Public match receipt
Aug 31, 07:28 AM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
13
Top Frag Rating · FiR$TBLoOD · 1.40
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
FiR$TBLoOD
7/10
Entries won / attempted
Trade impact
Tee_Daawg!!
4
Trade kills
Clutches
Rynn
1/5
Clutches won / played
Utility
XXX
182
2 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
FiR$TBLoOD CS12,061737 | 24 | 16 | 4 | 1.50 | 131.5 | 50% | 76% | 1.40 | -118 | 4 |
Rynn CS10,055982 | 16 | 14 | 3 | 1.14 | 87.8 | 56% | 86% | 1.15 | -55 | 1 |
AnticAdu CS10,540FACEIT— | 9 | 17 | 3 | 0.53 | 59.8 | 33% | 52% | 0.74 | -351 | 1 |
JooJooW CS9,018FACEIT— | 10 | 17 | 3 | 0.59 | 61.9 | 60% | 52% | 0.77 | -354 | 1 |
-23 CS4,564FACEIT— | 10 | 15 | 2 | 0.67 | 57.0 | 30% | 62% | 0.80 | -200 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Tee_Daawg!! CS7,3861,000 | 19 | 14 | 4 | 1.36 | 78.8 | 42% | 71% | 1.12 | +359 | 4 |
XXX CS13,768740 | 17 | 15 | 7 | 1.13 | 84.5 | 35% | 67% | 1.07 | +352 | 3 |
FIND CS7,845FACEIT— | 16 | 13 | 4 | 1.23 | 78.3 | 44% | 76% | 1.10 | +365 | 2 |
Abu_abrahim17 CS—FACEIT— | 17 | 14 | 5 | 1.21 | 97.4 | 47% | 71% | 1.16 | — | 3 |
Dark knight CS4,544FACEIT— | 10 | 15 | 4 | 0.67 | 59.4 | 20% | 62% | 0.81 | +217 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
FiR$TBLoOD | 95 | 12 | 7/10 | 1 | 0/2 | 4 | 53 |
Abu_abrahim17 | 6 | 2 | 3/4 | 0 | 1/2 | 3 | 40 |
Rynn | 0 | 0 | 0/3 | 2 | 1/5 | 1 | 38 |
Tee_Daawg!! | 15 | 2 | 2/3 | 4 | 0/2 | 4 | 46 |
FIND | 73 | 4 | 0/2 | 3 | 0/1 | 2 | 41 |
XXX | 182 | 2 | 3/7 | 4 | 0/1 | 3 | 44 |
Dark knight | 0 | 2 | 2/5 | 0 | 0/3 | 0 | 25 |
-23 | 13 | 0 | 1/1 | 2 | 0/2 | 2 | 22 |
JooJooW | 0 | 0 | 1/3 | 3 | 0/0 | 1 | 23 |
AnticAdu | 113 | 6 | 2/4 | 3 | 0/5 | 1 | 24 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
FiR$TBLoOD | — | — / — | 108ms · 35 | 33.3% | — | 21.1% | — | — | 4423 mdeg | 94% / 159% / 117% | None |
Abu_abrahim17 | — | — / — | 55ms · 23 | 27.9% | — | 14.1% | — | — | 2144 mdeg | 88% / 118% / 95% | None |
Rynn | — | — / — | 45ms · 15 | 18.5% | — | 19.3% | — | — | 3094 mdeg | 106% / 106% / 89% | None |
Tee_Daawg!! | — | — / — | 56ms · 32 | 43.1% | — | 11.3% | — | — | 3094 mdeg | 79% / 95% / 106% | None |
FIND | — | — / — | 65ms · 20 | 30.2% | — | 16.3% | — | — | 2683 mdeg | 82% / 95% / 96% | None |
XXX | — | — / — | 131ms · 30 | 31.6% | — | 13.8% | — | — | 4609 mdeg | 66% / 102% / 89% | None |
Dark knight | — | — / — | 176ms · 21 | 12.9% | — | 5.8% | — | — | 7395 mdeg | 38% / 72% / 52% | None |
-23 | — | — / — | 151ms · 20 | 14.9% | — | 14.6% | — | — | 4120 mdeg | 56% / 69% / 52% | None |
JooJooW | — | — / — | 137ms · 15 | 18.8% | — | 20.9% | — | — | 2096 mdeg | 113% / 75% / 46% | None |
AnticAdu | — | — / — | 87ms · 21 | 22.0% | — | 9.4% | — | — | 3734 mdeg | 63% / 72% / 41% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+354 ticks
Dark knight threw a decoy
+514 ticks
Dark knight detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+697 ticks
FiR$TBLoOD threw a flashbang
+808 ticks
FiR$TBLoOD detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 0.8s enemy blind · 0.6s team blind
+885 ticks
Tee_Daawg!! eliminated Rynn with usp silencerOpeningHeadshot+932 ticks
-23 eliminated Tee_Daawg!! with glockTradeHeadshot+944 ticks
XXX eliminated FiR$TBLoOD with hkp2000 · assisted by Tee_Daawg!!+1,197 ticks
AnticAdu threw a molotov
+1,295 ticks
AnticAdu detonated a molotov
35 dmg · 1 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+1,308 ticks
FIND eliminated -23 with usp silencer+1,363 ticks
XXX eliminated JooJooW with hkp2000Headshot+1,430 ticks
AnticAdu dropped the bomb
22.3s clock+1,430 ticks
XXX eliminated AnticAdu with hkp2000Headshot
Kill feed
148 of 150 events
Objective
51 of unknown events
Grenades
417 of unknown events