Public match receipt
Aug 30, 12:48 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
6
Team B
13
Top Frag Rating · Mafia_Game · 1.43
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Joker 71
4/5
Entries won / attempted
Trade impact
FailAgain
3
Trade kills
Clutches
⭕⃤ STALkeR
2/2
Clutches won / played
Utility
Mafia_Game
182
4 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Joker 71 CS6,171968 | 22 | 17 | 2 | 1.29 | 114.4 | 27% | 84% | 1.30 | -409 | 2 |
† 1000_7? † CS—1,000 | 17 | 17 | 10 | 1.00 | 112.7 | 65% | 89% | 1.23 | — | 0 |
-23 CS4,999FACEIT— | 13 | 16 | 6 | 0.81 | 73.4 | 23% | 74% | 0.95 | -109 | 1 |
Ethan CS13,334862 | 10 | 16 | 7 | 0.63 | 80.7 | 80% | 63% | 0.90 | -424 | 0 |
FailAgain CS7,259FACEIT— | 9 | 15 | 1 | 0.60 | 36.7 | 33% | 42% | 0.63 | -478 | 3 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Mafia_Game CS7,709667 | 20 | 13 | 10 | 1.54 | 125.4 | 80% | 89% | 1.43 | +353 | 3 |
⭕⃤ STALkeR CS2,666694 | 20 | 11 | 3 | 1.82 | 84.4 | 50% | 74% | 1.28 | +178 | 4 |
Guvi_UwU CS8,7331,000 | 14 | 19 | 10 | 0.74 | 78.8 | 86% | 79% | 0.97 | +359 | 1 |
Ðåñ†ê CS5,341FACEIT— | 17 | 14 | 1 | 1.21 | 72.5 | 59% | 79% | 1.08 | +277 | 3 |
wiz baba CS8,506857 | 9 | 15 | 7 | 0.60 | 78.6 | 44% | 63% | 0.88 | +372 | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Mafia_Game | 182 | 4 | 2/2 | 2 | 1/4 | 3 | 50 |
Joker 71 | 0 | 7 | 4/5 | 2 | 1/4 | 2 | 47 |
⭕⃤ STALkeR | 56 | 7 | 3/5 | 3 | 2/2 | 4 | 49 |
† 1000_7? † | 48 | 2 | 3/5 | 0 | 0/4 | 0 | 44 |
Ðåñ†ê | 6 | 14 | 0/0 | 1 | 2/2 | 3 | 43 |
Guvi_UwU | 0 | 0 | 0/3 | 3 | 1/2 | 1 | 45 |
-23 | 20 | 4 | 3/4 | 2 | 1/4 | 1 | 35 |
Ethan | 55 | 6 | 1/2 | 2 | 1/2 | 0 | 33 |
wiz baba | 45 | 4 | 2/9 | 3 | 0/2 | 2 | 29 |
FailAgain | 0 | 1 | 1/3 | 3 | 0/2 | 3 | 20 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Mafia_Game | — | — / — | 58ms · 20 | 14.5% | — | 34.9% | — | — | 1276 mdeg | 150% / 152% / 120% | None |
Joker 71 | — | — / — | 128ms · 21 | 17.3% | — | 11.2% | — | — | 3162 mdeg | 51% / 138% / 101% | None |
⭕⃤ STALkeR | — | — / — | 116ms · 27 | 15.1% | — | 16.1% | — | — | 2481 mdeg | 94% / 102% / 142% | None |
† 1000_7? † | — | — / — | 116ms · 15 | 10.2% | — | 18.4% | — | — | 2006 mdeg | 121% / 136% / 78% | None |
Ðåñ†ê | — | — / — | 69ms · 27 | 20.2% | — | 27.1% | — | — | 3359 mdeg | 110% / 88% / 95% | None |
Guvi_UwU | — | — / — | 140ms · 26 | 21.7% | — | 28.9% | — | — | 3569 mdeg | 161% / 95% / 58% | None |
-23 | — | — / — | 188ms · 24 | 7.5% | — | 10.9% | — | — | 4792 mdeg | 43% / 89% / 64% | None |
Ethan | — | — / — | 101ms · 18 | 8.5% | — | 33.3% | — | — | 3915 mdeg | 150% / 98% / 49% | None |
wiz baba | — | — / — | 126ms · 17 | 29.4% | — | 8.9% | — | — | 5662 mdeg | 83% / 95% / 47% | None |
FailAgain | — | — / — | 44ms · 13 | 16.4% | — | 14.3% | — | — | 1311 mdeg | 63% / 44% / 47% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+92 ticks
wiz baba threw a decoy
+265 ticks
wiz baba detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,242 ticks
wiz baba decoy expired
+1,325 ticks
Mafia_Game eliminated Ethan with usp silencer · assisted by Guvi_UwUOpeningHeadshot+2,228 ticks
FailAgain eliminated Guvi_UwU with glock · assisted by -23Headshot+2,412 ticks
FailAgain eliminated ⭕⃤ STALkeR with glock · assisted by -23+2,442 ticks
-23 started planting
38.2s clock+2,603 ticks
Ðåñ†ê eliminated † 1000_7? † with usp silencer · assisted by Mafia_Game+2,642 ticks
-23 planted the bomb
41.3s clock+2,700 ticks
FailAgain eliminated Ðåñ†ê with glock · assisted by † 1000_7? †Trade+3,005 ticks
Joker 71 eliminated wiz baba with glock+3,252 ticks
Mafia_Game eliminated -23 with usp silencerHeadshot+3,357 ticks
Mafia_Game eliminated FailAgain with usp silencer · assisted by Guvi_UwUHeadshot+3,579 ticks
Joker 71 eliminated Mafia_Game with usp silencer · assisted by † 1000_7? †TradeWallbang
Kill feed
151 of 153 events
Objective
65 of unknown events
Grenades
329 of unknown events