Public match receipt
Jul 13, 04:11 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
13
Top Frag Rating · sasuke · 1.48
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
washingtonwizardsFan
6/9
Entries won / attempted
Trade impact
chris4324242543534
5
Trade kills
Clutches
bred
1/4
Clutches won / played
Utility
Dream
458
11 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
washingtonwizardsFan CS17,5771,111 | 20 | 17 | 9 | 1.18 | 115.0 | 40% | 62% | 1.19 | — | 3 |
bred CS—939 | 21 | 17 | 1 | 1.24 | 93.9 | 67% | 52% | 1.09 | — | 2 |
chris4324242543534 CS4,6211,000 | 15 | 16 | 8 | 0.94 | 75.0 | 33% | 76% | 1.00 | — | 1 |
popperbeam CS—FACEIT— | 8 | 17 | 2 | 0.47 | 45.4 | 50% | 52% | 0.67 | — | 1 |
xcurry156 CS2,154FACEIT— | 3 | 19 | 2 | 0.16 | 32.5 | 67% | 52% | 0.52 | — | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
sasuke CS—958 | 24 | 14 | 6 | 1.71 | 128.3 | 42% | 86% | 1.48 | — | 4 |
Dream CS—FACEIT— | 19 | 13 | 6 | 1.46 | 102.5 | 11% | 86% | 1.30 | — | 4 |
Make It Tighter CS—FACEIT— | 19 | 13 | 3 | 1.46 | 80.0 | 58% | 67% | 1.14 | — | 2 |
0Stress CS—FACEIT— | 15 | 13 | 4 | 1.15 | 67.6 | 33% | 62% | 0.98 | — | 2 |
Tanka Jahari CS—FACEIT— | 9 | 15 | 6 | 0.60 | 58.9 | 44% | 62% | 0.79 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
sasuke | 11 | 7 | 5/5 | 3 | 1/3 | 4 | 54 |
Dream | 458 | 11 | 1/4 | 0 | 1/2 | 4 | 48 |
washingtonwizardsFan | 71 | 4 | 6/9 | 2 | 0/0 | 3 | 48 |
Make It Tighter | 21 | 13 | 3/5 | 2 | 1/2 | 2 | 47 |
bred | 0 | 2 | 2/3 | 3 | 1/4 | 2 | 47 |
chris4324242543534 | 93 | 5 | 1/3 | 5 | 1/3 | 1 | 38 |
0Stress | 41 | 1 | 1/5 | 1 | 1/4 | 2 | 36 |
Tanka Jahari | 0 | 9 | 1/2 | 1 | 0/1 | 1 | 26 |
popperbeam | 4 | 2 | 0/3 | 0 | 0/3 | 1 | 21 |
xcurry156 | 0 | 0 | 1/3 | 0 | 0/5 | 1 | 11 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- 483ms · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
sasuke | 500ms · 25 | — / 103% | 26ms · 26 | 21.4% | — | 15.7% | — | — | 3042 mdeg | 78% / 155% / 134% | None |
Dream | 561ms · 19 | — / 116% | 144ms · 21 | 11.1% | — | 4.7% | — | — | 6237 mdeg | 20% / 124% / 114% | None |
washingtonwizardsFan | 466ms · 31 | — / 97% | 127ms · 41 | 22.2% | — | 10.2% | — | — | 3508 mdeg | 75% / 139% / 92% | None |
Make It Tighter | 530ms · 19 | — / 110% | 120ms · 29 | 25.0% | — | 28.6% | — | — | 2267 mdeg | 109% / 97% / 114% | None |
bred | 436ms · 23 | — / 90% | 212ms · 27 | 23.2% | — | 26.2% | — | — | 2390 mdeg | 125% / 113% / 97% | None |
chris4324242543534 | 452ms · 19 | — / 94% | 194ms · 17 | 10.0% | — | 16.3% | — | — | 3729 mdeg | 63% / 91% / 73% | None |
0Stress | 458ms · 22 | — / 95% | 157ms · 26 | 23.3% | — | 7.5% | — | — | 2647 mdeg | 63% / 82% / 90% | None |
Tanka Jahari | 462ms · 9 | — / 96% | 131ms · 22 | 30.9% | — | 13.3% | — | — | 4667 mdeg | 83% / 71% / 47% | None |
popperbeam | 514ms · 9 | — / 106% | 88ms · 17 | 21.0% | — | 20.7% | — | — | 2909 mdeg | 94% / 55% / 37% | None |
xcurry156 | 508ms · 8 | — / 105% | 142ms · 14 | 13.8% | — | 11.5% | — | — | 2195 mdeg | 125% / 39% / 12% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 2 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+391 ticks
Dream threw a smoke
+534 ticks
Dream threw a flashbang
+541 ticks
washingtonwizardsFan threw a HE grenade
+645 ticks
Dream detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 2.9s enemy blind · 0.0s team blind
+652 ticks
washingtonwizardsFan detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+806 ticks
Dream detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,045 ticks
sasuke eliminated chris4324242543534 with tec9OpeningHeadshot+1,085 ticks
0Stress eliminated washingtonwizardsFan with glock · assisted by Dream+1,426 ticks
0Stress started planting
22.3s clock+1,626 ticks
0Stress planted the bomb
25.4s clock+1,886 ticks
Tanka Jahari eliminated popperbeam with tec9Headshot+2,098 ticks
Make It Tighter eliminated bred with famasHeadshot+2,218 ticks
Dream smoke expired
+2,355 ticks
Make It Tighter eliminated xcurry156 with famasHeadshot
Kill feed
153 of 154 events
Objective
34 of unknown events
Grenades
385 of unknown events