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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Aug 30, 09:04 PM

Dust II

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

29:14 Scoreboard19 roundsIndexed 8/30/2026

Team A

13

:

Team B

6

Top Frag Rating · Ape · 1.38

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

pullman

3/8

Entries won / attempted

Trade impact

will

5

Trade kills

Clutches

Taint Tickler

2/5

Clutches won / played

Utility

Taint Tickler

95

4 enemies flashed

Started on CT

Team A

13
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Ape
CS14,442FACEIT 1,295 Elo · Level 6 at this match61,295
221341.69107.455%84%1.38+3933
joe
CS16,827FACEIT 1,000 Elo · Level 4 at this match41,000
161391.2381.719%74%1.11+3663
will
CS20,730FACEIT 1,118 Elo · Level 5 at this match51,118
151161.3686.127%84%1.20+3462
pullman
CS18,541FACEIT 1,003 Elo · Level 4 at this match41,003
171331.3187.853%74%1.15+3662
Retro
CS18,853FACEIT—
121560.8080.042%84%1.01+3643

Started on T

Team B

6
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
SnickleFritz
CS—FACEIT 600 Elo · Level 2 at this match2600
151720.8881.247%74%1.01—1
Shockplug
CS14,385FACEIT—
171741.00108.053%79%1.17-3562
Taint Tickler
CS20,166FACEIT 592 Elo · Level 2 at this match2592
151541.0073.260%68%0.99-1662
DaSCHILL
CS22,218FACEIT—
91640.5658.322%68%0.80-3671
SmOOve ✪ ツ
CS18,405FACEIT 1,127 Elo · Level 5 at this match51,127
81770.4754.250%63%0.74-3760

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Ape
6123/442/4352
will
9422/250/1240
Shockplug
2972/430/2238
pullman
2033/831/3239
joe
8763/330/1346
Retro
3700/210/0336
SnickleFritz
25122/240/6142
Taint Tickler
9542/532/5238
DaSCHILL
2702/531/3124
SmOOve ✪ ツ
3400/320/0022

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Ape
—— / —117ms · 2617.2%—23.8%——4523 mdeg102% / 130% / 132%None
will
—— / —80ms · 2321.5%—13.2%——2458 mdeg50% / 104% / 107%None
Shockplug
—— / —257ms · 219.0%—23.3%——3185 mdeg99% / 130% / 78%None
pullman
—— / —43ms · 1817.1%—22.0%——2428 mdeg99% / 106% / 102%None
joe
—— / —61ms · 2615.9%—5.5%——3607 mdeg35% / 99% / 96%None
Retro
—— / —129ms · 1914.3%—14.3%——5422 mdeg78% / 97% / 63%None
SnickleFritz
—— / —62ms · 2618.8%—13.6%——3598 mdeg88% / 98% / 69%None
Taint Tickler
—— / —99ms · 2514.3%—26.5%——2312 mdeg113% / 88% / 78%None
DaSCHILL
—— / —235ms · 155.3%—4.2%——3365 mdeg42% / 70% / 44%None
SmOOve ✪ ツ
—— / —108ms · 1918.5%—14.0%——4500 mdeg94% / 66% / 37%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2A/CT
  3. 3B/T
  4. 4B/T
  5. 5A/CT
  6. 6A/CT
  7. 7A/CT
  8. 8A/CT
  9. 9A/CT
  10. 10A/CT
  11. 11A/CT
  12. 12A/CT
  13. 13A/T
  14. 14A/T
  15. 15B/CT
  16. 16B/CT
  17. 17B/CT
  18. 18A/T
  19. 19A/T

Round events

Round 9 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +333 ticks

    SnickleFritz threw a smoke

  2. +381 ticks

    joe threw a flashbang

  3. +491 ticks

    joe detonated a flashbang

    0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 1.0s team blind

  4. +620 ticks

    Retro threw a smoke

  5. +676 ticks

    SnickleFritz detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  6. +747 ticks

    Retro detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  7. +833 ticks

    will threw a smoke

  8. +860 ticks

    Ape eliminated DaSCHILL with m4a1
    Opening
  9. +913 ticks

    Shockplug eliminated Ape with tec9
    TradeHeadshot
  10. +996 ticks

    will detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  11. +1,205 ticks

    SnickleFritz threw a HE grenade

  12. +1,265 ticks

    Retro threw a incendiary

  13. +1,315 ticks

    SnickleFritz detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  14. +1,352 ticks

    Retro detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  15. +1,451 ticks

    will threw a HE grenade

  16. +1,456 ticks

    Shockplug dropped the bomb

    22.8s clock
  17. +1,456 ticks

    joe eliminated Shockplug with m4a1 · assisted by Ape
    Through smoke
  18. +1,561 ticks

    will detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  19. +1,704 ticks

    Retro molotov expired

  20. +1,740 ticks

    will threw a incendiary

  21. +1,842 ticks

    will detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  22. +2,088 ticks

    SnickleFritz smoke expired

  23. +2,159 ticks

    Retro smoke expired

  24. +2,194 ticks

    will molotov expired

  25. +2,209 ticks

    Retro eliminated SmOOve ✪ ツ with m4a1
  26. +2,311 ticks

    Retro eliminated Taint Tickler with m4a1
    Headshot
  27. +2,408 ticks

    will smoke expired

  28. +2,421 ticks

    joe threw a incendiary

  29. +2,498 ticks

    joe detonated a molotov

    48 dmg · 1 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind

  30. +2,759 ticks

    SnickleFritz eliminated Retro with mp7
  31. +2,850 ticks

    joe molotov expired

  32. +3,070 ticks

    joe eliminated SnickleFritz with m4a1
    TradeHeadshot

Kill feed

146 of 147 events

Objective

61 of unknown events

Grenades

497 of unknown events