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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Aug 9, 11:47 PM

Dust II

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

40:56 Scoreboard23 roundsIndexed 8/9/2026

Team A

10

:

Team B

13

Top Frag Rating · YaKYaK · 1.44

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

MO0La1

5/9

Entries won / attempted

Trade impact

Ronnie Cole

5

Trade kills

Clutches

MO0La1

1/3

Clutches won / played

Utility

h u n t e r

251

0 enemies flashed

Started on CT

Team A

10
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
-23
CS3,621FACEIT—
231531.53109.735%78%1.33-1574
MO0La1
CS3,011FACEIT 764 Elo · Level 3 at this match3764
211851.17112.357%78%1.23-1192
b77
CS2,076FACEIT 924 Elo · Level 4 at this match4924
191741.1297.037%70%1.13-1912
Ronnie Cole
CS2,440FACEIT 454 Elo · Level 1 at this match1454
112050.5550.082%57%0.72-1031
armin
CS3,286FACEIT 578 Elo · Level 2 at this match2578
71900.3725.829%39%0.51-1161

Started on T

Team B

13
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
YaKYaK
CS5,000FACEIT 865 Elo · Level 3 at this match3865
281661.75119.861%83%1.44+1052
^ƛMƖƦ^
CS1,503FACEIT—
181920.9579.828%65%0.99+1734
E H T E S H A M
CS3,832FACEIT—
161740.9479.438%74%1.02+1433
h u n t e r
CS1,353FACEIT 809 Elo · Level 3 at this match3809
161571.0779.150%65%1.02+1853
SCORPION
CS2,200FACEIT—
91750.5349.833%61%0.73+3831

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
YaKYaK
157142/340/2263
-23
003/430/6460
MO0La1
11235/941/3248
b77
2503/410/2247
h u n t e r
25101/340/1342
E H T E S H A M
6802/621/2343
^ƛMƖƦ^
094/520/5450
SCORPION
5421/610/1124
Ronnie Cole
14131/250/1127
armin
5441/410/1116

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
YaKYaK
—— / —122ms · 4920.3%—29.9%——3827 mdeg114% / 145% / 137%None
-23
—— / —100ms · 3316.5%—15.1%——2918 mdeg65% / 132% / 120%None
MO0La1
—— / —216ms · 3520.3%—16.8%——5553 mdeg107% / 136% / 91%None
b77
—— / —99ms · 2932.5%—9.3%——5950 mdeg69% / 117% / 87%None
h u n t e r
—— / —197ms · 2916.5%—14.3%——5239 mdeg94% / 96% / 83%None
E H T E S H A M
—— / —115ms · 2925.7%—12.1%——2861 mdeg70% / 96% / 74%None
^ƛMƖƦ^
—— / —573ms · 237.4%—13.5%——8086 mdeg52% / 96% / 74%None
SCORPION
—— / —160ms · 1816.9%—13.6%——6051 mdeg63% / 60% / 41%None
Ronnie Cole
—— / —54ms · 1510.2%—35.5%——2241 mdeg154% / 60% / 43%None
armin
—— / —0ms · 1016.7%—13.3%——1306 mdeg54% / 31% / 29%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2B/T
  3. 3B/T
  4. 4A/CT
  5. 5A/CT
  6. 6B/T
  7. 7B/T
  8. 8B/T
  9. 9B/T
  10. 10A/CT
  11. 11A/CT
  12. 12A/CT
  13. 13B/CT
  14. 14B/CT
  15. 15A/T
  16. 16B/CT
  17. 17A/T
  18. 18A/T
  19. 19A/T
  20. 20B/CT
  21. 21A/T
  22. 22B/CT
  23. 23B/CT

Round events

Round 4 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +146 ticks

    YaKYaK threw a molotov

  2. +247 ticks

    YaKYaK threw a HE grenade

  3. +269 ticks

    YaKYaK detonated a molotov

    40 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  4. +349 ticks

    SCORPION threw a flashbang

  5. +357 ticks

    YaKYaK detonated a HE grenade

    18 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  6. +434 ticks

    YaKYaK threw a smoke

  7. +460 ticks

    SCORPION detonated a flashbang

    0 dmg · 1 enemies · 1 teammates · 2.8s enemy blind · 2.7s team blind

  8. +481 ticks

    ^ƛMƖƦ^ threw a flashbang

  9. +522 ticks

    YaKYaK detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  10. +546 ticks

    YaKYaK molotov expired

  11. +591 ticks

    ^ƛMƖƦ^ detonated a flashbang

    0 dmg · 1 enemies · 1 teammates · 3.6s enemy blind · 2.6s team blind

  12. +677 ticks

    b77 threw a smoke

  13. +711 ticks

    SCORPION threw a smoke

  14. +768 ticks

    b77 detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  15. +800 ticks

    E H T E S H A M threw a smoke

  16. +926 ticks

    SCORPION detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  17. +955 ticks

    h u n t e r threw a smoke

  18. +976 ticks

    E H T E S H A M threw a HE grenade

  19. +994 ticks

    E H T E S H A M detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  20. +1,086 ticks

    E H T E S H A M detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  21. +1,263 ticks

    h u n t e r detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  22. +1,408 ticks

    h u n t e r threw a HE grenade

  23. +1,519 ticks

    h u n t e r detonated a HE grenade

    4 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind

  24. +1,607 ticks

    SCORPION threw a HE grenade

  25. +1,718 ticks

    SCORPION detonated a HE grenade

    12 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  26. +1,934 ticks

    YaKYaK smoke expired

  27. +2,004 ticks

    SCORPION threw a molotov

  28. +2,089 ticks

    SCORPION detonated a molotov

    10 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  29. +2,180 ticks

    b77 smoke expired

  30. +2,180 ticks

    b77 eliminated SCORPION with AK-47
    Opening
  31. +2,191 ticks

    E H T E S H A M eliminated Ronnie Cole with AWP
  32. +2,274 ticks

    b77 eliminated YaKYaK with AK-47
  33. +2,338 ticks

    SCORPION smoke expired

  34. +2,374 ticks

    h u n t e r dropped the bomb

    37.1s clock
  35. +2,374 ticks

    b77 eliminated h u n t e r with AK-47
    Headshot
  36. +2,406 ticks

    E H T E S H A M smoke expired

  37. +2,414 ticks

    MO0La1 eliminated E H T E S H A M with fiveseven · assisted by -23
    TradeHeadshot
  38. +2,538 ticks

    SCORPION molotov expired

  39. +2,675 ticks

    h u n t e r smoke expired

  40. +2,816 ticks

    ^ƛMƖƦ^ eliminated MO0La1 with p90
  41. +3,877 ticks

    armin eliminated ^ƛMƖƦ^ with usp silencer · assisted by MO0La1
    Headshot

Kill feed

168 of 173 events

Objective

70 of unknown events

Grenades

689 of unknown events