Public match receipt
Aug 9, 09:35 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
8
Top Frag Rating · fs1 enjoyer · 1.49
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
fs1 enjoyer
7/10
Entries won / attempted
Trade impact
fs1 enjoyer
4
Trade kills
Clutches
RedVicious
1/6
Clutches won / played
Utility
PEPTIDE-GOONER
493
1 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
fs1 enjoyer CS25,0031,803 | 26 | 14 | 6 | 1.86 | 125.2 | 46% | 81% | 1.49 | +367 | 6 |
Night Knight CS—FACEIT— | 19 | 14 | 3 | 1.36 | 103.1 | 21% | 71% | 1.22 | — | 3 |
gg CS21,0231,085 | 15 | 10 | 5 | 1.50 | 77.0 | 67% | 71% | 1.15 | +366 | 3 |
RedVicious CS21,222900 | 13 | 12 | 2 | 1.08 | 54.4 | 38% | 76% | 0.96 | +360 | 1 |
PEPTIDE-GOONER CS17,7031,727 | 12 | 13 | 7 | 0.92 | 75.6 | 17% | 71% | 0.99 | +357 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS24,148FACEIT— | 16 | 15 | 4 | 1.07 | 79.8 | 31% | 57% | 1.00 | -374 | 4 |
Woody CS21,5301,162 | 13 | 18 | 4 | 0.72 | 74.3 | 62% | 62% | 0.89 | -386 | 1 |
Shockplug CS18,542FACEIT— | 11 | 16 | 5 | 0.69 | 66.1 | 64% | 52% | 0.81 | -335 | 3 |
BIN CS21,0721,170 | 11 | 20 | 3 | 0.55 | 59.5 | 45% | 52% | 0.75 | -386 | 0 |
TwiT CS20,4481,779 | 10 | 18 | 4 | 0.56 | 65.1 | 50% | 57% | 0.79 | -103 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
fs1 enjoyer | 365 | 12 | 7/10 | 4 | 0/2 | 6 | 55 |
Night Knight | 178 | 1 | 3/6 | 1 | 0/0 | 3 | 41 |
gg | 343 | 8 | 2/2 | 3 | 0/0 | 3 | 39 |
DaSCHILL | 194 | 1 | 0/4 | 2 | 1/3 | 4 | 47 |
PEPTIDE-GOONER | 493 | 1 | 1/2 | 3 | 0/0 | 0 | 25 |
RedVicious | 44 | 1 | 1/1 | 1 | 1/6 | 1 | 30 |
Woody | 66 | 1 | 1/3 | 4 | 0/2 | 1 | 34 |
Shockplug | 159 | 5 | 4/7 | 0 | 0/1 | 3 | 29 |
TwiT | 229 | 5 | 1/4 | 1 | 0/4 | 0 | 21 |
BIN | 66 | 7 | 1/3 | 3 | 0/4 | 0 | 24 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
fs1 enjoyer | — | — / — | 116ms · 36 | 16.2% | — | 15.5% | — | — | 3455 mdeg | 87% / 151% / 145% | None |
Night Knight | — | — / — | 79ms · 23 | 18.5% | — | 6.3% | — | — | 5529 mdeg | 40% / 125% / 106% | None |
gg | — | — / — | 182ms · 12 | 4.4% | — | 12.6% | — | — | 3611 mdeg | 125% / 93% / 117% | None |
DaSCHILL | — | — / — | 139ms · 25 | 20.3% | — | 15.8% | — | — | 4185 mdeg | 59% / 96% / 83% | None |
PEPTIDE-GOONER | — | — / — | 61ms · 19 | 26.9% | — | 4.5% | — | — | 3034 mdeg | 31% / 91% / 72% | None |
RedVicious | — | — / — | 112ms · 5 | 2.4% | — | 13.9% | — | — | 2720 mdeg | 72% / 66% / 85% | None |
Woody | — | — / — | 95ms · 20 | 14.8% | — | 27.0% | — | — | 2065 mdeg | 116% / 90% / 56% | None |
Shockplug | — | — / — | 204ms · 14 | 3.8% | — | 11.7% | — | — | 2459 mdeg | 119% / 80% / 54% | None |
TwiT | — | — / — | 56ms · 14 | 9.6% | — | 12.5% | — | — | 9993 mdeg | 94% / 79% / 43% | None |
BIN | — | — / — | 113ms · 17 | 14.0% | — | 11.3% | — | — | 3129 mdeg | 85% / 72% / 43% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+672 ticks
DaSCHILL threw a HE grenade
+701 ticks
TwiT threw a HE grenade
+782 ticks
DaSCHILL detonated a HE grenade
29 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+812 ticks
TwiT detonated a HE grenade
48 dmg · 3 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+890 ticks
fs1 enjoyer eliminated DaSCHILL with glock · assisted by ShockplugOpeningHeadshot+969 ticks
TwiT threw a incendiary
+1,031 ticks
fs1 enjoyer eliminated Shockplug with glockHeadshot+1,068 ticks
TwiT detonated a molotov
40 dmg · 3 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,420 ticks
TwiT molotov expired
+1,488 ticks
TwiT eliminated gg with usp silencerHeadshot+1,543 ticks
Night Knight dropped the bomb
24.1s clock+1,543 ticks
TwiT eliminated Night Knight with usp silencerHeadshot+1,625 ticks
fs1 enjoyer eliminated TwiT with glockTradeHeadshot+1,712 ticks
Woody eliminated PEPTIDE-GOONER with usp silencer · assisted by DaSCHILLHeadshot+2,347 ticks
fs1 enjoyer eliminated Woody with glockHeadshot+2,446 ticks
BIN eliminated fs1 enjoyer with usp silencerTrade+2,777 ticks
RedVicious eliminated BIN with revolver · assisted by fs1 enjoyerHeadshot
Kill feed
148 of 150 events
Objective
73 of unknown events
Grenades
633 of unknown events