FL
Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3839937335865114675

Public match receipt

Aug 30, 05:16 PM

Nuke

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

34:21 Scoreboard21 roundsIndexed 8/30/2026

Team A

8

:

Team B

13

Top Frag Rating · YeastInspector · 1.29

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

witchy balls

4/6

Entries won / attempted

Trade impact

Mr.Bloodhound

4

Trade kills

Clutches

Doofs

2/2

Clutches won / played

Utility

Shockplug

92

15 enemies flashed

Started on CT

Team A

8
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Asnee
CS18,177FACEIT 966 Elo · Level 4 at this match4966
221341.6989.636%76%1.28-3223
Pengu
CS14,888FACEIT 1,000 Elo · Level 4 at this match41,000
151990.7988.547%76%1.02-5583
Mr.Bloodhound
CS4,303FACEIT—
151750.8871.633%81%0.99-1832
witchy balls
CS18,265FACEIT 1,000 Elo · Level 4 at this match41,000
161970.8479.119%76%0.99-3410
DixbieFloppin
CS—FACEIT 737 Elo · Level 2 at this match2737
71850.3951.843%52%0.67—0

Started on T

Team B

13
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
YeastInspector
CS13,670FACEIT 951 Elo · Level 4 at this match4951
241681.50100.938%81%1.29+3554
TaintTickler
CS13,035FACEIT—
161780.9497.038%76%1.10+3542
I be gaming
CS12,094FACEIT 921 Elo · Level 4 at this match4921
171870.9494.553%76%1.09+2822
Shockplug
CS14,068FACEIT—
1414101.0080.836%81%1.06+3172
Doofs
CS13,072FACEIT 940 Elo · Level 4 at this match4940
141211.1760.77%62%0.96+3653

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
YeastInspector
2231/441/3462
Asnee
3103/921/5359
TaintTickler
022/511/1250
I be gaming
1804/530/3247
Shockplug
92151/300/3240
Pengu
2022/330/2345
witchy balls
014/640/3043
Mr.Bloodhound
002/240/3244
Doofs
002/422/2334
DixbieFloppin
3240/140/1018

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
YeastInspector
—— / —69ms · 3946.2%—15.3%——3439 mdeg70% / 122% / 117%None
Asnee
—— / —49ms · 2327.9%—17.4%——1809 mdeg68% / 108% / 132%None
TaintTickler
—— / —154ms · 3015.3%—7.4%——5201 mdeg70% / 117% / 74%None
I be gaming
—— / —114ms · 2317.3%—22.4%——2781 mdeg99% / 114% / 74%None
Shockplug
—— / —142ms · 3013.3%—10.8%——8280 mdeg67% / 98% / 78%None
Pengu
—— / —150ms · 159.7%—11.4%——3574 mdeg88% / 107% / 62%None
witchy balls
—— / —128ms · 2615.4%—5.1%——3358 mdeg35% / 96% / 66%None
Mr.Bloodhound
—— / —249ms · 1812.2%—10.3%——7108 mdeg63% / 87% / 69%None
Doofs
—— / —26ms · 1941.5%—4.8%——15769 mdeg13% / 73% / 91%None
DixbieFloppin
—— / —101ms · 1913.5%—10.5%——5163 mdeg80% / 63% / 30%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2B/T
  3. 3B/T
  4. 4A/CT
  5. 5B/T
  6. 6B/T
  7. 7B/T
  8. 8B/T
  9. 9A/CT
  10. 10A/CT
  11. 11B/T
  12. 12B/T
  13. 13A/T
  14. 14B/CT
  15. 15B/CT
  16. 16B/CT
  17. 17A/T
  18. 18A/T
  19. 19A/T
  20. 20B/CT
  21. 21B/CT

Round events

Round 14 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +992 ticks

    witchy balls eliminated Shockplug with AK-47
    OpeningHeadshot
  2. +1,362 ticks

    Pengu dropped the bomb

    21.3s clock
  3. +1,362 ticks

    YeastInspector eliminated Pengu with mag7
    Headshot
  4. +1,401 ticks

    I be gaming eliminated Asnee with MP9
    Headshot
  5. +1,469 ticks

    Mr.Bloodhound eliminated YeastInspector with AK-47
    Trade
  6. +1,538 ticks

    DixbieFloppin eliminated I be gaming with Desert Eagle
    TradeHeadshot
  7. +1,686 ticks

    Mr.Bloodhound picked up the bomb

    26.3s clock
  8. +1,822 ticks

    Mr.Bloodhound dropped the bomb

    28.5s clock
  9. +1,822 ticks

    Doofs eliminated Mr.Bloodhound with taser
  10. +2,055 ticks

    DixbieFloppin eliminated Doofs with AK-47
    Trade
  11. +2,185 ticks

    witchy balls picked up the bomb

    34.1s clock
  12. +2,313 ticks

    witchy balls started planting

    36.1s clock
  13. +2,513 ticks

    witchy balls planted the bomb

    39.3s clock
  14. +3,280 ticks

    TaintTickler eliminated DixbieFloppin with MP9
    Headshot
  15. +3,600 ticks

    TaintTickler eliminated witchy balls with fiveseven · assisted by Shockplug
  16. +3,751 ticks

    TaintTickler started defusing

    No kit58.6s clock
  17. +4,391 ticks

    TaintTickler defused the bomb

    68.6s clock

Kill feed

162 of 163 events

Objective

94 of unknown events

Grenades

349 of unknown events