Public match receipt
Aug 26, 02:01 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
9
Team B
13
Top Frag Rating · merajf2 · 1.24
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
ASSASSIN.
4/8
Entries won / attempted
Trade impact
GARFELID
7
Trade kills
Clutches
b77
3/4
Clutches won / played
Utility
slo
147
3 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
merajf2 CS4,1481,000 | 22 | 16 | 4 | 1.38 | 108.3 | 64% | 68% | 1.24 | -157 | 3 |
GARFELID CS2,310734 | 20 | 17 | 5 | 1.18 | 97.9 | 20% | 77% | 1.17 | -110 | 2 |
ssummorexx CS4,188943 | 18 | 18 | 7 | 1.00 | 91.6 | 33% | 73% | 1.08 | -182 | 2 |
SHADOW69 CS2,464FACEIT— | 10 | 16 | 5 | 0.63 | 71.2 | 30% | 73% | 0.89 | -113 | 2 |
erfan CS1,000FACEIT— | 5 | 12 | 0 | 0.42 | 39.5 | 40% | 59% | 0.65 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
༒VIENO༒ CS3,8651,000 | 20 | 14 | 7 | 1.43 | 85.0 | 40% | 73% | 1.17 | +101 | 3 |
-23 CS4,952FACEIT— | 17 | 18 | 10 | 0.94 | 96.5 | 18% | 73% | 1.09 | +47 | 3 |
ASSASSIN. CS2,903457 | 17 | 15 | 3 | 1.13 | 82.3 | 53% | 68% | 1.06 | +119 | 2 |
slo CS2,517118 | 14 | 15 | 11 | 0.93 | 74.2 | 36% | 82% | 1.02 | +124 | 3 |
b77 CS1,781924 | 10 | 16 | 3 | 0.63 | 50.4 | 40% | 68% | 0.78 | +118 | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
merajf2 | 110 | 8 | 3/7 | 5 | 0/1 | 3 | 48 |
༒VIENO༒ | 0 | 7 | 3/4 | 6 | 2/4 | 3 | 49 |
GARFELID | 17 | 27 | 2/4 | 7 | 0/1 | 2 | 48 |
-23 | 0 | 4 | 3/4 | 2 | 0/3 | 3 | 46 |
ssummorexx | 0 | 13 | 1/5 | 2 | 1/4 | 2 | 42 |
ASSASSIN. | 30 | 1 | 4/8 | 3 | 0/1 | 2 | 39 |
slo | 147 | 3 | 1/3 | 3 | 0/2 | 3 | 36 |
SHADOW69 | 51 | 3 | 2/3 | 2 | 0/4 | 2 | 26 |
b77 | 71 | 8 | 3/3 | 3 | 3/4 | 2 | 27 |
erfan | 0 | 0 | 0/3 | 2 | 0/4 | 0 | 8 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
merajf2 | — | — / — | 30ms · 43 | 41.0% | — | 21.1% | — | — | 1275 mdeg | 119% / 131% / 107% | None |
༒VIENO༒ | — | — / — | 147ms · 25 | 22.0% | — | 16.1% | — | — | 3909 mdeg | 75% / 103% / 112% | None |
GARFELID | — | — / — | 66ms · 28 | 20.2% | — | 7.9% | — | — | 1852 mdeg | 38% / 118% / 92% | None |
-23 | — | — / — | 123ms · 36 | 21.5% | — | 4.9% | — | — | 5508 mdeg | 33% / 117% / 74% | None |
ssummorexx | — | — / — | 123ms · 21 | 20.6% | — | 10.6% | — | — | 3243 mdeg | 63% / 111% / 78% | None |
ASSASSIN. | — | — / — | 197ms · 19 | 9.0% | — | 20.0% | — | — | 3230 mdeg | 99% / 99% / 89% | None |
slo | — | — / — | 146ms · 22 | 19.4% | — | 10.6% | — | — | 3907 mdeg | 67% / 90% / 73% | None |
SHADOW69 | — | — / — | 120ms · 20 | 23.6% | — | 17.0% | — | — | 17160 mdeg | 56% / 86% / 49% | None |
b77 | — | — / — | 43ms · 17 | 19.4% | — | 10.2% | — | — | 5003 mdeg | 75% / 61% / 49% | None |
erfan | — | — / — | 57ms · 3 | 3.4% | — | 10.5% | — | — | 3824 mdeg | 75% / 48% / 33% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 8 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+409 ticks
-23 threw a flashbang
+410 ticks
GARFELID threw a flashbang
+521 ticks
GARFELID detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 4.2s enemy blind · 0.0s team blind
+527 ticks
-23 detonated a flashbang
0 dmg · 2 enemies · 3 teammates · 4.1s enemy blind · 1.5s team blind
+595 ticks
ASSASSIN. eliminated GARFELID with AK-47 · flashed by -23OpeningHeadshotBlind+764 ticks
slo threw a smoke
+1,029 ticks
ASSASSIN. eliminated SHADOW69 with AK-47Headshot+1,115 ticks
slo detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,320 ticks
erfan threw a incendiary
+1,407 ticks
slo threw a HE grenade
+1,417 ticks
erfan detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,517 ticks
slo detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,594 ticks
-23 eliminated erfan with AK-47 · assisted by ASSASSIN.+1,769 ticks
erfan molotov expired
+1,985 ticks
-23 eliminated merajf2 with AK-47Headshot+2,204 ticks
-23 started planting
34.4s clock+2,341 ticks
slo threw a molotov
+2,372 ticks
ssummorexx eliminated b77 with usp silencer+2,404 ticks
-23 planted the bomb
37.6s clock+2,459 ticks
slo detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,527 ticks
slo smoke expired
+2,707 ticks
ssummorexx eliminated -23 with AWP+2,908 ticks
slo molotov expired
+2,927 ticks
ASSASSIN. eliminated ssummorexx with AK-47 · assisted by -23TradeHeadshot
Kill feed
157 exact match events
Objective
64 of unknown events
Grenades
495 of unknown events