Public match receipt
Jul 7, 03:44 AM
Cache
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
2
Top Frag Rating · Fable · 1.85
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Fable
6/6
Entries won / attempted
Trade impact
freak jawn
4
Trade kills
Clutches
Ali
1/2
Clutches won / played
Utility
Fable
128
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Fable CS—FACEIT— | 25 | 8 | 6 | 3.13 | 171.7 | 40% | 93% | 1.85 | — | 7 |
Ali CS—FACEIT— | 14 | 7 | 5 | 2.00 | 85.1 | 43% | 80% | 1.36 | — | 3 |
Pyro CS—FACEIT— | 12 | 10 | 2 | 1.20 | 73.2 | 8% | 80% | 1.08 | — | 0 |
Chops CS—FACEIT— | 9 | 7 | 6 | 1.29 | 79.3 | 67% | 93% | 1.18 | — | 2 |
Goonie CS—FACEIT— | 11 | 9 | 2 | 1.22 | 68.1 | 45% | 87% | 1.09 | — | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
HolyJawnMan CS—FACEIT— | 16 | 14 | 5 | 1.14 | 133.5 | 50% | 80% | 1.32 | — | 1 |
Yastuthatiscool CS—FACEIT— | 7 | 14 | 8 | 0.50 | 75.2 | 43% | 67% | 0.85 | — | 0 |
Shockplug CS17,434FACEIT— | 6 | 15 | 1 | 0.40 | 48.0 | 67% | 47% | 0.64 | — | 1 |
i eat sometimes CS—FACEIT— | 6 | 15 | 0 | 0.40 | 30.3 | 33% | 47% | 0.56 | — | 0 |
freak jawn CS—FACEIT— | 5 | 13 | 0 | 0.38 | 38.2 | 40% | 33% | 0.54 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Fable | 128 | 0 | 6/6 | 2 | 1/1 | 7 | 60 |
Ali | 23 | 3 | 1/3 | 2 | 1/2 | 3 | 33 |
HolyJawnMan | 0 | 0 | 1/3 | 0 | 0/3 | 1 | 39 |
Chops | 44 | 3 | 1/1 | 2 | 0/0 | 2 | 25 |
Goonie | 31 | 1 | 1/2 | 2 | 1/1 | 1 | 23 |
Pyro | 0 | 1 | 2/3 | 1 | 0/1 | 0 | 29 |
Yastuthatiscool | 45 | 5 | 0/1 | 2 | 0/6 | 0 | 26 |
Shockplug | 0 | 1 | 3/8 | 0 | 0/1 | 1 | 13 |
i eat sometimes | 31 | 0 | 0/1 | 2 | 0/1 | 0 | 12 |
freak jawn | 0 | 1 | 0/2 | 4 | 0/2 | 0 | 10 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Fable | — | — / — | — | — | — | 40.0% | — | — | — | 75% / 207% / 244% | None |
Ali | — | — / — | — | — | — | 42.9% | — | — | — | 80% / 103% / 156% | None |
HolyJawnMan | — | — / — | — | — | — | 50.0% | — | — | — | 94% / 161% / 89% | None |
Chops | — | — / — | — | — | — | 66.7% | — | — | — | 125% / 96% / 100% | None |
Goonie | — | — / — | — | — | — | 45.5% | — | — | — | 85% / 82% / 96% | None |
Pyro | — | — / — | — | — | — | 8.3% | — | — | — | 16% / 88% / 94% | None |
Yastuthatiscool | — | — / — | — | — | — | 42.9% | — | — | — | 80% / 91% / 39% | None |
Shockplug | — | — / — | — | — | — | 66.7% | — | — | — | 125% / 58% / 31% | None |
i eat sometimes | — | — / — | — | — | — | 33.3% | — | — | — | 63% / 37% / 31% | None |
freak jawn | — | — / — | — | — | — | 40.0% | — | — | — | 75% / 46% / 30% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 7 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+934 ticks
Pyro eliminated Shockplug with AWP · assisted by FableOpening+1,113 ticks
HolyJawnMan eliminated Ali with Galil AR+1,423 ticks
Fable eliminated i eat sometimes with M4A1-SHeadshot+1,522 ticks
Pyro eliminated HolyJawnMan with AWPThrough smoke+1,537 ticks
Fable eliminated Yastuthatiscool with M4A1-S · assisted by Ali+2,557 ticks
freak jawn eliminated Goonie with AWPHeadshot+4,286 ticks
Fable eliminated freak jawn with M4A1-S · assisted by GoonieHeadshot
Kill feed
112 exact match events
Objective
Marked unavailable by the source
Grenades
Marked unavailable by the source