Public match receipt
Aug 9, 11:47 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
10
Team B
13
Top Frag Rating · YaKYaK · 1.44
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
MO0La1
5/9
Entries won / attempted
Trade impact
Ronnie Cole
5
Trade kills
Clutches
MO0La1
1/3
Clutches won / played
Utility
h u n t e r
251
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS3,621FACEIT— | 23 | 15 | 3 | 1.53 | 109.7 | 35% | 78% | 1.33 | -157 | 4 |
MO0La1 CS3,011764 | 21 | 18 | 5 | 1.17 | 112.3 | 57% | 78% | 1.23 | -119 | 2 |
b77 CS2,076924 | 19 | 17 | 4 | 1.12 | 97.0 | 37% | 70% | 1.13 | -191 | 2 |
Ronnie Cole CS2,440454 | 11 | 20 | 5 | 0.55 | 50.0 | 82% | 57% | 0.72 | -103 | 1 |
armin CS3,286578 | 7 | 19 | 0 | 0.37 | 25.8 | 29% | 39% | 0.51 | -116 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
YaKYaK CS5,000865 | 28 | 16 | 6 | 1.75 | 119.8 | 61% | 83% | 1.44 | +105 | 2 |
^ƛMƖƦ^ CS1,503FACEIT— | 18 | 19 | 2 | 0.95 | 79.8 | 28% | 65% | 0.99 | +173 | 4 |
E H T E S H A M CS3,832FACEIT— | 16 | 17 | 4 | 0.94 | 79.4 | 38% | 74% | 1.02 | +143 | 3 |
h u n t e r CS1,353809 | 16 | 15 | 7 | 1.07 | 79.1 | 50% | 65% | 1.02 | +185 | 3 |
SCORPION CS2,200FACEIT— | 9 | 17 | 5 | 0.53 | 49.8 | 33% | 61% | 0.73 | +383 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
YaKYaK | 157 | 14 | 2/3 | 4 | 0/2 | 2 | 63 |
-23 | 0 | 0 | 3/4 | 3 | 0/6 | 4 | 60 |
MO0La1 | 112 | 3 | 5/9 | 4 | 1/3 | 2 | 48 |
b77 | 25 | 0 | 3/4 | 1 | 0/2 | 2 | 47 |
h u n t e r | 251 | 0 | 1/3 | 4 | 0/1 | 3 | 42 |
E H T E S H A M | 68 | 0 | 2/6 | 2 | 1/2 | 3 | 43 |
^ƛMƖƦ^ | 0 | 9 | 4/5 | 2 | 0/5 | 4 | 50 |
SCORPION | 54 | 2 | 1/6 | 1 | 0/1 | 1 | 24 |
Ronnie Cole | 14 | 13 | 1/2 | 5 | 0/1 | 1 | 27 |
armin | 54 | 4 | 1/4 | 1 | 0/1 | 1 | 16 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
YaKYaK | — | — / — | 122ms · 49 | 20.3% | — | 29.9% | — | — | 3827 mdeg | 114% / 145% / 137% | None |
-23 | — | — / — | 100ms · 33 | 16.5% | — | 15.1% | — | — | 2918 mdeg | 65% / 132% / 120% | None |
MO0La1 | — | — / — | 216ms · 35 | 20.3% | — | 16.8% | — | — | 5553 mdeg | 107% / 136% / 91% | None |
b77 | — | — / — | 99ms · 29 | 32.5% | — | 9.3% | — | — | 5950 mdeg | 69% / 117% / 87% | None |
h u n t e r | — | — / — | 197ms · 29 | 16.5% | — | 14.3% | — | — | 5239 mdeg | 94% / 96% / 83% | None |
E H T E S H A M | — | — / — | 115ms · 29 | 25.7% | — | 12.1% | — | — | 2861 mdeg | 70% / 96% / 74% | None |
^ƛMƖƦ^ | — | — / — | 573ms · 23 | 7.4% | — | 13.5% | — | — | 8086 mdeg | 52% / 96% / 74% | None |
SCORPION | — | — / — | 160ms · 18 | 16.9% | — | 13.6% | — | — | 6051 mdeg | 63% / 60% / 41% | None |
Ronnie Cole | — | — / — | 54ms · 15 | 10.2% | — | 35.5% | — | — | 2241 mdeg | 154% / 60% / 43% | None |
armin | — | — / — | 0ms · 10 | 16.7% | — | 13.3% | — | — | 1306 mdeg | 54% / 31% / 29% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+51 ticks
-23 picked up the bomb
0.8s clock+285 ticks
YaKYaK eliminated armin with usp silencerOpeningHeadshot+483 ticks
h u n t e r threw a HE grenade
+535 ticks
E H T E S H A M threw a incendiary
+593 ticks
h u n t e r detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+646 ticks
E H T E S H A M detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+998 ticks
E H T E S H A M molotov expired
+1,200 ticks
h u n t e r threw a incendiary
+1,326 ticks
h u n t e r detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,426 ticks
^ƛMƖƦ^ eliminated b77 with usp silencerHeadshot+1,678 ticks
h u n t e r molotov expired
+1,698 ticks
-23 eliminated h u n t e r with glock · assisted by b77Headshot+1,753 ticks
-23 eliminated ^ƛMƖƦ^ with glock+2,401 ticks
-23 started planting
37.5s clock+2,601 ticks
-23 planted the bomb
40.6s clock+2,685 ticks
SCORPION eliminated -23 with usp silencer · assisted by YaKYaKHeadshot+2,820 ticks
MO0La1 eliminated E H T E S H A M with p250Headshot+2,915 ticks
SCORPION eliminated Ronnie Cole with usp silencerHeadshot+3,208 ticks
YaKYaK eliminated MO0La1 with usp silencerHeadshot+3,229 ticks
SCORPION started defusing
No kit50.5s clock+3,869 ticks
SCORPION defused the bomb
60.5s clock
Kill feed
168 of 173 events
Objective
70 of unknown events
Grenades
689 of unknown events