Public match receipt
Aug 3, 12:10 PM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · PANTHER · 1.46
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
PANTHER
7/10
Entries won / attempted
Trade impact
PANTHER
7
Trade kills
Clutches
behart
1/5
Clutches won / played
Utility
PinnAt
127
3 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
behart CS1,565500 | 21 | 15 | 2 | 1.40 | 93.0 | 14% | 67% | 1.18 | -115 | 4 |
PinnAt CS3,344593 | 18 | 18 | 6 | 1.00 | 93.1 | 22% | 75% | 1.09 | -101 | 3 |
TeNsY.. ( kourosh ) CS1,239600 | 19 | 20 | 2 | 0.95 | 81.6 | 47% | 63% | 0.99 | -102 | 2 |
AGENT 777 CS2,342FACEIT— | 17 | 17 | 3 | 1.00 | 65.3 | 35% | 58% | 0.92 | -109 | 2 |
corton CS2,5341,000 | 9 | 22 | 7 | 0.41 | 59.6 | 33% | 63% | 0.74 | -131 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
PANTHER CS2,623FACEIT— | 33 | 17 | 3 | 1.94 | 114.5 | 21% | 79% | 1.46 | +133 | 5 |
Bad soldier CS1,655FACEIT— | 19 | 17 | 5 | 1.12 | 88.8 | 58% | 71% | 1.09 | +132 | 4 |
CHE CS2,848FACEIT— | 19 | 16 | 4 | 1.19 | 81.1 | 47% | 71% | 1.08 | +107 | 1 |
-23 CS2,717FACEIT— | 14 | 18 | 8 | 0.78 | 85.6 | 57% | 79% | 1.01 | +121 | 2 |
Hadō #90, Kurohitsugi CS2,493FACEIT— | 6 | 17 | 2 | 0.35 | 36.5 | 17% | 46% | 0.57 | +102 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
PANTHER | 0 | 0 | 7/10 | 7 | 0/3 | 5 | 76 |
behart | 49 | 6 | 0/0 | 0 | 1/5 | 4 | 48 |
Bad soldier | 24 | 3 | 1/4 | 1 | 1/3 | 4 | 50 |
PinnAt | 127 | 3 | 1/2 | 3 | 1/5 | 3 | 44 |
CHE | 87 | 7 | 2/4 | 2 | 1/3 | 1 | 39 |
-23 | 37 | 0 | 2/5 | 1 | 1/4 | 2 | 37 |
TeNsY.. ( kourosh ) | 27 | 5 | 7/8 | 0 | 0/2 | 2 | 42 |
AGENT 777 | 52 | 0 | 2/4 | 2 | 1/1 | 2 | 42 |
corton | 102 | 4 | 2/10 | 3 | 0/2 | 0 | 23 |
Hadō #90, Kurohitsugi | 33 | 0 | 0/1 | 1 | 0/1 | 1 | 14 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
PANTHER | — | — / — | 144ms · 42 | 27.0% | — | 9.6% | — | — | 4453 mdeg | 40% / 138% / 152% | None |
behart | — | — / — | 219ms · 36 | 20.6% | — | 2.7% | — | — | 6084 mdeg | 27% / 112% / 109% | None |
Bad soldier | — | — / — | 116ms · 26 | 14.4% | — | 23.0% | — | — | 4735 mdeg | 109% / 107% / 87% | None |
PinnAt | — | — / — | 263ms · 30 | 14.1% | — | 4.1% | — | — | 6489 mdeg | 42% / 113% / 78% | None |
CHE | — | — / — | 90ms · 27 | 36.0% | — | 14.3% | — | — | 7044 mdeg | 89% / 98% / 93% | None |
-23 | — | — / — | 69ms · 25 | 19.0% | — | 16.4% | — | — | 3460 mdeg | 107% / 103% / 61% | None |
TeNsY.. ( kourosh ) | — | — / — | 115ms · 24 | 21.0% | — | 17.8% | — | — | 4712 mdeg | 89% / 99% / 74% | None |
AGENT 777 | — | — / — | 261ms · 25 | 14.3% | — | 16.4% | — | — | 5418 mdeg | 66% / 79% / 78% | None |
corton | — | — / — | 192ms · 22 | 10.3% | — | 14.6% | — | — | 3492 mdeg | 63% / 72% / 32% | None |
Hadō #90, Kurohitsugi | — | — / — | 353ms · 15 | 20.0% | — | 9.1% | — | — | 8778 mdeg | 31% / 44% / 28% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 21 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+7 ticks
TeNsY.. ( kourosh ) dropped the bomb
0.1s clock+14 ticks
PinnAt picked up the bomb
0.2s clock+335 ticks
PinnAt dropped the bomb
5.2s clock+342 ticks
behart picked up the bomb
5.3s clock+413 ticks
behart threw a smoke
+495 ticks
Bad soldier threw a incendiary
+594 ticks
Bad soldier detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+626 ticks
CHE threw a flashbang
+705 ticks
Bad soldier threw a HE grenade
+737 ticks
CHE detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 4.2s enemy blind · 0.0s team blind
+739 ticks
behart detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+748 ticks
Hadō #90, Kurohitsugi threw a incendiary
+778 ticks
PinnAt threw a HE grenade
+784 ticks
behart threw a molotov
+816 ticks
Bad soldier detonated a HE grenade
6 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+823 ticks
behart detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+825 ticks
Bad soldier threw a flashbang
+888 ticks
PinnAt detonated a HE grenade
20 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+917 ticks
behart detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+921 ticks
behart threw a flashbang
+936 ticks
Bad soldier detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 4.8s enemy blind · 0.0s team blind
+946 ticks
Bad soldier molotov expired
+1,032 ticks
behart detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.6s team blind
+1,056 ticks
behart threw a HE grenade
+1,075 ticks
AGENT 777 eliminated PANTHER with Galil AR · assisted by PinnAtOpeningHeadshot+1,096 ticks
Bad soldier eliminated corton with p90+1,122 ticks
Hadō #90, Kurohitsugi threw a HE grenade
+1,141 ticks
CHE threw a HE grenade
+1,167 ticks
behart detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,175 ticks
behart molotov expired
+1,179 ticks
AGENT 777 eliminated CHE with Galil ARHeadshot+1,188 ticks
PinnAt threw a molotov
+1,233 ticks
Hadō #90, Kurohitsugi detonated a HE grenade
2 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+1,252 ticks
CHE detonated a HE grenade
35 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,252 ticks
CHE eliminated PinnAt with hegrenade · assisted by PANTHER+1,255 ticks
PinnAt detonated a molotov
21 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+1,366 ticks
behart molotov expired
+1,460 ticks
Bad soldier threw a smoke
+1,578 ticks
Bad soldier detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,704 ticks
PinnAt molotov expired
+1,806 ticks
AGENT 777 eliminated Hadō #90, Kurohitsugi with Galil ARWallbang+2,151 ticks
behart smoke expired
+2,230 ticks
behart started planting
34.8s clock+2,430 ticks
behart planted the bomb
38.0s clock+2,577 ticks
Bad soldier eliminated behart with AK-47Headshot+2,990 ticks
Bad soldier smoke expired
+3,095 ticks
AGENT 777 eliminated Bad soldier with Galil ARHeadshot+3,155 ticks
-23 eliminated TeNsY.. ( kourosh ) with M4A1-S+3,998 ticks
AGENT 777 eliminated -23 with Galil AR
Kill feed
177 exact match events
Objective
79 of unknown events
Grenades
663 of unknown events