Public match receipt
Aug 22, 05:16 AM
Ancient
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
12
Team B
16
Top Frag Rating · KaaaaL · 1.32
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
fXCk
6/9
Entries won / attempted
Trade impact
.top
5
Trade kills
Clutches
N3M3515
2/3
Clutches won / played
Utility
Hashtag
258
12 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
.top CS3,926FACEIT— | 25 | 21 | 3 | 1.19 | 87.7 | 20% | 61% | 1.08 | -106 | 4 |
N3M3515 CS—FACEIT— | 23 | 20 | 3 | 1.15 | 82.1 | 43% | 68% | 1.07 | — | 2 |
parad0xx CS8,111923 | 19 | 23 | 5 | 0.83 | 79.4 | 53% | 79% | 1.00 | -341 | 1 |
pikachu CS7,499FACEIT— | 17 | 19 | 3 | 0.89 | 69.9 | 53% | 61% | 0.92 | -119 | 2 |
mudcap CS8,756FACEIT— | 14 | 26 | 4 | 0.54 | 66.9 | 36% | 64% | 0.82 | -345 | 3 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
KaaaaL CS—1,000 | 29 | 18 | 5 | 1.61 | 106.3 | 55% | 75% | 1.32 | — | 6 |
fXCk CS5,843827 | 23 | 20 | 6 | 1.15 | 90.3 | 78% | 75% | 1.12 | +387 | 3 |
Hashtag CS10,959734 | 21 | 17 | 6 | 1.24 | 80.0 | 24% | 64% | 1.07 | +357 | 5 |
-23 CS3,182FACEIT— | 20 | 18 | 4 | 1.11 | 76.6 | 40% | 79% | 1.07 | +107 | 2 |
IBST4R CS7,8811,000 | 12 | 25 | 9 | 0.48 | 63.6 | 8% | 75% | 0.82 | +347 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
KaaaaL | 122 | 1 | 3/6 | 5 | 1/5 | 6 | 71 |
fXCk | 104 | 4 | 6/9 | 2 | 0/2 | 3 | 54 |
.top | 1 | 1 | 4/6 | 5 | 0/1 | 4 | 55 |
Hashtag | 258 | 12 | 0/3 | 3 | 0/2 | 5 | 50 |
-23 | 25 | 0 | 1/2 | 5 | 0/3 | 2 | 46 |
N3M3515 | 49 | 0 | 4/5 | 1 | 2/3 | 2 | 54 |
parad0xx | 28 | 3 | 2/8 | 2 | 0/4 | 1 | 45 |
pikachu | 4 | 3 | 3/4 | 1 | 1/5 | 2 | 36 |
IBST4R | 82 | 9 | 3/8 | 3 | 0/1 | 0 | 35 |
mudcap | 0 | 0 | 2/5 | 4 | 0/5 | 3 | 35 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
KaaaaL | — | — / — | 91ms · 40 | 33.8% | — | 21.3% | — | — | 3483 mdeg | 103% / 128% / 126% | None |
fXCk | — | — / — | 65ms · 41 | 42.2% | — | 27.6% | — | — | 2530 mdeg | 147% / 109% / 90% | None |
.top | — | — / — | 140ms · 27 | 19.5% | — | 7.6% | — | — | 3934 mdeg | 38% / 106% / 93% | None |
Hashtag | — | — / — | 280ms · 20 | 11.5% | — | 6.1% | — | — | 6049 mdeg | 45% / 97% / 97% | None |
-23 | — | — / — | 102ms · 26 | 20.3% | — | 19.4% | — | — | 2366 mdeg | 75% / 93% / 87% | None |
N3M3515 | — | — / — | 82ms · 26 | 21.1% | — | 14.5% | — | — | 3004 mdeg | 82% / 99% / 90% | None |
parad0xx | — | — / — | 79ms · 34 | 21.7% | — | 20.0% | — | — | 2276 mdeg | 99% / 96% / 65% | None |
pikachu | — | — / — | 122ms · 23 | 14.7% | — | 18.3% | — | — | 4785 mdeg | 99% / 85% / 70% | None |
IBST4R | — | — / — | 126ms · 26 | 20.3% | — | 3.4% | — | — | 4977 mdeg | 16% / 77% / 38% | None |
mudcap | — | — / — | 144ms · 17 | 10.0% | — | 10.8% | — | — | 3213 mdeg | 67% / 81% / 42% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+629 ticks
Hashtag threw a flashbang
+739 ticks
Hashtag detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 4.4s enemy blind · 0.0s team blind
+968 ticks
.top eliminated Hashtag with glockOpeningHeadshot+1,176 ticks
pikachu threw a HE grenade
+1,189 ticks
KaaaaL eliminated pikachu with usp silencerHeadshot+1,286 ticks
pikachu detonated a HE grenade
4 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,392 ticks
-23 eliminated mudcap with usp silencerHeadshot+1,647 ticks
.top dropped the bomb
25.7s clock+1,647 ticks
IBST4R eliminated .top with usp silencer · assisted by -23+1,654 ticks
N3M3515 eliminated fXCk with glockHeadshot+2,073 ticks
IBST4R threw a smoke
+2,256 ticks
IBST4R detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,528 ticks
N3M3515 eliminated KaaaaL with glock · assisted by .top+3,668 ticks
IBST4R smoke expired
+4,028 ticks
N3M3515 eliminated IBST4R with glock · assisted by parad0xx+4,109 ticks
-23 eliminated parad0xx with usp silencer+4,574 ticks
N3M3515 picked up the bomb
71.5s clock+4,701 ticks
N3M3515 eliminated -23 with glock · assisted by parad0xxHeadshot
Kill feed
206 of 207 events
Objective
98 of unknown events
Grenades
677 of unknown events