Public match receipt
Sep 6, 06:40 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
9
Top Frag Rating · Shalabi · 1.25
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
m3hdi
5/8
Entries won / attempted
Trade impact
Shalabi
3
Trade kills
Clutches
Shalabi
2/3
Clutches won / played
Utility
MB
183
7 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Shalabi CS4,5501,041 | 20 | 12 | 1 | 1.67 | 88.3 | 15% | 73% | 1.25 | +232 | 3 |
MB CS4,888FACEIT— | 17 | 14 | 6 | 1.21 | 92.3 | 24% | 68% | 1.13 | +111 | 5 |
AIZEN CS2,868FACEIT— | 14 | 14 | 5 | 1.00 | 69.6 | 57% | 64% | 0.96 | +152 | 2 |
Hashem CS1,1771,000 | 10 | 17 | 8 | 0.59 | 59.4 | 30% | 73% | 0.83 | +117 | 1 |
Duke CS2,041979 | 12 | 18 | 2 | 0.67 | 54.7 | 67% | 59% | 0.78 | +146 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
BAO CS—FACEIT— | 20 | 16 | 4 | 1.25 | 92.7 | 40% | 73% | 1.15 | — | 2 |
-23 CS3,7311,000 | 17 | 14 | 3 | 1.21 | 78.2 | 53% | 68% | 1.07 | -120 | 2 |
m3hdi CS4,985FACEIT— | 13 | 19 | 6 | 0.68 | 84.5 | 31% | 64% | 0.93 | -306 | 1 |
Manichitrathazh CS—177 | 13 | 14 | 3 | 0.93 | 52.7 | 46% | 59% | 0.85 | — | 2 |
Luffy @bandit CS3,678FACEIT— | 12 | 11 | 5 | 1.09 | 63.4 | 50% | 73% | 0.99 | -119 | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Shalabi | 128 | 2 | 2/3 | 3 | 2/3 | 3 | 48 |
BAO | 0 | 2 | 4/4 | 3 | 0/2 | 2 | 50 |
MB | 183 | 7 | 1/6 | 3 | 1/1 | 5 | 46 |
-23 | 0 | 4 | 4/5 | 3 | 0/2 | 2 | 38 |
Luffy @bandit | 0 | 3 | 1/3 | 1 | 0/6 | 2 | 28 |
AIZEN | 51 | 5 | 2/4 | 1 | 0/5 | 2 | 32 |
m3hdi | 0 | 0 | 5/8 | 0 | 0/2 | 1 | 34 |
Manichitrathazh | 45 | 1 | 0/2 | 2 | 0/1 | 2 | 31 |
Hashem | 63 | 4 | 0/2 | 2 | 0/1 | 1 | 30 |
Duke | 40 | 4 | 3/7 | 3 | 0/2 | 2 | 28 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Shalabi | — | — / — | 111ms · 16 | 10.8% | — | 10.5% | — | — | 4786 mdeg | 28% / 107% / 130% | None |
BAO | — | — / — | 51ms · 25 | 14.5% | — | 24.4% | — | — | 1913 mdeg | 75% / 112% / 98% | None |
MB | — | — / — | 76ms · 30 | 27.5% | — | 6.9% | — | — | 4203 mdeg | 44% / 111% / 95% | None |
-23 | — | — / — | 136ms · 21 | 14.0% | — | 16.1% | — | — | 5066 mdeg | 99% / 94% / 95% | None |
Luffy @bandit | — | — / — | 94ms · 20 | 36.8% | — | 17.8% | — | — | 3652 mdeg | 94% / 77% / 85% | None |
AIZEN | — | — / — | 219ms · 25 | 20.3% | — | 21.0% | — | — | 3490 mdeg | 107% / 84% / 78% | None |
m3hdi | — | — / — | 213ms · 20 | 16.7% | — | 12.8% | — | — | 4645 mdeg | 58% / 102% / 54% | None |
Manichitrathazh | — | — / — | 71ms · 17 | 14.1% | — | 22.2% | — | — | 4359 mdeg | 87% / 64% / 73% | None |
Hashem | — | — / — | 154ms · 15 | 8.8% | — | 15.6% | — | — | 4727 mdeg | 56% / 72% / 46% | None |
Duke | — | — / — | 163ms · 19 | 9.3% | — | 20.4% | — | — | 7522 mdeg | 125% / 66% / 52% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 16 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+258 ticks
Duke threw a flashbang
+368 ticks
Duke detonated a flashbang
0 dmg · 2 enemies · 2 teammates · 4.6s enemy blind · 1.8s team blind
+465 ticks
Hashem threw a flashbang
+484 ticks
MB threw a flashbang
+511 ticks
Shalabi threw a smoke
+576 ticks
Hashem detonated a flashbang
0 dmg · 2 enemies · 1 teammates · 5.6s enemy blind · 0.7s team blind
+595 ticks
MB detonated a flashbang
0 dmg · 2 enemies · 2 teammates · 5.2s enemy blind · 1.0s team blind
+641 ticks
AIZEN threw a smoke
+669 ticks
Duke eliminated Manichitrathazh with Galil AR · flashed by MBOpeningHeadshot+821 ticks
Shalabi detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+930 ticks
AIZEN detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+979 ticks
Duke eliminated BAO with Galil ARHeadshot+1,056 ticks
MB threw a smoke
+1,077 ticks
AIZEN threw a flashbang
+1,133 ticks
Hashem threw a smoke
+1,188 ticks
AIZEN detonated a flashbang
0 dmg · 0 enemies · 3 teammates · 0.0s enemy blind · 8.0s team blind
+1,273 ticks
Hashem detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,419 ticks
AIZEN threw a molotov
+1,476 ticks
MB detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,507 ticks
AIZEN detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,550 ticks
Hashem threw a molotov
+1,586 ticks
Shalabi threw a HE grenade
+1,696 ticks
Shalabi detonated a HE grenade
8 dmg · 1 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+1,737 ticks
AIZEN threw a HE grenade
+1,847 ticks
AIZEN detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,915 ticks
MB threw a molotov
+1,956 ticks
AIZEN molotov expired
+1,986 ticks
Shalabi threw a HE grenade
+2,028 ticks
MB detonated a molotov
15 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+2,040 ticks
Hashem started planting
31.9s clock+2,064 ticks
MB threw a HE grenade
+2,096 ticks
Shalabi detonated a HE grenade
8 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,174 ticks
MB detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,210 ticks
Shalabi eliminated m3hdi with AK-47+2,233 ticks
Shalabi smoke expired
+2,240 ticks
Hashem planted the bomb
35.0s clock+2,342 ticks
AIZEN smoke expired
+2,421 ticks
Duke eliminated -23 with Galil ARHeadshot
Kill feed
149 exact match events
Objective
49 of unknown events
Grenades
540 of unknown events