Public match receipt
Sep 17, 01:04 AM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
10
Top Frag Rating · Charles 'Da Pookie' Oliveira · 1.33
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
vgd139rut
5/11
Entries won / attempted
Trade impact
YANKYU
5
Trade kills
Clutches
K1do
2/6
Clutches won / played
Utility
vgd139rut
446
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
YANKYU CS3,805886 | 22 | 19 | 6 | 1.16 | 111.3 | 36% | 83% | 1.24 | +215 | 3 |
K1do CS3,7511,000 | 19 | 16 | 7 | 1.19 | 80.3 | 26% | 83% | 1.12 | +140 | 2 |
-23 CS3,8061,000 | 16 | 15 | 2 | 1.07 | 72.9 | 56% | 57% | 0.96 | +117 | 4 |
MariO CS3,836584 | 12 | 18 | 7 | 0.67 | 55.5 | 42% | 65% | 0.81 | +116 | 2 |
vgd139rut CS4,038FACEIT— | 14 | 21 | 7 | 0.67 | 85.7 | 50% | 65% | 0.94 | +184 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Charles 'Da Pookie' Oliveira CS—886 | 25 | 16 | 1 | 1.56 | 106.4 | 44% | 83% | 1.33 | — | 4 |
mvnsurrkkkk CS3,4991,000 | 20 | 18 | 5 | 1.11 | 86.1 | 40% | 74% | 1.09 | -124 | 2 |
Groundskeeper Willie CS3,4241,000 | 15 | 16 | 8 | 0.94 | 85.0 | 33% | 78% | 1.05 | -106 | 1 |
Snapiyy CS3,788559 | 13 | 18 | 5 | 0.72 | 61.5 | 38% | 70% | 0.86 | -103 | 2 |
Illy Apturo CS2,894775 | 16 | 17 | 3 | 0.94 | 66.6 | 31% | 78% | 0.98 | -106 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Charles 'Da Pookie' Oliveira | 135 | 1 | 2/3 | 4 | 0/2 | 4 | 56 |
YANKYU | 0 | 0 | 2/5 | 5 | 1/1 | 3 | 56 |
K1do | 0 | 1 | 1/1 | 5 | 2/6 | 2 | 50 |
mvnsurrkkkk | 23 | 3 | 2/5 | 3 | 1/5 | 2 | 48 |
Groundskeeper Willie | 61 | 0 | 2/4 | 2 | 0/3 | 1 | 40 |
Illy Apturo | 24 | 3 | 4/6 | 2 | 0/3 | 1 | 33 |
-23 | 16 | 2 | 0/0 | 2 | 2/4 | 4 | 45 |
vgd139rut | 446 | 0 | 5/11 | 0 | 0/2 | 2 | 35 |
Snapiyy | 66 | 13 | 2/5 | 4 | 0/1 | 2 | 34 |
MariO | 0 | 5 | 3/6 | 4 | 1/3 | 2 | 37 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Charles 'Da Pookie' Oliveira | — | — / — | 252ms · 22 | 14.3% | — | 12.9% | — | — | 5856 mdeg | 83% / 129% / 122% | None |
YANKYU | — | — / — | 118ms · 31 | 34.6% | — | 10.1% | — | — | 4361 mdeg | 68% / 134% / 91% | None |
K1do | — | — / — | 215ms · 29 | 19.6% | — | 10.1% | — | — | 5602 mdeg | 49% / 97% / 93% | None |
mvnsurrkkkk | — | — / — | 90ms · 30 | 20.5% | — | 18.5% | — | — | 3786 mdeg | 75% / 104% / 87% | None |
Groundskeeper Willie | — | — / — | 61ms · 28 | 31.0% | — | 8.6% | — | — | 3345 mdeg | 63% / 103% / 73% | None |
Illy Apturo | — | — / — | 61ms · 20 | 31.1% | — | 10.0% | — | — | 3366 mdeg | 59% / 80% / 74% | None |
-23 | — | — / — | 124ms · 25 | 14.1% | — | 22.9% | — | — | 3453 mdeg | 106% / 88% / 83% | None |
vgd139rut | — | — / — | 130ms · 18 | 23.7% | — | 11.7% | — | — | 3534 mdeg | 94% / 103% / 52% | None |
Snapiyy | — | — / — | 140ms · 18 | 14.6% | — | 11.6% | — | — | 5198 mdeg | 72% / 74% / 56% | None |
MariO | — | — / — | 192ms · 15 | 15.4% | — | 9.8% | — | — | 3613 mdeg | 78% / 67% / 52% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 12 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+44 ticks
Groundskeeper Willie threw a smoke
+404 ticks
Illy Apturo threw a flashbang
+458 ticks
Groundskeeper Willie detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+470 ticks
mvnsurrkkkk threw a flashbang
+502 ticks
K1do threw a flashbang
+502 ticks
Snapiyy threw a smoke
+514 ticks
Illy Apturo detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 4.2s enemy blind · 0.0s team blind
+581 ticks
mvnsurrkkkk detonated a flashbang
0 dmg · 1 enemies · 2 teammates · 3.5s enemy blind · 1.7s team blind
+612 ticks
K1do detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.7s team blind
+620 ticks
vgd139rut threw a HE grenade
+731 ticks
vgd139rut detonated a HE grenade
63 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+775 ticks
vgd139rut eliminated mvnsurrkkkk with M4A1-SOpeningHeadshot+838 ticks
Illy Apturo eliminated vgd139rut with AWP · assisted by mvnsurrkkkkTrade+1,002 ticks
Snapiyy detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,394 ticks
-23 eliminated Groundskeeper Willie with M4A1-S+1,735 ticks
Snapiyy threw a molotov
+1,824 ticks
Snapiyy detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,870 ticks
Groundskeeper Willie smoke expired
+1,963 ticks
Illy Apturo threw a molotov
+2,009 ticks
Illy Apturo detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,109 ticks
Snapiyy eliminated -23 with AK-47 · assisted by Groundskeeper Willie+2,273 ticks
Snapiyy molotov expired
+2,291 ticks
MariO eliminated Illy Apturo with M4A1-S · assisted by vgd139rut+2,414 ticks
Snapiyy smoke expired
+2,458 ticks
Illy Apturo molotov expired
+2,546 ticks
Charles 'Da Pookie' Oliveira threw a smoke
+2,553 ticks
YANKYU eliminated Charles 'Da Pookie' Oliveira with m4a1Headshot+2,632 ticks
Snapiyy eliminated YANKYU with AK-47Trade+2,656 ticks
Charles 'Da Pookie' Oliveira detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,896 ticks
Snapiyy started planting
45.3s clock+3,096 ticks
Snapiyy planted the bomb
48.4s clock+3,423 ticks
Snapiyy eliminated K1do with AK-47Headshot+3,508 ticks
MariO eliminated Snapiyy with M4A1-S · assisted by K1doTradeHeadshot+3,840 ticks
MariO started defusing
Kit60.0s clock+4,068 ticks
Charles 'Da Pookie' Oliveira smoke expired
+4,160 ticks
MariO defused the bomb
65.0s clock
Kill feed
172 of 174 events
Objective
64 of unknown events
Grenades
383 of unknown events