Public match receipt
Aug 17, 05:45 AM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
16
Team B
14
Top Frag Rating · SICARIO · 1.37
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
princeirani
6/11
Entries won / attempted
Trade impact
Youtee
6
Trade kills
Clutches
-23
1/3
Clutches won / played
Utility
princeirani
384
4 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Sarvadnya007 CS1,474FACEIT— | 24 | 21 | 4 | 1.14 | 73.4 | 42% | 80% | 1.07 | +370 | 4 |
princeirani CS3,049FACEIT— | 24 | 21 | 9 | 1.14 | 106.3 | 42% | 67% | 1.16 | +147 | 4 |
Youtee CS—458 | 22 | 19 | 1 | 1.16 | 66.4 | 9% | 63% | 0.98 | — | 5 |
Solid Okami CS5,436FACEIT— | 16 | 22 | 15 | 0.73 | 74.9 | 38% | 83% | 0.97 | +293 | 2 |
Haj Metii CS—FACEIT— | 19 | 20 | 5 | 0.95 | 66.9 | 32% | 77% | 0.97 | — | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS2,631FACEIT— | 22 | 20 | 8 | 1.10 | 107.1 | 27% | 70% | 1.17 | -110 | 4 |
Brox CS1,634FACEIT— | 22 | 24 | 4 | 0.92 | 60.9 | 32% | 70% | 0.92 | -131 | 2 |
Winter冬 CS—FACEIT— | 21 | 26 | 8 | 0.81 | 85.9 | 76% | 57% | 0.95 | — | 3 |
F2 PREMIUM CS3,038FACEIT— | 19 | 23 | 8 | 0.83 | 68.0 | 37% | 63% | 0.90 | -111 | 3 |
SICARIO CS—FACEIT— | 15 | 13 | 5 | 1.15 | 144.7 | 7% | 80% | 1.37 | — | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
SICARIO | 249 | 0 | 1/3 | 2 | 0/9 | 2 | 35 |
-23 | 289 | 2 | 2/5 | 4 | 1/3 | 4 | 58 |
princeirani | 384 | 4 | 6/11 | 1 | 0/2 | 4 | 59 |
Sarvadnya007 | 163 | 10 | 5/6 | 5 | 0/4 | 4 | 61 |
Youtee | 14 | 0 | 0/1 | 6 | 1/2 | 5 | 53 |
Haj Metii | 77 | 13 | 3/9 | 4 | 0/5 | 1 | 39 |
Solid Okami | 104 | 3 | 2/3 | 2 | 0/2 | 2 | 46 |
Winter冬 | 0 | 1 | 5/12 | 2 | 0/0 | 3 | 50 |
Brox | 4 | 4 | 3/4 | 1 | 0/2 | 2 | 55 |
F2 PREMIUM | 156 | 0 | 3/6 | 5 | 0/3 | 3 | 48 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
SICARIO | — | — / — | 36ms · 21 | 44.4% | — | 6.3% | — | — | 2824 mdeg | 13% / 175% / 90% | None |
-23 | — | — / — | 135ms · 54 | 19.4% | — | 5.6% | — | — | 4816 mdeg | 51% / 129% / 86% | None |
princeirani | — | — / — | 101ms · 34 | 26.3% | — | 10.1% | — | — | 4505 mdeg | 78% / 128% / 89% | None |
Sarvadnya007 | — | — / — | 55ms · 58 | 34.2% | — | 10.6% | — | — | 4777 mdeg | 78% / 89% / 89% | None |
Youtee | — | — / — | 165ms · 31 | 25.8% | — | 2.6% | — | — | 6970 mdeg | 17% / 80% / 91% | None |
Haj Metii | — | — / — | 85ms · 26 | 16.2% | — | 13.8% | — | — | 2223 mdeg | 59% / 81% / 74% | None |
Solid Okami | — | — / — | 168ms · 36 | 15.0% | — | 10.5% | — | — | 4195 mdeg | 70% / 90% / 57% | None |
Winter冬 | — | — / — | 183ms · 34 | 26.7% | — | 26.6% | — | — | 3726 mdeg | 143% / 104% / 63% | None |
Brox | — | — / — | 146ms · 32 | 22.4% | — | 9.6% | — | — | 6365 mdeg | 60% / 74% / 72% | None |
F2 PREMIUM | — | — / — | 58ms · 32 | 20.9% | — | 12.7% | — | — | 3373 mdeg | 69% / 82% / 65% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Event timeline unavailable
We could not verify the round events, so the timeline is unavailable. The scoreboard above is still available.