Public match receipt
Sep 17, 01:04 AM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
10
Top Frag Rating · Charles 'Da Pookie' Oliveira · 1.33
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
vgd139rut
5/11
Entries won / attempted
Trade impact
YANKYU
5
Trade kills
Clutches
K1do
2/6
Clutches won / played
Utility
vgd139rut
446
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
YANKYU CS3,805886 | 22 | 19 | 6 | 1.16 | 111.3 | 36% | 83% | 1.24 | +215 | 3 |
K1do CS3,7511,000 | 19 | 16 | 7 | 1.19 | 80.3 | 26% | 83% | 1.12 | +140 | 2 |
-23 CS3,8061,000 | 16 | 15 | 2 | 1.07 | 72.9 | 56% | 57% | 0.96 | +117 | 4 |
MariO CS3,836584 | 12 | 18 | 7 | 0.67 | 55.5 | 42% | 65% | 0.81 | +116 | 2 |
vgd139rut CS4,038FACEIT— | 14 | 21 | 7 | 0.67 | 85.7 | 50% | 65% | 0.94 | +184 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Charles 'Da Pookie' Oliveira CS—886 | 25 | 16 | 1 | 1.56 | 106.4 | 44% | 83% | 1.33 | — | 4 |
mvnsurrkkkk CS3,4991,000 | 20 | 18 | 5 | 1.11 | 86.1 | 40% | 74% | 1.09 | -124 | 2 |
Groundskeeper Willie CS3,4241,000 | 15 | 16 | 8 | 0.94 | 85.0 | 33% | 78% | 1.05 | -106 | 1 |
Snapiyy CS3,788559 | 13 | 18 | 5 | 0.72 | 61.5 | 38% | 70% | 0.86 | -103 | 2 |
Illy Apturo CS2,894775 | 16 | 17 | 3 | 0.94 | 66.6 | 31% | 78% | 0.98 | -106 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Charles 'Da Pookie' Oliveira | 135 | 1 | 2/3 | 4 | 0/2 | 4 | 56 |
YANKYU | 0 | 0 | 2/5 | 5 | 1/1 | 3 | 56 |
K1do | 0 | 1 | 1/1 | 5 | 2/6 | 2 | 50 |
mvnsurrkkkk | 23 | 3 | 2/5 | 3 | 1/5 | 2 | 48 |
Groundskeeper Willie | 61 | 0 | 2/4 | 2 | 0/3 | 1 | 40 |
Illy Apturo | 24 | 3 | 4/6 | 2 | 0/3 | 1 | 33 |
-23 | 16 | 2 | 0/0 | 2 | 2/4 | 4 | 45 |
vgd139rut | 446 | 0 | 5/11 | 0 | 0/2 | 2 | 35 |
Snapiyy | 66 | 13 | 2/5 | 4 | 0/1 | 2 | 34 |
MariO | 0 | 5 | 3/6 | 4 | 1/3 | 2 | 37 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Charles 'Da Pookie' Oliveira | — | — / — | 252ms · 22 | 14.3% | — | 12.9% | — | — | 5856 mdeg | 83% / 129% / 122% | None |
YANKYU | — | — / — | 118ms · 31 | 34.6% | — | 10.1% | — | — | 4361 mdeg | 68% / 134% / 91% | None |
K1do | — | — / — | 215ms · 29 | 19.6% | — | 10.1% | — | — | 5602 mdeg | 49% / 97% / 93% | None |
mvnsurrkkkk | — | — / — | 90ms · 30 | 20.5% | — | 18.5% | — | — | 3786 mdeg | 75% / 104% / 87% | None |
Groundskeeper Willie | — | — / — | 61ms · 28 | 31.0% | — | 8.6% | — | — | 3345 mdeg | 63% / 103% / 73% | None |
Illy Apturo | — | — / — | 61ms · 20 | 31.1% | — | 10.0% | — | — | 3366 mdeg | 59% / 80% / 74% | None |
-23 | — | — / — | 124ms · 25 | 14.1% | — | 22.9% | — | — | 3453 mdeg | 106% / 88% / 83% | None |
vgd139rut | — | — / — | 130ms · 18 | 23.7% | — | 11.7% | — | — | 3534 mdeg | 94% / 103% / 52% | None |
Snapiyy | — | — / — | 140ms · 18 | 14.6% | — | 11.6% | — | — | 5198 mdeg | 72% / 74% / 56% | None |
MariO | — | — / — | 192ms · 15 | 15.4% | — | 9.8% | — | — | 3613 mdeg | 78% / 67% / 52% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 21 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+162 ticks
Illy Apturo threw a decoy
+353 ticks
MariO threw a flashbang
+464 ticks
MariO detonated a flashbang
0 dmg · 1 enemies · 3 teammates · 0.4s enemy blind · 7.1s team blind
+616 ticks
Illy Apturo detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+621 ticks
YANKYU threw a smoke
+622 ticks
vgd139rut threw a HE grenade
+685 ticks
MariO threw a flashbang
+733 ticks
vgd139rut detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+740 ticks
YANKYU detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+761 ticks
K1do threw a smoke
+796 ticks
MariO detonated a flashbang
0 dmg · 0 enemies · 5 teammates · 0.0s enemy blind · 7.1s team blind
+981 ticks
K1do detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,046 ticks
MariO threw a molotov
+1,168 ticks
MariO detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,272 ticks
MariO threw a HE grenade
+1,382 ticks
MariO detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,617 ticks
MariO molotov expired
+1,639 ticks
Illy Apturo decoy expired
+1,679 ticks
-23 threw a smoke
+1,815 ticks
-23 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,050 ticks
mvnsurrkkkk eliminated MariO with Desert EagleOpeningHeadshot+2,152 ticks
YANKYU smoke expired
+2,256 ticks
-23 eliminated Illy Apturo with AK-47+2,393 ticks
K1do smoke expired
+2,537 ticks
vgd139rut eliminated Charles 'Da Pookie' Oliveira with AK-47+2,566 ticks
YANKYU eliminated Snapiyy with AWP+2,721 ticks
-23 threw a flashbang
+2,832 ticks
-23 detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 4.6s enemy blind · 0.0s team blind
+3,227 ticks
-23 smoke expired
+3,584 ticks
YANKYU threw a molotov
+3,616 ticks
-23 threw a HE grenade
+3,727 ticks
-23 detonated a HE grenade
16 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,795 ticks
YANKYU dropped the bomb
59.3s clock+3,795 ticks
mvnsurrkkkk eliminated YANKYU with Desert EagleHeadshot+3,899 ticks
YANKYU detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,986 ticks
mvnsurrkkkk eliminated K1do with Desert EagleHeadshot+4,085 ticks
vgd139rut eliminated Groundskeeper Willie with AK-47+4,128 ticks
-23 eliminated mvnsurrkkkk with AK-47 · assisted by K1doTrade
Kill feed
172 of 174 events
Objective
64 of unknown events
Grenades
383 of unknown events