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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Aug 16, 04:58 AM

Mirage

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

40:39 Scoreboard23 roundsIndexed 8/16/2026

Team A

13

:

Team B

10

Top Frag Rating · IbnDaoud · 1.42

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

J*

6/9

Entries won / attempted

Trade impact

IbnDaoud

6

Trade kills

Clutches

N I X V I P

2/4

Clutches won / played

Utility

J*

261

0 enemies flashed

Started on CT

Team A

13
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
-23
CS2,549FACEIT—
241571.60116.750%83%1.39+1505
IbnDaoud
CS5,751FACEIT—
271551.80117.744%74%1.42+3624
N I X V I P
CS—FACEIT 1,000 Elo · Level 4 at this match41,000
171551.1369.641%74%1.03—2
༒VIENO༒
CS4,260FACEIT 1,000 Elo · Level 4 at this match41,000
111780.6564.582%78%0.88+2891
BlueLabel
CS3,024FACEIT 894 Elo · Level 3 at this match3894
111910.5852.945%48%0.71+1711

Started on T

Team B

10
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
HellB0y
CS3,812FACEIT 1,000 Elo · Level 4 at this match41,000
291841.61124.445%78%1.41-1723
J*
CS8,645FACEIT 853 Elo · Level 3 at this match3853
171860.9489.241%65%1.03-4872
IBST4R
CS4,536FACEIT 1,000 Elo · Level 4 at this match41,000
161850.8973.613%65%0.95-2842
DONALD^
CS3,806FACEIT—
111730.6550.018%61%0.76-1781
FinalRoundCS2
CS—FACEIT—
71960.3746.629%57%0.66—2

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
IbnDaoud
16124/460/1456
HellB0y
4554/530/6364
-23
4111/241/3557
J*
26106/900/2241
N I X V I P
002/512/4245
IBST4R
5072/611/2237
༒VIENO༒
3101/501/2138
DONALD^
62100/250/3130
BlueLabel
1223/700/4124
FinalRoundCS2
020/120/1224

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
IbnDaoud
—— / —95ms · 2217.1%—17.1%——4249 mdeg83% / 142% / 141%None
HellB0y
—— / —114ms · 3832.4%—17.7%——5921 mdeg84% / 150% / 126%None
-23
—— / —142ms · 299.9%—15.2%——5024 mdeg94% / 141% / 125%None
J*
—— / —191ms · 2511.1%—15.2%——3233 mdeg77% / 108% / 74%None
N I X V I P
—— / —131ms · 2420.8%—15.9%——3891 mdeg77% / 84% / 89%None
IBST4R
—— / —124ms · 2419.7%—4.8%——3784 mdeg24% / 89% / 69%None
༒VIENO༒
—— / —103ms · 1413.0%—27.8%——576 mdeg154% / 78% / 51%None
DONALD^
—— / —0ms · 1230.8%—4.4%——4706 mdeg34% / 60% / 51%None
BlueLabel
—— / —77ms · 1931.6%—29.6%——1890 mdeg85% / 64% / 45%None
FinalRoundCS2
—— / —27ms · 1923.8%—10.3%——1473 mdeg54% / 56% / 29%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2A/CT
  3. 3A/CT
  4. 4A/CT
  5. 5B/T
  6. 6B/T
  7. 7A/CT
  8. 8A/CT
  9. 9A/CT
  10. 10A/CT
  11. 11B/T
  12. 12B/T
  13. 13B/CT
  14. 14B/CT
  15. 15A/T
  16. 16B/CT
  17. 17A/T
  18. 18A/T
  19. 19B/CT
  20. 20B/CT
  21. 21A/T
  22. 22B/CT
  23. 23A/T

Round events

Round 17 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +383 ticks

    J* threw a flashbang

  2. +407 ticks

    IBST4R threw a smoke

  3. +493 ticks

    J* detonated a flashbang

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  4. +543 ticks

    HellB0y eliminated ༒VIENO༒ with AWP
    Opening
  5. +547 ticks

    DONALD^ threw a smoke

  6. +574 ticks

    N I X V I P threw a decoy

  7. +624 ticks

    -23 dropped the bomb

    9.8s clock
  8. +631 ticks

    BlueLabel picked up the bomb

    9.9s clock
  9. +642 ticks

    IBST4R detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  10. +677 ticks

    DONALD^ detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  11. +709 ticks

    N I X V I P detonated a decoy

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  12. +918 ticks

    IBST4R threw a flashbang

  13. +1,028 ticks

    IBST4R detonated a flashbang

    0 dmg · 1 enemies · 1 teammates · 3.4s enemy blind · 4.5s team blind

  14. +1,037 ticks

    BlueLabel dropped the bomb

    16.2s clock
  15. +1,180 ticks

    IbnDaoud threw a smoke

  16. +1,216 ticks

    FinalRoundCS2 threw a flashbang

  17. +1,308 ticks

    IBST4R threw a flashbang

  18. +1,327 ticks

    FinalRoundCS2 detonated a flashbang

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  19. +1,398 ticks

    IbnDaoud detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  20. +1,418 ticks

    IBST4R detonated a flashbang

    0 dmg · 1 enemies · 0 teammates · 1.0s enemy blind · 0.0s team blind

  21. +1,437 ticks

    HellB0y eliminated BlueLabel with AWP · flashed by IBST4R
    Headshot
  22. +1,553 ticks

    FinalRoundCS2 threw a smoke

  23. +1,672 ticks

    N I X V I P decoy expired

  24. +1,688 ticks

    FinalRoundCS2 detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  25. +2,054 ticks

    IBST4R smoke expired

  26. +2,086 ticks

    FinalRoundCS2 threw a incendiary

  27. +2,089 ticks

    DONALD^ smoke expired

  28. +2,159 ticks

    DONALD^ threw a flashbang

  29. +2,169 ticks

    FinalRoundCS2 detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  30. +2,222 ticks

    -23 eliminated HellB0y with ssg08 · assisted by N I X V I P
  31. +2,269 ticks

    DONALD^ detonated a flashbang

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  32. +2,479 ticks

    -23 picked up the bomb

    38.7s clock
  33. +2,521 ticks

    FinalRoundCS2 molotov expired

  34. +2,810 ticks

    IbnDaoud smoke expired

  35. +3,100 ticks

    FinalRoundCS2 smoke expired

  36. +3,193 ticks

    IbnDaoud eliminated FinalRoundCS2 with Desert Eagle
    Headshot
  37. +3,399 ticks

    N I X V I P eliminated IBST4R with AK-47 · assisted by -23
  38. +5,813 ticks

    N I X V I P eliminated DONALD^ with AK-47
    Headshot
  39. +6,234 ticks

    N I X V I P threw a smoke

  40. +6,278 ticks

    -23 started planting

    98.1s clock
  41. +6,336 ticks

    N I X V I P detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  42. +6,478 ticks

    -23 planted the bomb

    101.2s clock
  43. +6,710 ticks

    -23 eliminated J* with Galil AR

Kill feed

169 of 171 events

Objective

78 of unknown events

Grenades

503 of unknown events