Public match receipt
Jul 21, 01:09 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
9
Top Frag Rating · taka member · 1.53
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
taka member
8/10
Entries won / attempted
Trade impact
Wolf
10
Trade kills
Clutches
ELIGEBALDPEEK
1/8
Clutches won / played
Utility
Staged
184
5 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
taka member CS—1,418 | 26 | 13 | 8 | 2.00 | 128.2 | 50% | 77% | 1.53 | — | 4 |
Not orange CS—1,363 | 18 | 14 | 5 | 1.29 | 75.0 | 28% | 77% | 1.10 | — | 2 |
DripShop CS—857 | 19 | 13 | 2 | 1.46 | 85.3 | 47% | 77% | 1.20 | — | 4 |
bat0c CS—1,588 | 16 | 14 | 5 | 1.14 | 79.5 | 44% | 82% | 1.10 | — | 1 |
Staged CS—1,000 | 8 | 15 | 8 | 0.53 | 50.0 | 25% | 73% | 0.77 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Wolf CS20,4001,499 | 25 | 17 | 3 | 1.47 | 95.3 | 32% | 73% | 1.23 | — | 4 |
DaSCHILL CS23,001FACEIT— | 13 | 19 | 3 | 0.68 | 67.7 | 77% | 55% | 0.83 | — | 2 |
goprofed CS—2,029 | 12 | 15 | 4 | 0.80 | 58.2 | 58% | 73% | 0.88 | — | 2 |
ELIGEBALDPEEK CS—1,391 | 13 | 17 | 5 | 0.76 | 67.3 | 54% | 64% | 0.88 | — | 1 |
Shockplug CS17,434FACEIT— | 6 | 20 | 8 | 0.30 | 55.7 | 0% | 77% | 0.75 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
taka member | 31 | 3 | 8/10 | 5 | 0/1 | 4 | 61 |
Wolf | 0 | 13 | 0/2 | 10 | 1/3 | 4 | 57 |
DripShop | 10 | 6 | 2/2 | 5 | 0/3 | 4 | 40 |
Not orange | 88 | 0 | 4/4 | 4 | 0/0 | 2 | 41 |
bat0c | 85 | 3 | 3/3 | 3 | 1/3 | 1 | 36 |
goprofed | 7 | 2 | 0/2 | 2 | 0/3 | 2 | 28 |
ELIGEBALDPEEK | 42 | 5 | 2/4 | 1 | 1/8 | 1 | 28 |
DaSCHILL | 7 | 0 | 0/2 | 2 | 0/0 | 2 | 32 |
Staged | 184 | 5 | 1/3 | 1 | 1/4 | 2 | 21 |
Shockplug | 3 | 5 | 2/12 | 2 | 0/1 | 0 | 20 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
Aim measurements were not stored for this match. Older receipts and tracker-only rows stay blank rather than guessed.
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 9 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+665 ticks
bat0c eliminated Shockplug with M4A1-SOpening+719 ticks
Not orange eliminated ELIGEBALDPEEK with M4A1-S+775 ticks
bat0c eliminated Wolf with M4A1-S+871 ticks
DripShop eliminated DaSCHILL with M4A1-S+1,390 ticks
goprofed eliminated Not orange with AK-47 · assisted by ELIGEBALDPEEK+1,624 ticks
taka member eliminated goprofed with AWP · assisted by Not orangeTrade
Kill feed
157 exact match events
Objective
Marked unavailable by the source
Grenades
Marked unavailable by the source