Public match receipt
Aug 2, 11:22 AM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
6
Team B
13
Top Frag Rating · Specter · 1.56
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Specter
5/7
Entries won / attempted
Trade impact
No Mercy
3
Trade kills
Clutches
No Mercy
0/6
Clutches won / played
Utility
kaneki
136
7 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
kaneki CS—FACEIT— | 12 | 14 | 5 | 0.86 | 73.9 | 25% | 79% | 0.99 | — | 0 |
No Mercy CS10,574FACEIT— | 10 | 15 | 2 | 0.67 | 54.8 | 30% | 47% | 0.74 | -104 | 2 |
|- JASON -| CS4,054600 | 8 | 17 | 2 | 0.47 | 38.6 | 25% | 37% | 0.58 | -141 | 2 |
HJKH CS—FACEIT— | 6 | 15 | 1 | 0.40 | 45.4 | 67% | 37% | 0.59 | — | 2 |
HAMOOD CS—912 | 5 | 18 | 4 | 0.28 | 39.2 | 80% | 37% | 0.53 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Specter CS15,7991,000 | 23 | 11 | 3 | 2.09 | 118.9 | 78% | 89% | 1.56 | +386 | 4 |
BehnoodCS2SKINS.GIFT CS5,555FACEIT— | 21 | 10 | 1 | 2.10 | 112.4 | 52% | 84% | 1.52 | +333 | 3 |
SEJY CS13,678571 | 20 | 10 | 4 | 2.00 | 115.9 | 60% | 68% | 1.45 | +350 | 3 |
-23 CS2,863FACEIT— | 12 | 9 | 3 | 1.33 | 61.8 | 58% | 84% | 1.09 | +105 | 2 |
KURD CS2,699FACEIT— | 2 | 4 | 1 | 0.50 | 26.4 | 100% | 95% | 0.74 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Specter | 26 | 0 | 5/7 | 3 | 0/1 | 4 | 49 |
BehnoodCS2SKINS.GIFT | 61 | 0 | 2/4 | 2 | 0/1 | 3 | 43 |
SEJY | 22 | 0 | 2/5 | 1 | 0/0 | 3 | 42 |
-23 | 0 | 0 | 2/3 | 2 | 0/1 | 2 | 35 |
kaneki | 136 | 7 | 3/3 | 1 | 0/3 | 0 | 26 |
No Mercy | 24 | 4 | 1/1 | 3 | 0/6 | 2 | 22 |
KURD | 0 | 0 | 0/0 | 0 | 0/3 | 1 | 9 |
HJKH | 10 | 3 | 2/5 | 0 | 0/2 | 2 | 13 |
|- JASON -| | 0 | 0 | 1/4 | 2 | 0/2 | 2 | 18 |
HAMOOD | 88 | 0 | 1/6 | 1 | 0/0 | 0 | 13 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Specter | — | — / — | 31ms · 29 | 31.3% | — | 52.8% | — | — | 1510 mdeg | 147% / 144% / 163% | None |
BehnoodCS2SKINS.GIFT | — | — / — | 46ms · 28 | 50.0% | — | 23.1% | — | — | 3914 mdeg | 98% / 136% / 164% | None |
SEJY | — | — / — | 51ms · 20 | 27.1% | — | 18.8% | — | — | 2520 mdeg | 113% / 140% / 156% | None |
-23 | — | — / — | 102ms · 13 | 14.3% | — | 22.2% | — | — | 2845 mdeg | 109% / 75% / 104% | None |
kaneki | — | — / — | 109ms · 19 | 19.5% | — | 5.1% | — | — | 2789 mdeg | 47% / 89% / 67% | None |
No Mercy | — | — / — | 42ms · 12 | 25.0% | — | 9.7% | — | — | 2667 mdeg | 56% / 66% / 52% | None |
KURD | — | — / — | 52ms · 3 | 13.3% | — | 60.0% | — | — | 2032 mdeg | 188% / 32% / 39% | None |
HJKH | — | — / — | 142ms · 13 | 21.6% | — | 25.0% | — | — | 2720 mdeg | 125% / 55% / 31% | None |
|- JASON -| | — | — / — | 0ms · 5 | 14.3% | — | 16.7% | — | — | 3881 mdeg | 47% / 47% / 37% | None |
HAMOOD | — | — / — | 225ms · 13 | 17.6% | — | 26.3% | — | — | 2058 mdeg | 150% / 47% / 22% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+632 ticks
SEJY threw a HE grenade
+742 ticks
SEJY detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+932 ticks
No Mercy threw a smoke
+1,057 ticks
No Mercy detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,639 ticks
BehnoodCS2SKINS.GIFT threw a HE grenade
+1,749 ticks
BehnoodCS2SKINS.GIFT detonated a HE grenade
31 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,024 ticks
HAMOOD eliminated SEJY with glockOpeningHeadshot+2,469 ticks
No Mercy smoke expired
+2,536 ticks
-23 eliminated |- JASON -| with usp silencerHeadshot+2,695 ticks
-23 eliminated HAMOOD with usp silencerHeadshot+3,000 ticks
-23 eliminated HJKH with usp silencerHeadshot+3,371 ticks
Specter threw a smoke
+3,455 ticks
Specter detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,754 ticks
Specter eliminated kaneki with usp silencerThrough smoke+3,919 ticks
No Mercy dropped the bomb
61.2s clock+3,919 ticks
BehnoodCS2SKINS.GIFT eliminated No Mercy with usp silencer · assisted by -23
Kill feed
120 of 123 events
Objective
46 of unknown events
Grenades
283 of unknown events