Public match receipt
Jul 31, 01:27 AM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
1
Team B
13
Top Frag Rating · ham07 · 1.85
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
ham07
5/5
Entries won / attempted
Trade impact
ham07
2
Trade kills
Clutches
ham07
1/1
Clutches won / played
Utility
MOIED
637
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Luffy CS—FACEIT— | 7 | 13 | 1 | 0.54 | 45.7 | 14% | 36% | 0.63 | — | 0 |
Noob Pro Max CS2,252FACEIT— | 6 | 13 | 2 | 0.46 | 49.7 | 83% | 36% | 0.62 | -143 | 0 |
big bear🩻 CS2,758FACEIT— | 4 | 13 | 1 | 0.31 | 37.2 | 25% | 43% | 0.55 | -133 | 1 |
mohsenpkz3 CS3,328FACEIT— | 5 | 12 | 0 | 0.42 | 39.1 | 60% | 36% | 0.57 | -144 | 0 |
mr CS3,967FACEIT— | 3 | 13 | 2 | 0.23 | 47.8 | 33% | 36% | 0.55 | -145 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
ham07 CS—1,000 | 22 | 2 | 2 | 11.00 | 149.6 | 64% | 93% | 1.85 | — | 6 |
MOIED CS2,975FACEIT— | 16 | 7 | 6 | 2.29 | 131.5 | 50% | 71% | 1.61 | +100 | 4 |
-23 CS3,108FACEIT— | 17 | 5 | 0 | 3.40 | 100.0 | 41% | 86% | 1.83 | +131 | 2 |
Beef&Pazhampori CS3,106FACEIT— | 4 | 4 | 1 | 1.00 | 34.1 | 25% | 100% | 0.93 | +109 | 0 |
SAMURAIRAY69 CS2,819FACEIT— | 5 | 9 | 3 | 0.56 | 52.1 | 40% | 64% | 0.76 | +102 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
ham07 | 163 | 0 | 5/5 | 2 | 1/1 | 6 | 69 |
-23 | 0 | 0 | 2/2 | 1 | 1/1 | 2 | 33 |
MOIED | 637 | 0 | 2/4 | 1 | 0/0 | 4 | 37 |
Beef&Pazhampori | 0 | 0 | 0/0 | 1 | 0/1 | 0 | 13 |
SAMURAIRAY69 | 29 | 7 | 0/3 | 0 | 0/0 | 1 | 12 |
Luffy | 0 | 0 | 2/5 | 0 | 0/1 | 0 | 16 |
Noob Pro Max | 0 | 1 | 2/6 | 0 | 0/1 | 0 | 14 |
mohsenpkz3 | 0 | 0 | 0/1 | 0 | 0/2 | 0 | 11 |
big bear🩻 | 0 | 0 | 1/1 | 1 | 0/3 | 1 | 13 |
mr | 101 | 2 | 0/1 | 0 | 0/5 | 0 | 7 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
ham07 | — | — / — | 0ms · 20 | 87.0% | — | 63.6% | — | — | 1199 mdeg | 119% / 181% / 859% |
|
-23 | — | — / — | 75ms · 17 | 27.0% | — | 25.0% | — | — | 4128 mdeg | 77% / 121% / 266% | None |
MOIED | — | — / — | 323ms · 15 | 6.5% | — | 13.8% | — | — | 6360 mdeg | 94% / 159% / 179% | None |
Beef&Pazhampori | — | — / — | 375ms · 6 | 10.0% | — | 4.3% | — | — | 4349 mdeg | 47% / 41% / 78% | None |
SAMURAIRAY69 | — | — / — | 168ms · 4 | 12.5% | — | 16.7% | — | — | 6437 mdeg | 75% / 63% / 43% | None |
Luffy | — | — / — | 27ms · 8 | 23.1% | — | 11.1% | — | — | 5434 mdeg | 27% / 55% / 42% | None |
Noob Pro Max | — | — / — | 9ms · 9 | 38.1% | — | 32.1% | — | — | 2530 mdeg | 156% / 60% / 36% | None |
mohsenpkz3 | — | — / — | 21ms · 9 | 47.1% | — | 35.7% | — | — | 3764 mdeg | 113% / 47% / 33% | None |
big bear🩻 | — | — / — | 0ms · 7 | 38.9% | — | 5.9% | — | — | 6014 mdeg | 47% / 45% / 24% | None |
mr | — | — / — | 127ms · 10 | 10.0% | — | 9.7% | — | — | 5722 mdeg | 63% / 58% / 18% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 14 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+405 ticks
mr dropped the bomb
6.3s clock+571 ticks
mr picked up the bomb
8.9s clock+629 ticks
ham07 eliminated Luffy with ssg08OpeningHeadshotWallbang · 2 surfaces+923 ticks
-23 eliminated mohsenpkz3 with M4A1-S+1,006 ticks
ham07 eliminated big bear🩻 with ssg08HeadshotWallbang · 2 surfaces+1,043 ticks
mr dropped the bomb
16.3s clock+1,527 ticks
ham07 eliminated Noob Pro Max with ssg08HeadshotWallbang+1,774 ticks
mr threw a smoke
+1,817 ticks
mr picked up the bomb
28.4s clock+1,859 ticks
mr detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,428 ticks
mr dropped the bomb
37.9s clock+2,428 ticks
ham07 eliminated mr with ssg08 · assisted by MOIEDThrough smoke
Kill feed
87 of 91 events
Objective
40 of unknown events
Grenades
179 of unknown events