 60% / 51% | None |
BlueLabel | — | — / — | 77ms · 19 | 31.6% | — | 29.6% | — | — | 1890 mdeg | 85% / 64% / 45% | None |
FinalRoundCS2 | — | — / — | 27ms · 19 | 23.8% | — | 10.3% | — | — | 1473 mdeg | 54% / 56% / 29% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 19 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+30 ticks
BlueLabel dropped the bomb
0.5s clock+45 ticks
-23 picked up the bomb
0.7s clock+236 ticks
-23 dropped the bomb
3.7s clock+345 ticks
BlueLabel picked up the bomb
5.4s clock+586 ticks
IBST4R eliminated -23 with AWPOpening+774 ticks
IBST4R eliminated ༒VIENO༒ with AWP+807 ticks
DONALD^ threw a smoke
+968 ticks
DONALD^ detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,361 ticks
IbnDaoud threw a HE grenade
+1,471 ticks
IbnDaoud detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,648 ticks
IbnDaoud threw a molotov
+1,703 ticks
BlueLabel eliminated IBST4R with AWPHeadshot+1,763 ticks
IbnDaoud detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,077 ticks
BlueLabel threw a HE grenade
+2,188 ticks
BlueLabel detonated a HE grenade
12 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,212 ticks
IbnDaoud molotov expired
+2,380 ticks
DONALD^ smoke expired
+2,936 ticks
HellB0y eliminated N I X V I P with m4a1Headshot+3,013 ticks
IbnDaoud threw a flashbang
+3,023 ticks
J* eliminated IbnDaoud with AK-47Headshot+3,124 ticks
IbnDaoud detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 2.1s enemy blind · 0.0s team blind
+3,299 ticks
BlueLabel dropped the bomb
51.5s clock+3,299 ticks
HellB0y eliminated BlueLabel with m4a1Headshot
Kill feed
169 of 171 events
Objective
78 of unknown events
Grenades
503 of unknown events