Public match receipt
Jul 30, 08:19 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
7
Top Frag Rating · بابي · 1.45
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
PISKO
5/9
Entries won / attempted
Trade impact
بابي
5
Trade kills
Clutches
-23
2/4
Clutches won / played
Utility
بابي
222
6 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS3,154FACEIT— | 22 | 12 | 2 | 1.83 | 96.3 | 23% | 75% | 1.34 | +175 | 4 |
بابي CS2,949FACEIT— | 23 | 12 | 2 | 1.92 | 117.3 | 17% | 75% | 1.45 | +123 | 5 |
askavatar CS3,239515 | 16 | 13 | 7 | 1.23 | 82.0 | 44% | 80% | 1.13 | +123 | 3 |
Mohammad29 CS2,987600 | 12 | 16 | 13 | 0.75 | 77.0 | 25% | 90% | 1.01 | +366 | 1 |
BIGMANZ CS2,991830 | 8 | 13 | 2 | 0.62 | 48.0 | 13% | 60% | 0.74 | +117 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
void_246 CS3,506FACEIT— | 21 | 16 | 4 | 1.31 | 101.0 | 48% | 70% | 1.20 | -109 | 3 |
Lucky luke :) CS1,517FACEIT— | 13 | 15 | 8 | 0.87 | 68.7 | 38% | 75% | 0.95 | -124 | 1 |
PISKO CS3,281FACEIT— | 14 | 18 | 4 | 0.78 | 83.5 | 43% | 60% | 0.94 | -130 | 1 |
A D A M CS2,744FACEIT— | 11 | 17 | 2 | 0.65 | 63.5 | 55% | 40% | 0.75 | -116 | 2 |
Kukoshibo CS—FACEIT— | 6 | 16 | 2 | 0.38 | 33.6 | 50% | 50% | 0.58 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
بابي | 222 | 6 | 1/1 | 5 | 1/2 | 5 | 51 |
-23 | 16 | 5 | 5/8 | 3 | 2/4 | 4 | 55 |
void_246 | 0 | 0 | 3/4 | 5 | 1/6 | 3 | 49 |
askavatar | 76 | 1 | 1/3 | 3 | 2/4 | 3 | 42 |
Mohammad29 | 122 | 9 | 3/5 | 0 | 0/1 | 1 | 38 |
Lucky luke :) | 79 | 5 | 1/4 | 1 | 1/3 | 1 | 35 |
PISKO | 0 | 0 | 5/9 | 1 | 0/0 | 1 | 34 |
A D A M | 17 | 4 | 1/2 | 2 | 0/5 | 2 | 26 |
BIGMANZ | 93 | 0 | 0/3 | 0 | 0/1 | 0 | 18 |
Kukoshibo | 69 | 4 | 0/1 | 0 | 0/1 | 0 | 11 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
بابي | — | — / — | 257ms · 26 | 10.6% | — | 6.0% | — | — | 7540 mdeg | 33% / 142% / 150% | None |
-23 | — | — / — | 85ms · 19 | 15.1% | — | 8.5% | — | — | 3493 mdeg | 43% / 116% / 143% | None |
void_246 | — | — / — | 110ms · 23 | 19.7% | — | 22.1% | — | — | 2937 mdeg | 89% / 122% / 102% | None |
askavatar | — | — / — | 249ms · 26 | 23.4% | — | 18.4% | — | — | 2646 mdeg | 82% / 99% / 96% | None |
Mohammad29 | — | — / — | 137ms · 25 | 15.5% | — | 10.8% | — | — | 5144 mdeg | 47% / 93% / 59% | None |
Lucky luke :) | — | — / — | 144ms · 32 | 10.8% | — | 18.9% | — | — | 3720 mdeg | 72% / 83% / 68% | None |
PISKO | — | — / — | 162ms · 19 | 17.3% | — | 11.3% | — | — | 4108 mdeg | 80% / 101% / 61% | None |
A D A M | — | — / — | 338ms · 17 | 3.4% | — | 14.3% | — | — | 4272 mdeg | 102% / 77% / 51% | None |
BIGMANZ | — | — / — | 101ms · 19 | 15.5% | — | 4.2% | — | — | 5092 mdeg | 24% / 58% / 48% | None |
Kukoshibo | — | — / — | 146ms · 11 | 9.1% | — | 8.8% | — | — | 5560 mdeg | 94% / 41% / 29% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 2 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+723 ticks
Lucky luke :) dropped the bomb
11.3s clock+723 ticks
Mohammad29 eliminated Lucky luke :) with p90OpeningHeadshot+732 ticks
void_246 eliminated Mohammad29 with mac10 · assisted by Lucky luke :)TradeHeadshot+874 ticks
Kukoshibo picked up the bomb
13.7s clock+974 ticks
BIGMANZ eliminated PISKO with MP9Headshot+1,148 ticks
Kukoshibo dropped the bomb
17.9s clock+1,148 ticks
بابي eliminated Kukoshibo with negev+1,215 ticks
بابي eliminated A D A M with negev+1,893 ticks
void_246 eliminated -23 with mac10Headshot+2,212 ticks
askavatar eliminated void_246 with M4A1-S · assisted by Mohammad29Trade
Kill feed
148 exact match events
Objective
62 of unknown events
Grenades
467 of unknown events