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Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3839433291388158069

Public match receipt

Aug 28, 12:04 AM

Ancient

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

44:33 Scoreboard29 roundsIndexed 8/28/2026

Team A

13

:

Team B

16

Top Frag Rating · ASSASSIN. · 1.14

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

tokyo

6/7

Entries won / attempted

Trade impact

b77

5

Trade kills

Clutches

RADICAL.BANGO

2/10

Clutches won / played

Utility

Ar4d

255

11 enemies flashed

Started on CT

Team A

13
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
merdas
CS1,327FACEIT—
252451.0494.420%59%1.06-1093
tokyo
CS2,800FACEIT—
252551.0086.416%76%1.07-1192
Ar4d
CS2,024FACEIT—
232361.00101.048%69%1.11-1002
RADICAL.BANGO
CS1,933FACEIT—
151840.8359.740%62%0.86-1083
||= P S Y C }{ O =||®
CS1,000FACEIT—
142050.7060.136%69%0.85+03

Started on T

Team B

16
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
-23
CS4,537FACEIT—
272491.1391.044%79%1.14+1576
ASSASSIN.
CS2,664FACEIT 457 Elo · Level 1 at this match1457
2320101.1590.513%79%1.14+1015
b77
CS1,561FACEIT 924 Elo · Level 4 at this match4924
221761.2977.427%69%1.09+1133
Rc
CS1,934FACEIT—
192290.8675.347%76%0.98+1051
DADDy COOL
CS1,000FACEIT—
182170.8668.628%69%0.93+1171

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
ASSASSIN.
7983/630/1562
-23
12572/441/6669
Ar4d
255115/1030/2256
b77
2824/852/4361
tokyo
026/720/3257
merdas
20023/941/2361
Rc
13823/720/4152
DADDy COOL
001/430/1145
RADICAL.BANGO
4911/132/10348
||= P S Y C }{ O =||®
8141/211/2340

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
ASSASSIN.
—— / —172ms · 1612.1%—2.4%——5407 mdeg25% / 109% / 90%None
-23
—— / —237ms · 318.8%—12.5%——4016 mdeg83% / 110% / 88%None
Ar4d
—— / —160ms · 3513.0%—11.3%——5589 mdeg90% / 122% / 78%None
b77
—— / —71ms · 3233.3%—6.5%——5017 mdeg51% / 94% / 101%None
tokyo
—— / —113ms · 3944.1%—11.5%——3002 mdeg30% / 104% / 78%None
merdas
—— / —122ms · 2926.2%—6.1%——9895 mdeg38% / 114% / 81%None
Rc
—— / —322ms · 174.0%—13.7%——3685 mdeg89% / 91% / 68%None
DADDy COOL
—— / —135ms · 1925.0%—14.5%——2609 mdeg52% / 83% / 67%None
RADICAL.BANGO
—— / —84ms · 2729.5%—10.5%——3130 mdeg75% / 72% / 65%None
||= P S Y C }{ O =||®
—— / —162ms · 1915.3%—12.3%——3916 mdeg67% / 73% / 55%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2B/T
  3. 3A/CT
  4. 4A/CT
  5. 5A/CT
  6. 6A/CT
  7. 7B/T
  8. 8A/CT
  9. 9A/CT
  10. 10A/CT
  11. 11A/CT
  12. 12A/CT
  13. 13B/CT
  14. 14B/CT
  15. 15B/CT
  16. 16A/T
  17. 17B/CT
  18. 18B/CT
  19. 19A/T
  20. 20B/CT
  21. 21B/CT
  22. 22B/CT
  23. 23B/CT
  24. 24A/T
  25. 25B/CT
  26. 26B/CT
  27. 27A/T
  28. 28B/T
  29. 29B/T

Round events

Round 12 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +358 ticks

    -23 threw a smoke

  2. +367 ticks

    ||= P S Y C }{ O =||® threw a smoke

  3. +429 ticks

    ASSASSIN. threw a smoke

  4. +457 ticks

    Ar4d threw a incendiary

  5. +529 ticks

    ||= P S Y C }{ O =||® detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  6. +592 ticks

    Ar4d detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  7. +605 ticks

    merdas threw a incendiary

  8. +670 ticks

    Ar4d threw a HE grenade

  9. +703 ticks

    merdas detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  10. +714 ticks

    -23 detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  11. +781 ticks

    Ar4d detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  12. +790 ticks

    Ar4d threw a flashbang

  13. +908 ticks

    Ar4d detonated a flashbang

    0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 3.0s team blind

  14. +908 ticks

    b77 threw a HE grenade

  15. +944 ticks

    Ar4d molotov expired

  16. +1,001 ticks

    ASSASSIN. detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  17. +1,019 ticks

    b77 detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  18. +1,055 ticks

    merdas molotov expired

  19. +1,104 ticks

    ||= P S Y C }{ O =||® threw a HE grenade

  20. +1,161 ticks

    Rc threw a HE grenade

  21. +1,214 ticks

    ||= P S Y C }{ O =||® detonated a HE grenade

    28 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  22. +1,272 ticks

    Rc detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  23. +1,328 ticks

    ASSASSIN. threw a flashbang

  24. +1,437 ticks

    ||= P S Y C }{ O =||® threw a incendiary

  25. +1,439 ticks

    ASSASSIN. detonated a flashbang

    0 dmg · 2 enemies · 1 teammates · 2.6s enemy blind · 0.5s team blind

  26. +1,449 ticks

    Ar4d threw a smoke

  27. +1,479 ticks

    ||= P S Y C }{ O =||® detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  28. +1,631 ticks

    Ar4d detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  29. +1,750 ticks

    tokyo eliminated Rc with AWP
    Opening
  30. +1,819 ticks

    ASSASSIN. threw a HE grenade

  31. +1,831 ticks

    ||= P S Y C }{ O =||® molotov expired

  32. +1,929 ticks

    ASSASSIN. detonated a HE grenade

    15 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  33. +1,941 ticks

    ||= P S Y C }{ O =||® smoke expired

  34. +1,983 ticks

    tokyo eliminated ASSASSIN. with AWP
  35. +2,126 ticks

    -23 smoke expired

  36. +2,244 ticks

    Ar4d eliminated DADDy COOL with AWP
  37. +2,413 ticks

    ASSASSIN. smoke expired

  38. +3,043 ticks

    Ar4d smoke expired

  39. +3,854 ticks

    -23 eliminated Ar4d with AK-47
    Headshot
  40. +4,005 ticks

    -23 started planting

    62.6s clock
  41. +4,083 ticks

    b77 eliminated RADICAL.BANGO with AK-47
  42. +4,188 ticks

    merdas threw a molotov

  43. +4,205 ticks

    -23 planted the bomb

    65.7s clock
  44. +4,323 ticks

    merdas detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  45. +4,391 ticks

    b77 threw a molotov

  46. +4,418 ticks

    ||= P S Y C }{ O =||® threw a flashbang

  47. +4,429 ticks

    b77 detonated a molotov

    25 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  48. +4,529 ticks

    ||= P S Y C }{ O =||® detonated a flashbang

    0 dmg · 1 enemies · 2 teammates · 3.7s enemy blind · 8.0s team blind

  49. +4,560 ticks

    tokyo eliminated b77 with AWP · flashed by ||= P S Y C }{ O =||®
    Blind
  50. +4,772 ticks

    merdas molotov expired

  51. +4,783 ticks

    -23 eliminated tokyo with AK-47 · assisted by b77
    Trade
  52. +4,865 ticks

    -23 eliminated ||= P S Y C }{ O =||® with AK-47 · assisted by b77
    Headshot
  53. +4,878 ticks

    b77 molotov expired

  54. +5,399 ticks

    -23 threw a flashbang

  55. +5,490 ticks

    merdas threw a flashbang

  56. +5,510 ticks

    -23 detonated a flashbang

    0 dmg · 1 enemies · 0 teammates · 1.2s enemy blind · 0.0s team blind

  57. +5,601 ticks

    merdas detonated a flashbang

    0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.7s team blind

  58. +5,868 ticks

    merdas started defusing

    Kit91.7s clock
  59. +6,227 ticks

    merdas threw a HE grenade

  60. +6,337 ticks

    merdas detonated a HE grenade

    22 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  61. +6,337 ticks

    merdas eliminated -23 with hegrenade · assisted by ||= P S Y C }{ O =||®
  62. +6,437 ticks

    merdas started defusing

    Kit100.6s clock
  63. +6,757 ticks

    merdas defused the bomb

    105.6s clock

Kill feed

210 of 214 events

Objective

97 of unknown events

Grenades

667 of unknown events