Public match receipt
Aug 28, 02:11 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
3
Top Frag Rating · Mⱥ$✝ɇɾ Hⱥɗɇ$ · 1.85
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Khakhambella
3/6
Entries won / attempted
Trade impact
DEV
5
Trade kills
Clutches
b77
1/8
Clutches won / played
Utility
pain
157
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Mⱥ$✝ɇɾ Hⱥɗɇ$ CS2,184642 | 22 | 6 | 6 | 3.67 | 138.1 | 27% | 100% | 1.85 | +132 | 3 |
DEV CS3,1201,000 | 21 | 6 | 6 | 3.50 | 127.3 | 48% | 88% | 1.85 | +148 | 4 |
pain CS2,772542 | 17 | 10 | 4 | 1.70 | 109.6 | 24% | 94% | 1.43 | +374 | 6 |
Khakhambella CS2,248FACEIT— | 9 | 11 | 4 | 0.82 | 66.4 | 67% | 75% | 0.93 | +136 | 0 |
Ramou Ohani CS2,046FACEIT— | 6 | 8 | 5 | 0.75 | 52.1 | 33% | 81% | 0.87 | +349 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
b77 CS1,883924 | 13 | 14 | 1 | 0.93 | 84.0 | 38% | 50% | 0.95 | -114 | 2 |
ASSASSIN. CS3,010457 | 9 | 16 | 3 | 0.56 | 79.6 | 33% | 50% | 0.83 | -133 | 0 |
MHSM CS1,338FACEIT— | 8 | 16 | 5 | 0.50 | 71.9 | 63% | 69% | 0.84 | -241 | 0 |
-23 CS4,999FACEIT— | 5 | 15 | 2 | 0.33 | 35.4 | 20% | 38% | 0.53 | -122 | 1 |
MAJOR ✘ BADGER CS2,472FACEIT— | 6 | 15 | 3 | 0.40 | 57.1 | 17% | 44% | 0.67 | -111 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Mⱥ$✝ɇɾ Hⱥɗɇ$ | 129 | 2 | 2/2 | 2 | 1/2 | 3 | 50 |
DEV | 25 | 9 | 2/2 | 5 | 0/1 | 4 | 49 |
pain | 157 | 0 | 2/5 | 2 | 0/0 | 6 | 39 |
b77 | 55 | 1 | 0/2 | 2 | 1/8 | 2 | 38 |
Khakhambella | 138 | 0 | 3/6 | 0 | 0/0 | 0 | 24 |
Ramou Ohani | 42 | 0 | 0/1 | 2 | 0/1 | 0 | 21 |
MHSM | 0 | 11 | 3/5 | 1 | 0/3 | 0 | 19 |
ASSASSIN. | 52 | 1 | 3/4 | 0 | 0/2 | 0 | 21 |
MAJOR ✘ BADGER | 1 | 8 | 0/3 | 4 | 0/1 | 0 | 14 |
-23 | 0 | 1 | 1/2 | 2 | 1/1 | 1 | 15 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Mⱥ$✝ɇɾ Hⱥɗɇ$ | — | — / — | 28ms · 28 | 38.3% | — | 12.1% | — | — | 2162 mdeg | 51% / 167% / 287% | None |
DEV | — | — / — | 152ms · 28 | 14.1% | — | 16.7% | — | — | 6715 mdeg | 89% / 154% / 273% | None |
pain | — | — / — | 20ms · 17 | 44.1% | — | 14.0% | — | — | 2258 mdeg | 44% / 132% / 133% | None |
b77 | — | — / — | 150ms · 20 | 27.8% | — | 18.6% | — | — | 4772 mdeg | 72% / 101% / 73% | None |
Khakhambella | — | — / — | 115ms · 14 | 28.6% | — | 19.4% | — | — | 2792 mdeg | 125% / 80% / 64% | None |
Ramou Ohani | — | — / — | 26ms · 12 | 35.7% | — | 22.7% | — | — | 1222 mdeg | 63% / 63% / 59% | None |
MHSM | — | — / — | 256ms · 20 | 18.9% | — | 17.0% | — | — | 5331 mdeg | 117% / 87% / 39% | None |
ASSASSIN. | — | — / — | 222ms · 14 | 16.7% | — | 5.6% | — | — | 6415 mdeg | 63% / 96% / 44% | None |
MAJOR ✘ BADGER | — | — / — | 78ms · 14 | 40.9% | — | 15.4% | — | — | 1218 mdeg | 31% / 69% / 31% | None |
-23 | — | — / — | 403ms · 9 | 6.7% | — | 8.7% | — | — | 6575 mdeg | 38% / 43% / 26% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 1 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+365 ticks
DEV threw a smoke
+409 ticks
MHSM threw a smoke
+567 ticks
DEV detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+743 ticks
DEV threw a flashbang
+833 ticks
Khakhambella threw a HE grenade
+860 ticks
DEV detonated a flashbang
0 dmg · 2 enemies · 2 teammates · 4.2s enemy blind · 4.2s team blind
+872 ticks
DEV eliminated MAJOR ✘ BADGER with hkp2000OpeningHeadshot+891 ticks
MHSM detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+943 ticks
Khakhambella detonated a HE grenade
77 dmg · 3 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+977 ticks
b77 dropped the bomb
15.3s clock+977 ticks
DEV eliminated b77 with hkp2000Headshot+997 ticks
Mⱥ$✝ɇɾ Hⱥɗɇ$ threw a HE grenade
+1,043 ticks
DEV eliminated -23 with hkp2000Headshot+1,088 ticks
Khakhambella eliminated ASSASSIN. with hkp2000+1,108 ticks
Mⱥ$✝ɇɾ Hⱥɗɇ$ detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,171 ticks
MHSM threw a flashbang
+1,281 ticks
MHSM detonated a flashbang
0 dmg · 3 enemies · 1 teammates · 2.9s enemy blind · 4.4s team blind
+1,586 ticks
DEV threw a HE grenade
+1,696 ticks
DEV detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,979 ticks
DEV smoke expired
+2,058 ticks
MHSM eliminated pain with p250Headshot+2,148 ticks
DEV eliminated MHSM with hkp2000Trade
Kill feed
117 exact match events
Objective
50 of unknown events
Grenades
347 of unknown events