Public match receipt
Aug 16, 10:59 AM
Ancient
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
7
Team B
13
Top Frag Rating · DR@G0 · 1.73
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
-23
6/8
Entries won / attempted
Trade impact
#persparta#
4
Trade kills
Clutches
A.K.A (TOM) ツ
2/3
Clutches won / played
Utility
F13in / ALEX
233
4 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
A.K.A (TOM) ツ CS3,176FACEIT— | 15 | 18 | 0 | 0.83 | 65.0 | 40% | 70% | 0.91 | -110 | 4 |
GRIFFIN CS1,4221,000 | 16 | 16 | 1 | 1.00 | 88.5 | 44% | 60% | 1.02 | -134 | 2 |
THOAM CS2,625FACEIT— | 10 | 18 | 6 | 0.56 | 64.7 | 50% | 65% | 0.81 | -103 | 0 |
Archer11 CS2,827704 | 8 | 18 | 5 | 0.44 | 47.5 | 63% | 50% | 0.66 | -110 | 1 |
REZA CS4,795FACEIT— | 7 | 19 | 2 | 0.37 | 57.1 | 57% | 55% | 0.70 | -208 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DR@G0 CS—FACEIT— | 30 | 13 | 7 | 2.31 | 139.6 | 23% | 95% | 1.73 | — | 4 |
-23 CS1,780FACEIT— | 21 | 12 | 8 | 1.75 | 121.2 | 57% | 90% | 1.48 | +419 | 2 |
F13in / ALEX CS3,1801,000 | 20 | 11 | 7 | 1.82 | 101.2 | 25% | 85% | 1.39 | +111 | 4 |
#persparta# CS2,645FACEIT— | 14 | 12 | 4 | 1.17 | 72.7 | 43% | 80% | 1.07 | +411 | 2 |
MORI CS3,0441,000 | 2 | 14 | 0 | 0.14 | 9.9 | 0% | 35% | 0.36 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
DR@G0 | 48 | 3 | 1/2 | 2 | 0/1 | 4 | 70 |
-23 | 4 | 1 | 6/8 | 2 | 1/1 | 2 | 57 |
F13in / ALEX | 233 | 4 | 0/3 | 2 | 1/2 | 4 | 54 |
#persparta# | 0 | 4 | 2/5 | 4 | 0/1 | 2 | 44 |
GRIFFIN | 0 | 0 | 4/5 | 2 | 0/6 | 2 | 34 |
A.K.A (TOM) ツ | 82 | 1 | 2/2 | 0 | 2/3 | 4 | 41 |
THOAM | 0 | 0 | 3/5 | 2 | 0/1 | 0 | 26 |
REZA | 13 | 1 | 1/6 | 2 | 0/4 | 0 | 18 |
Archer11 | 8 | 10 | 1/2 | 3 | 0/2 | 1 | 21 |
MORI | 117 | 3 | 0/2 | 0 | 0/2 | 1 | 2 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
DR@G0 | — | — / — | 98ms · 44 | 40.0% | — | 6.6% | — | — | 5610 mdeg | 44% / 169% / 180% | None |
-23 | — | — / — | 235ms · 28 | 16.4% | — | 21.5% | — | — | 4275 mdeg | 107% / 146% / 137% | None |
F13in / ALEX | — | — / — | 87ms · 23 | 22.9% | — | 11.3% | — | — | 3696 mdeg | 47% / 122% / 142% | None |
#persparta# | — | — / — | 149ms · 28 | 32.2% | — | 13.8% | — | — | 4465 mdeg | 80% / 88% / 91% | None |
GRIFFIN | — | — / — | 62ms · 26 | 33.3% | — | 17.5% | — | — | 3670 mdeg | 82% / 107% / 78% | None |
A.K.A (TOM) ツ | — | — / — | 187ms · 19 | 14.3% | — | 16.7% | — | — | 3602 mdeg | 75% / 79% / 65% | None |
THOAM | — | — / — | 208ms · 15 | 14.3% | — | 16.7% | — | — | 2048 mdeg | 94% / 78% / 43% | None |
REZA | — | — / — | 88ms · 9 | 13.2% | — | 14.3% | — | — | 4443 mdeg | 107% / 69% / 29% | None |
Archer11 | — | — / — | 175ms · 18 | 28.2% | — | 17.1% | — | — | 2780 mdeg | 117% / 57% / 35% | None |
MORI | — | — / — | 125ms · 3 | 0.0% | — | 0.0% | — | — | 4224 mdeg | 0% / 12% / 11% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+1,046 ticks
THOAM eliminated #persparta# with tec9OpeningHeadshot+1,116 ticks
DR@G0 eliminated REZA with usp silencer+1,302 ticks
F13in / ALEX threw a HE grenade
+1,413 ticks
F13in / ALEX detonated a HE grenade
75 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,502 ticks
F13in / ALEX eliminated Archer11 with usp silencer+1,867 ticks
A.K.A (TOM) ツ eliminated DR@G0 with glock · assisted by REZA+2,067 ticks
GRIFFIN eliminated F13in / ALEX with glockHeadshot+2,358 ticks
A.K.A (TOM) ツ dropped the bomb
36.8s clock+2,358 ticks
-23 eliminated A.K.A (TOM) ツ with usp silencerHeadshot+2,586 ticks
THOAM eliminated -23 with tec9TradeHeadshot+2,784 ticks
GRIFFIN picked up the bomb
43.5s clock+2,986 ticks
GRIFFIN eliminated MORI with glockHeadshot
Kill feed
148 of 151 events
Objective
74 of unknown events
Grenades
461 of unknown events