Public match receipt
Aug 6, 03:45 PM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
6
Top Frag Rating · -23 · 1.54
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
alim
7/9
Entries won / attempted
Trade impact
-23
4
Trade kills
Clutches
-23
2/4
Clutches won / played
Utility
わeath ☠💀
306
2 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS2,631FACEIT— | 24 | 11 | 1 | 2.18 | 121.6 | 25% | 74% | 1.54 | +147 | 6 |
Husky-Hero CS1,100FACEIT— | 19 | 9 | 4 | 2.11 | 105.2 | 47% | 84% | 1.49 | +107 | 2 |
alim CS2,464FACEIT— | 21 | 14 | 3 | 1.50 | 121.1 | 38% | 74% | 1.35 | +117 | 3 |
Requiem CS1,217FACEIT— | 10 | 12 | 3 | 0.83 | 58.9 | 50% | 68% | 0.88 | +102 | 1 |
ZeUs CS1,107FACEIT— | 8 | 18 | 3 | 0.44 | 44.8 | 25% | 47% | 0.64 | +122 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
GSR3 CS1,175FACEIT— | 13 | 15 | 3 | 0.87 | 72.3 | 62% | 58% | 0.91 | -115 | 2 |
Shinchan CS—FACEIT— | 15 | 15 | 1 | 1.00 | 86.3 | 33% | 47% | 0.97 | — | 2 |
/_Loona_\ CS—FACEIT— | 13 | 19 | 3 | 0.68 | 76.7 | 46% | 63% | 0.90 | — | 1 |
terrifier CS1,322FACEIT— | 14 | 18 | 3 | 0.78 | 80.2 | 21% | 58% | 0.92 | -168 | 1 |
わeath ☠💀 CS—FACEIT— | 6 | 17 | 8 | 0.35 | 65.3 | 67% | 58% | 0.74 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
-23 | 0 | 0 | 3/4 | 4 | 2/4 | 6 | 54 |
Husky-Hero | 7 | 3 | 2/3 | 1 | 0/1 | 2 | 47 |
alim | 0 | 0 | 7/9 | 2 | 1/1 | 3 | 47 |
Shinchan | 3 | 4 | 0/0 | 0 | 1/4 | 2 | 35 |
terrifier | 0 | 1 | 0/2 | 2 | 0/2 | 1 | 31 |
GSR3 | 0 | 0 | 1/4 | 3 | 1/8 | 2 | 37 |
/_Loona_\ | 0 | 5 | 5/6 | 1 | 0/0 | 1 | 32 |
Requiem | 0 | 2 | 0/0 | 0 | 0/2 | 1 | 28 |
わeath ☠💀 | 306 | 2 | 0/7 | 2 | 0/2 | 0 | 20 |
ZeUs | 0 | 0 | 1/3 | 1 | 0/0 | 1 | 15 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
-23 | — | — / — | 118ms · 34 | 25.0% | — | 11.8% | — | — | 5754 mdeg | 47% / 147% / 171% | None |
Husky-Hero | — | — / — | 124ms · 15 | 25.8% | — | 15.9% | — | — | 5347 mdeg | 89% / 127% / 165% | None |
alim | — | — / — | 78ms · 16 | 20.7% | — | 13.3% | — | — | 3256 mdeg | 72% / 146% / 117% | None |
Shinchan | — | — / — | 100ms · 24 | 28.1% | — | 14.8% | — | — | 3748 mdeg | 63% / 104% / 78% | None |
terrifier | — | — / — | 181ms · 19 | 17.8% | — | 3.4% | — | — | 8117 mdeg | 40% / 97% / 61% | None |
GSR3 | — | — / — | 68ms · 22 | 25.5% | — | 25.0% | — | — | 2270 mdeg | 116% / 87% / 68% | None |
/_Loona_\ | — | — / — | 117ms · 18 | 11.6% | — | 29.4% | — | — | 2118 mdeg | 87% / 93% / 54% | None |
Requiem | — | — / — | 147ms · 16 | 17.0% | — | 12.2% | — | — | 4787 mdeg | 94% / 71% / 65% | None |
わeath ☠💀 | — | — / — | 247ms · 15 | 21.4% | — | 9.7% | — | — | 7835 mdeg | 125% / 79% / 28% | None |
ZeUs | — | — / — | 556ms · 9 | 4.3% | — | 5.4% | — | — | 7682 mdeg | 47% / 54% / 35% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 18 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+153 ticks
/_Loona_\ threw a decoy
+288 ticks
ZeUs threw a decoy
+391 ticks
/_Loona_\ detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+411 ticks
/_Loona_\ threw a flashbang
+521 ticks
/_Loona_\ detonated a flashbang
0 dmg · 2 enemies · 1 teammates · 1.3s enemy blind · 3.4s team blind
+604 ticks
ZeUs detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+637 ticks
わeath ☠💀 threw a HE grenade
+637 ticks
-23 threw a smoke
+737 ticks
alim eliminated GSR3 with AWPOpening+747 ticks
わeath ☠💀 detonated a HE grenade
70 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+812 ticks
わeath ☠💀 threw a incendiary
+852 ticks
-23 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+912 ticks
わeath ☠💀 detonated a molotov
2 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+917 ticks
alim eliminated /_Loona_\ with AWP+1,022 ticks
alim eliminated わeath ☠💀 with AWP+1,173 ticks
Shinchan eliminated ZeUs with xm1014Headshot+1,264 ticks
わeath ☠💀 molotov expired
+1,341 ticks
/_Loona_\ decoy expired
+1,490 ticks
Husky-Hero threw a HE grenade
+1,595 ticks
ZeUs decoy expired
+1,601 ticks
Husky-Hero detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,708 ticks
Husky-Hero threw a molotov
+1,727 ticks
ZeUs detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,176 ticks
ZeUs molotov expired
+2,264 ticks
-23 smoke expired
+2,828 ticks
Husky-Hero eliminated terrifier with AK-47+2,852 ticks
Requiem threw a molotov
+2,872 ticks
Requiem detonated a molotov
19 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+3,231 ticks
Shinchan eliminated alim with AK-47 · assisted by わeath ☠💀+3,321 ticks
Requiem molotov expired
+3,588 ticks
Husky-Hero started planting
56.1s clock+3,753 ticks
Shinchan eliminated -23 with AK-47 · assisted by わeath ☠💀+3,788 ticks
Husky-Hero planted the bomb
59.2s clock+3,962 ticks
Shinchan eliminated Requiem with AK-47Headshot+4,016 ticks
Husky-Hero threw a smoke
+4,141 ticks
Husky-Hero detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,996 ticks
Shinchan eliminated Husky-Hero with AK-47+5,125 ticks
Shinchan started defusing
No kit80.1s clock+5,553 ticks
Husky-Hero smoke expired
+5,765 ticks
Shinchan defused the bomb
90.1s clock
Kill feed
147 of 148 events
Objective
65 of unknown events
Grenades
238 of unknown events