Public match receipt
Jul 31, 12:13 PM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
9
Top Frag Rating · -23 · 1.64
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
DANTRM
5/6
Entries won / attempted
Trade impact
-23
3
Trade kills
Clutches
-23
3/4
Clutches won / played
Utility
-23
135
2 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS2,890FACEIT— | 26 | 10 | 6 | 2.60 | 106.5 | 50% | 86% | 1.64 | +131 | 8 |
dafirun CS3,137FACEIT— | 19 | 14 | 5 | 1.36 | 93.6 | 53% | 77% | 1.20 | +126 | 2 |
lordgang@bandit CS1,000FACEIT— | 15 | 18 | 2 | 0.83 | 74.7 | 60% | 55% | 0.90 | +104 | 2 |
Thats La peace CS4,8231,000 | 14 | 17 | 5 | 0.82 | 71.6 | 29% | 68% | 0.93 | +176 | 1 |
بنازوم گرگ CS1,4031,000 | 6 | 21 | 6 | 0.29 | 39.8 | 33% | 55% | 0.60 | +171 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
shohare nezam CS4,173FACEIT— | 24 | 15 | 4 | 1.60 | 113.2 | 50% | 82% | 1.37 | -235 | 4 |
DANTRM CS2,638FACEIT— | 17 | 20 | 4 | 0.85 | 90.4 | 59% | 82% | 1.06 | -210 | 0 |
CJ CS—FACEIT— | 14 | 14 | 4 | 1.00 | 60.4 | 29% | 77% | 0.96 | — | 2 |
sniper CS1,449FACEIT— | 12 | 17 | 6 | 0.71 | 65.6 | 25% | 64% | 0.86 | -192 | 0 |
Nightfrost CS3,1101,000 | 12 | 14 | 5 | 0.86 | 76.7 | 17% | 59% | 0.93 | -191 | 3 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
-23 | 135 | 2 | 1/3 | 3 | 3/4 | 8 | 62 |
shohare nezam | 47 | 0 | 4/5 | 1 | 1/4 | 4 | 52 |
dafirun | 89 | 10 | 0/2 | 2 | 0/2 | 2 | 44 |
DANTRM | 0 | 0 | 5/6 | 1 | 0/4 | 0 | 40 |
CJ | 78 | 1 | 2/3 | 1 | 0/2 | 2 | 34 |
Thats La peace | 0 | 3 | 1/5 | 1 | 1/3 | 1 | 32 |
Nightfrost | 85 | 2 | 0/4 | 1 | 0/2 | 3 | 28 |
lordgang@bandit | 0 | 0 | 4/8 | 2 | 0/1 | 2 | 33 |
sniper | 12 | 3 | 4/4 | 2 | 0/2 | 0 | 32 |
بنازوم گرگ | 0 | 5 | 1/4 | 1 | 0/3 | 0 | 18 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
-23 | — | — / — | 92ms · 31 | 17.0% | — | 17.6% | — | — | 3579 mdeg | 94% / 129% / 203% | None |
shohare nezam | — | — / — | 139ms · 35 | 20.3% | — | 15.2% | — | — | 4825 mdeg | 94% / 137% / 125% | None |
dafirun | — | — / — | 68ms · 28 | 18.7% | — | 15.4% | — | — | 1978 mdeg | 99% / 113% / 106% | None |
DANTRM | — | — / — | 261ms · 23 | 13.1% | — | 15.3% | — | — | 5018 mdeg | 110% / 109% / 66% | None |
CJ | — | — / — | 167ms · 13 | 17.1% | — | 13.2% | — | — | 4220 mdeg | 54% / 73% / 78% | None |
Thats La peace | — | — / — | 51ms · 25 | 37.0% | — | 7.8% | — | — | 3855 mdeg | 54% / 87% / 64% | None |
Nightfrost | — | — / — | 155ms · 19 | 15.2% | — | 7.8% | — | — | 5129 mdeg | 31% / 93% / 67% | None |
lordgang@bandit | — | — / — | 158ms · 8 | 6.1% | — | 15.2% | — | — | 3112 mdeg | 113% / 90% / 65% | None |
sniper | — | — / — | 12ms · 17 | 27.6% | — | 10.8% | — | — | 2282 mdeg | 47% / 79% / 55% | None |
بنازوم گرگ | — | — / — | 93ms · 17 | 32.4% | — | 16.2% | — | — | 4806 mdeg | 63% / 48% / 22% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+683 ticks
Thats La peace dropped the bomb
10.7s clock+683 ticks
DANTRM eliminated Thats La peace with usp silencerOpeningHeadshot+959 ticks
shohare nezam eliminated lordgang@bandit with usp silencerHeadshot+1,153 ticks
-23 eliminated DANTRM with glock · assisted by lordgang@banditHeadshot+1,241 ticks
shohare nezam eliminated -23 with usp silencerTradeHeadshot+1,375 ticks
sniper eliminated dafirun with usp silencer+1,466 ticks
shohare nezam threw a HE grenade
+1,474 ticks
بنازوم گرگ threw a flashbang
+1,577 ticks
shohare nezam detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,584 ticks
بنازوم گرگ detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 1.0s enemy blind · 0.0s team blind
+2,064 ticks
shohare nezam eliminated بنازوم گرگ with usp silencer · assisted by Nightfrost
Kill feed
160 exact match events
Objective
49 of unknown events
Grenades
438 of unknown events