Public match receipt
Sep 6, 06:40 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
9
Top Frag Rating · Shalabi · 1.25
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
m3hdi
5/8
Entries won / attempted
Trade impact
Shalabi
3
Trade kills
Clutches
Shalabi
2/3
Clutches won / played
Utility
MB
183
7 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Shalabi CS4,5501,041 | 20 | 12 | 1 | 1.67 | 88.3 | 15% | 73% | 1.25 | +232 | 3 |
MB CS4,888FACEIT— | 17 | 14 | 6 | 1.21 | 92.3 | 24% | 68% | 1.13 | +111 | 5 |
AIZEN CS2,868FACEIT— | 14 | 14 | 5 | 1.00 | 69.6 | 57% | 64% | 0.96 | +152 | 2 |
Hashem CS1,1771,000 | 10 | 17 | 8 | 0.59 | 59.4 | 30% | 73% | 0.83 | +117 | 1 |
Duke CS2,041979 | 12 | 18 | 2 | 0.67 | 54.7 | 67% | 59% | 0.78 | +146 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
BAO CS—FACEIT— | 20 | 16 | 4 | 1.25 | 92.7 | 40% | 73% | 1.15 | — | 2 |
-23 CS3,7311,000 | 17 | 14 | 3 | 1.21 | 78.2 | 53% | 68% | 1.07 | -120 | 2 |
m3hdi CS4,985FACEIT— | 13 | 19 | 6 | 0.68 | 84.5 | 31% | 64% | 0.93 | -306 | 1 |
Manichitrathazh CS—177 | 13 | 14 | 3 | 0.93 | 52.7 | 46% | 59% | 0.85 | — | 2 |
Luffy @bandit CS3,678FACEIT— | 12 | 11 | 5 | 1.09 | 63.4 | 50% | 73% | 0.99 | -119 | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Shalabi | 128 | 2 | 2/3 | 3 | 2/3 | 3 | 48 |
BAO | 0 | 2 | 4/4 | 3 | 0/2 | 2 | 50 |
MB | 183 | 7 | 1/6 | 3 | 1/1 | 5 | 46 |
-23 | 0 | 4 | 4/5 | 3 | 0/2 | 2 | 38 |
Luffy @bandit | 0 | 3 | 1/3 | 1 | 0/6 | 2 | 28 |
AIZEN | 51 | 5 | 2/4 | 1 | 0/5 | 2 | 32 |
m3hdi | 0 | 0 | 5/8 | 0 | 0/2 | 1 | 34 |
Manichitrathazh | 45 | 1 | 0/2 | 2 | 0/1 | 2 | 31 |
Hashem | 63 | 4 | 0/2 | 2 | 0/1 | 1 | 30 |
Duke | 40 | 4 | 3/7 | 3 | 0/2 | 2 | 28 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Shalabi | — | — / — | 111ms · 16 | 10.8% | — | 10.5% | — | — | 4786 mdeg | 28% / 107% / 130% | None |
BAO | — | — / — | 51ms · 25 | 14.5% | — | 24.4% | — | — | 1913 mdeg | 75% / 112% / 98% | None |
MB | — | — / — | 76ms · 30 | 27.5% | — | 6.9% | — | — | 4203 mdeg | 44% / 111% / 95% | None |
-23 | — | — / — | 136ms · 21 | 14.0% | — | 16.1% | — | — | 5066 mdeg | 99% / 94% / 95% | None |
Luffy @bandit | — | — / — | 94ms · 20 | 36.8% | — | 17.8% | — | — | 3652 mdeg | 94% / 77% / 85% | None |
AIZEN | — | — / — | 219ms · 25 | 20.3% | — | 21.0% | — | — | 3490 mdeg | 107% / 84% / 78% | None |
m3hdi | — | — / — | 213ms · 20 | 16.7% | — | 12.8% | — | — | 4645 mdeg | 58% / 102% / 54% | None |
Manichitrathazh | — | — / — | 71ms · 17 | 14.1% | — | 22.2% | — | — | 4359 mdeg | 87% / 64% / 73% | None |
Hashem | — | — / — | 154ms · 15 | 8.8% | — | 15.6% | — | — | 4727 mdeg | 56% / 72% / 46% | None |
Duke | — | — / — | 163ms · 19 | 9.3% | — | 20.4% | — | — | 7522 mdeg | 125% / 66% / 52% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 11 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+356 ticks
m3hdi threw a flashbang
+437 ticks
BAO threw a smoke
+462 ticks
Luffy @bandit threw a flashbang
+466 ticks
m3hdi detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 5.0s team blind
+508 ticks
m3hdi dropped the bomb
7.9s clock+572 ticks
Luffy @bandit detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+579 ticks
Hashem threw a incendiary
+685 ticks
Hashem detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+685 ticks
Manichitrathazh picked up the bomb
10.7s clock+754 ticks
Manichitrathazh threw a flashbang
+864 ticks
Manichitrathazh detonated a flashbang
0 dmg · 0 enemies · 4 teammates · 0.0s enemy blind · 6.2s team blind
+1,037 ticks
Hashem molotov expired
+1,048 ticks
AIZEN eliminated -23 with usp silencerOpeningHeadshot+1,111 ticks
BAO detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,164 ticks
Luffy @bandit threw a molotov
+1,275 ticks
Luffy @bandit detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,508 ticks
Manichitrathazh threw a smoke
+1,539 ticks
Luffy @bandit threw a HE grenade
+1,650 ticks
Luffy @bandit detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,697 ticks
Manichitrathazh detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,724 ticks
Luffy @bandit molotov expired
+1,830 ticks
Manichitrathazh dropped the bomb
28.6s clock+1,830 ticks
Shalabi eliminated Manichitrathazh with mp5sdThrough smoke+1,936 ticks
m3hdi eliminated Hashem with AK-47Headshot+2,047 ticks
Duke eliminated m3hdi with m4a1 · assisted by HashemTrade+2,130 ticks
BAO eliminated Duke with AK-47 · assisted by Luffy @banditTradeThrough smoke+2,225 ticks
MB threw a incendiary
+2,394 ticks
MB threw a HE grenade
+2,425 ticks
BAO threw a HE grenade
+2,487 ticks
Shalabi eliminated BAO with mp5sd · assisted by MB+2,504 ticks
MB detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,523 ticks
BAO smoke expired
+2,535 ticks
BAO detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,661 ticks
Luffy @bandit eliminated MB with AK-47Headshot+2,749 ticks
Shalabi eliminated Luffy @bandit with mp5sd · assisted by DukeTradeHeadshot
Kill feed
149 exact match events
Objective
49 of unknown events
Grenades
540 of unknown events