Public match receipt
Sep 1, 05:11 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
15
Team B
15
Top Frag Rating · william · 1.41
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Regeneration
9/14
Entries won / attempted
Trade impact
-23
5
Trade kills
Clutches
moodixd34
1/6
Clutches won / played
Utility
william
130
5 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
william CS3,589FACEIT— | 32 | 20 | 7 | 1.60 | 118.3 | 34% | 87% | 1.41 | +51 | 3 |
Regeneration CS3,864FACEIT— | 27 | 21 | 6 | 1.29 | 87.9 | 33% | 77% | 1.16 | +52 | 7 |
-23 CS4,782FACEIT— | 15 | 18 | 4 | 0.83 | 57.7 | 47% | 67% | 0.87 | +56 | 1 |
Abu LuLu Feroz CS3,613746 | 19 | 16 | 7 | 1.19 | 66.5 | 37% | 77% | 1.04 | — | 4 |
HAVva CS1,112FACEIT— | 15 | 24 | 7 | 0.63 | 54.3 | 0% | 67% | 0.80 | +50 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
THE_FAILURE CS3,233352 | 24 | 23 | 6 | 1.04 | 91.9 | 54% | 60% | 1.05 | -52 | 1 |
moodixd34 CS5,000833 | 24 | 19 | 6 | 1.26 | 75.3 | 33% | 73% | 1.09 | — | 2 |
BIRYANI CS3,192FACEIT— | 20 | 21 | 7 | 0.95 | 83.5 | 40% | 67% | 1.01 | -62 | 4 |
Bahidarah CS5,119859 | 20 | 24 | 5 | 0.83 | 73.0 | 20% | 70% | 0.94 | -55 | 5 |
Zura CS1,807FACEIT— | 9 | 24 | 7 | 0.38 | 41.5 | 11% | 60% | 0.65 | — | 3 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
william | 130 | 5 | 1/1 | 2 | 0/1 | 3 | 72 |
Regeneration | 10 | 3 | 9/14 | 1 | 0/0 | 7 | 58 |
moodixd34 | 59 | 18 | 2/2 | 3 | 1/6 | 2 | 55 |
THE_FAILURE | 51 | 2 | 3/12 | 1 | 0/1 | 1 | 56 |
Abu LuLu Feroz | 90 | 8 | 3/3 | 3 | 0/6 | 4 | 44 |
BIRYANI | 23 | 0 | 2/8 | 4 | 1/5 | 4 | 54 |
Bahidarah | 3 | 6 | 4/5 | 2 | 0/0 | 5 | 54 |
-23 | 38 | 6 | 0/2 | 5 | 0/4 | 1 | 51 |
HAVva | 50 | 9 | 5/10 | 1 | 0/3 | 0 | 36 |
Zura | 0 | 1 | 1/3 | 2 | 1/4 | 3 | 25 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
william | — | — / — | 178ms · 46 | 26.4% | — | 11.0% | — | — | 5325 mdeg | 65% / 143% / 125% | None |
Regeneration | — | — / — | 117ms · 39 | 30.4% | — | 19.6% | — | — | 2144 mdeg | 63% / 106% / 100% | None |
moodixd34 | — | — / — | 80ms · 33 | 21.2% | — | 14.7% | — | — | 7483 mdeg | 63% / 91% / 99% | None |
THE_FAILURE | — | — / — | 89ms · 48 | 21.9% | — | 20.6% | — | — | 2045 mdeg | 102% / 111% / 82% | None |
Abu LuLu Feroz | — | — / — | 155ms · 33 | 14.1% | — | 12.7% | — | — | 3909 mdeg | 69% / 80% / 93% | None |
BIRYANI | — | — / — | 131ms · 43 | 24.3% | — | 12.7% | — | — | 1730 mdeg | 75% / 101% / 74% | None |
Bahidarah | — | — / — | 102ms · 30 | 19.4% | — | 6.0% | — | — | 4820 mdeg | 38% / 88% / 65% | None |
-23 | — | — / — | 115ms · 15 | 5.3% | — | 11.5% | — | — | 2644 mdeg | 88% / 70% / 65% | None |
HAVva | — | — / — | 158ms · 21 | 13.6% | — | 5.7% | — | — | 10552 mdeg | 0% / 66% / 49% | None |
Zura | — | — / — | 79ms · 20 | 20.7% | — | 6.1% | — | — | 5930 mdeg | 21% / 50% / 29% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+670 ticks
Regeneration eliminated THE_FAILURE with glock · assisted by williamOpeningHeadshot+1,165 ticks
-23 dropped the bomb
18.2s clock+1,165 ticks
moodixd34 eliminated -23 with hkp2000Headshot+1,177 ticks
BIRYANI eliminated william with hkp2000Headshot+1,342 ticks
Regeneration eliminated Zura with glockHeadshot+1,634 ticks
Bahidarah eliminated HAVva with knife+2,631 ticks
Abu LuLu Feroz eliminated Bahidarah with glock+3,167 ticks
Regeneration eliminated moodixd34 with usp silencer+3,673 ticks
Abu LuLu Feroz picked up the bomb
57.4s clock+4,351 ticks
Regeneration eliminated BIRYANI with hkp2000 · assisted by william
Kill feed
210 exact match events
Objective
111 of unknown events
Grenades
684 of unknown events